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-rw-r--r--src/koopatlas/hud.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 3d2eb04..5379019 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -207,11 +207,12 @@ int dWMHud_c::onCreate() {
static const char *pictureNames[] = {
"Header_Centre", "Header_Right", "Footer",
"NormalExitFlag", "SecretExitFlag",
+ "StarCoinOff0", "StarCoinOff1", "StarCoinOff2",
"StarCoinOn0", "StarCoinOn1", "StarCoinOn2",
"P_marioFace_00", "P_luigiFace_00",
"P_BkinoFace_00", "P_YkinoFace_00"
};
- layout.getPictures(pictureNames, &Header_Centre, 12);
+ layout.getPictures(pictureNames, &Header_Centre, 15);
static const char *textBoxNames[] = {
"LevelName", "LevelNameS",
@@ -277,8 +278,7 @@ int dWMHud_c::onExecute() {
updatePressableButtonThingies();
int scCount = getStarCoinCount();
- int scLength = 3;
- WriteNumberToTextBox(&scCount, &scLength, StarCoinCounter, false);
+ WriteNumberToTextBox(&scCount, StarCoinCounter, false);
layout.execAnimations();
layout.update();
@@ -393,9 +393,8 @@ void dWMHud_c::loadHeaderInfo() {
if (LevelNumber->tagProc != 0)
tw2.tagProcessor = LevelNumber->tagProc;
- float spacing = 4.0f;
float currentPos = tw2.CalcStringWidth(levelNumber, wcslen(levelNumber));
- currentPos += LevelNumber->trans.x + spacing;
+ currentPos += LevelNumber->trans.x + 12.0f;
// INFO
int w = nodeForHeader->levelNumber[0] - 1;
@@ -406,19 +405,18 @@ void dWMHud_c::loadHeaderInfo() {
NormalExitFlag->trans.x = currentPos;
NormalExitFlag->SetVisible(conds & COND_NORMAL);
if (conds & COND_NORMAL)
- currentPos += NormalExitFlag->size.x + spacing;
+ currentPos += NormalExitFlag->size.x;
SecretExitFlag->trans.x = currentPos;
SecretExitFlag->SetVisible(conds & COND_SECRET);
if (conds & COND_SECRET)
- currentPos += SecretExitFlag->size.x + spacing;
+ currentPos += SecretExitFlag->size.x;
for (int i = 0; i < 3; i++) {
bool flag = (conds & (COND_COIN1 << i));
- StarCoinOn[i]->trans.x = currentPos;
StarCoinOn[i]->SetVisible(flag);
- if (flag)
- currentPos += StarCoinOn[i]->size.x + spacing;
+ StarCoinOff[i]->trans.x = currentPos;
+ currentPos += StarCoinOff[i]->size.x + 4.0f;
}
// SIZE THING