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-rw-r--r--src/koopatlas/core.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/koopatlas/core.cpp b/src/koopatlas/core.cpp
index 4a0d190..eefde51 100644
--- a/src/koopatlas/core.cpp
+++ b/src/koopatlas/core.cpp
@@ -222,7 +222,7 @@ bool WMInit_SetupExtra(void *ptr) {
// need Player before we can set up paths
SpammyReport("creating player\n");
wm->player = (daWMPlayer_c*)CreateParentedObject(WM_PLAYER, wm, 0, 2);
- wm->player->modelHandler->mdlClass->setPowerup(2);
+ wm->player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
wm->player->modelHandler->mdlClass->startAnimation(0, 1.2f, 10.0f, 0.0f);
// since we've got all the resources, set up the path data too
@@ -310,6 +310,13 @@ int dScKoopatlas_c::onCreate() {
SpammyReport("GameSetup__LoadScene(0)\n");
GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP
+ SpammyReport("Setting Active Players\n");
+ for (int i = 0; i < 4; i++) {
+ bool isThere = QueryPlayerAvailability(i);
+ int id = Player_ID[i];
+ Player_Active[i] = isThere ? 1 : 0;
+ if (!isThere) Player_Flags[i] = 0;
+ }
SpammyReport("select cursor\n");
this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0);
@@ -589,6 +596,14 @@ void dScKoopatlas_c::executeState_PlayerChangeWait() {
}
} else {
if (!NPCHG_ACTIVE(this->numPeopleChange)) {
+
+ for (int i = 0; i < 4; i++) {
+ bool isThere = QueryPlayerAvailability(i);
+ int id = Player_ID[i];
+ Player_Active[i] = isThere ? 1 : 0;
+ if (!isThere) Player_Flags[i] = 0;
+ }
+
state.setState(&StateID_Normal);
}
}
@@ -623,6 +638,8 @@ void dScKoopatlas_c::executeState_EasyPairingWait() {
void dScKoopatlas_c::executeState_PowerupsWait() {
if (!STKI_SHOW(this->stockItem)) {
+ dScKoopatlas_c::instance->player->modelHandler->mdlClass->setPowerup(Player_Powerup[0]);
+
state.setState(&StateID_Normal);
}
@@ -833,12 +850,6 @@ void dScKoopatlas_c::executeState_SaveError() { }
void dScKoopatlas_c::startLevel(dLevelInfo_c::entry_s *entry) {
- for (int i = 0; i < 4; i++) {
- bool isThere = QueryPlayerAvailability(i);
- int id = Player_ID[i];
- Player_Active[i] = isThere ? 1 : 0;
- if (!isThere) Player_Flags[i] = 0;
- }
StartLevelInfo sl;
sl.unk1 = 0;