diff options
Diffstat (limited to '')
-rw-r--r-- | src/gakenoko.S | 440 |
1 files changed, 220 insertions, 220 deletions
diff --git a/src/gakenoko.S b/src/gakenoko.S index 9443ce4..3f12501 100644 --- a/src/gakenoko.S +++ b/src/gakenoko.S @@ -1,220 +1,220 @@ -# GAKE CLASS LAYOUT
-#
-# 524: SomeMHeapAllocatorSubclass
-# 540: 0 [[ResFile maybe?]]
-# 544: mdl_c
-# 584: SomeModelAnimationClass
-# 5BC: ResAnmTexPat (maybe?)
-# 5C0: Some type of animation: 80329890
-# 5C4: Set to 0 in ctor
-# 5C8: Set to 0 in ctor
-# 5CC: mAllocator_c
-# 5F4: EGG::Effect subclass 80329CA0
-#
-#
-# NET CLASS LAYOUT
-#
-# 524: 0
-# 528: SomeMHeapAllocatorSubclass
-# 544: ResFile
-# 548: mdl_c
-# 588: SomeModelAnimationClass
-# 5C0: ResAnmTexPat
-# 5C4: Some type of animation: 80329890
-# 5C8: Set to 0 in ctor
-# 5CC: Set to 0 in ctor
-# 5D0: mAllocator_c
-
-.extern mHeapAllocatorSubclass_Link
-.extern mHeapAllocatorSubclass_UnLink
-.extern RetrieveFileFromArc
-.extern GetResMdl
-.extern m3d__mdl_c__DoStuff
-.extern sub_80064BD0
-.extern GetResAnmChr
-.extern SomeModelAnimationClass_Setup
-.extern GetResAnmTexPat
-.extern sub_80166970
-.extern sub_80166D10
-.extern daEnGakeNoko_c__StateID_FoolMove
-
-#ifndef __MWERKS__
-.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
-.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
-.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
-.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
-.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
-.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
-.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
-#endif
-
-.set sp,1
-.set rtoc,2
-.set this,31
-
-.text
-
-.align 4
-.global gakenoko_create
-
-.set AnmTexPat,0x24
-.set ResMdlForTexPat,0x20
-.set AnmChr,0x1C
-.set ResMdlForChr,0x18
-.set ResMdlForScnMdl,0x14
-.set AnmTexPatAgain,0x10
-
-# Stack layout:
-# 0x34 : LR
-# 0x30 : SP
-# 0x2C : save this
-# 0x28 : save r30
-# 0x24 : AnmTexPat
-# 0x20 : ResMdlForTexPat
-# 0x1C : AnmChr
-# 0x18 : ResMdlForChr
-# 0x14 : ResMdlForScnMdl
-# 0x10 : AnmTexPatAgain
-
-# Local register vars:
-# r31 = this
-# r30 = resmdl
-
-gakenoko_create:
- stwu r1, -0x30(sp)
- mflr r0
- stw r0, 0x34(sp)
- stw this, 0x2C(sp)
- stw r30, 0x28(sp)
-
- mr this, r3
-
- # Create a heap
- addi r3, r3, 0x524 # SomeMHeapAllocatorSubclass
- li r4, -1
- lis r5, 0x8037
- lwz r5, 0x7F48(r5)
- bl mHeapAllocatorSubclass_Link
-
- # Get ResFile
- lwz r3, -0x5668(r13)
- addi r3, r3, 4
- lis r4, arcName@h
- ori r4, r4, arcName@l
- lis r5, fileName@h
- ori r5, r5, fileName@l
- bl RetrieveFileFromArc
-
- stw r3, 0x540(this)
-
- # Get model
- addi r3, this, 0x540 # ResFile
- lis r4, arcName@h
- ori r4, r4, arcName@l
- bl GetResMdl
-
- mr r30, r3
- stw r3, ResMdlForScnMdl(sp) # store resmdl
-
- # Do scnmdl stuff
- addi r3, this, 0x544 # mdl_c
- addi r4, sp, ResMdlForScnMdl
- addi r5, this, 0x524 # SomeMHeapAllocatorSubclass
- li r6, 0x7fff
- li r7, 1
- li r8, 0
- bl m3d__mdl_c__DoStuff
-
- addi r3, this, 0x544 # mdl_c
- bl sub_80064BD0
-
- # Handle anim
- addi r3, this, 0x540 # ResFile
- lis r4, animName@h
- ori r4, r4, animName@l
- bl GetResAnmChr
-
- stw r3, AnmChr(sp)
-
- # Set it up
- stw r30, ResMdlForChr(sp)
-
- addi r3, this, 0x584 # SomeModelAnimationClass
- addi r4, sp, ResMdlForChr
- addi r5, sp, AnmChr
- addi r6, this, 0x524 # SomeMHeapAllocatorSubclass
- li r7, 0
- bl SomeModelAnimationClass_Setup
-
- # Now handle the texpat anim
- addi r3, this, 0x540 # ResFile
- lis r4, arcName@h
- ori r4, r4, arcName@l
- bl GetResAnmTexPat
-
- stw r3, 0x5BC(this) # ResAnmTexPat
- stw r3, AnmTexPat(sp)
-
- # Set it up
- stw r30, ResMdlForTexPat(sp)
-
- addi r3, this, 0x5C0 # Weird Animation
- addi r4, sp, ResMdlForTexPat
- addi r5, sp, AnmTexPat
- addi r6, this, 0x524 # SomeMHeapAllocatorSubclass
- li r7, 0
- li r8, 1
- bl sub_80166970
-
-
- lwz r0, 0x5BC(this)
- stw r0, AnmTexPatAgain(sp)
-
- addi r3, this, 0x5C0 # Weird Animation
- addi r4, this, 0x544 # mdl_c
- addi r5, sp, AnmTexPatAgain
- li r6, 0
- li r7, 1
- bl sub_80166D10
-
- # Unbind the MHeapAllocatorSubclass
- addi r3, this, 0x524 # SomeMHeapAllocatorSubclass
- bl mHeapAllocatorSubclass_UnLink
-
-
- # Model's done
- # Set a state
- mr r3, this
- lis r4, daEnGakeNoko_c__StateID_FoolMove@h
- ori r4, r4, daEnGakeNoko_c__StateID_FoolMove@l
-
- lwz r12, 0x60(this)
- lwz r12, 0xD4(r12)
- mtctr r12
-
-
- li r3, 1
-
- # Clean up stack
- lwz r0, 0x34(sp)
- lwz this, 0x2C(sp)
- lwz r30, 0x28(sp)
- mtlr r0
- addi sp, sp, 0x30
-
- blr
-
-
-.data
-
-fileName:
- .string "g3d/nokonokoB.brres"
-
-arcName:
- .string "nokonokoB"
-
-animName:
- .string "net_walk2"
-
-debugString:
- .string "X> %08x\n"
+# GAKE CLASS LAYOUT +# +# 524: SomeMHeapAllocatorSubclass +# 540: 0 [[ResFile maybe?]] +# 544: mdl_c +# 584: SomeModelAnimationClass +# 5BC: ResAnmTexPat (maybe?) +# 5C0: Some type of animation: 80329890 +# 5C4: Set to 0 in ctor +# 5C8: Set to 0 in ctor +# 5CC: mAllocator_c +# 5F4: EGG::Effect subclass 80329CA0 +# +# +# NET CLASS LAYOUT +# +# 524: 0 +# 528: SomeMHeapAllocatorSubclass +# 544: ResFile +# 548: mdl_c +# 588: SomeModelAnimationClass +# 5C0: ResAnmTexPat +# 5C4: Some type of animation: 80329890 +# 5C8: Set to 0 in ctor +# 5CC: Set to 0 in ctor +# 5D0: mAllocator_c + +.extern mHeapAllocatorSubclass_Link +.extern mHeapAllocatorSubclass_UnLink +.extern RetrieveFileFromArc +.extern GetResMdl +.extern m3d__mdl_c__DoStuff +.extern sub_80064BD0 +.extern GetResAnmChr +.extern SomeModelAnimationClass_Setup +.extern GetResAnmTexPat +.extern sub_80166970 +.extern sub_80166D10 +.extern daEnGakeNoko_c__StateID_FoolMove + +#ifndef __MWERKS__ +.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4 +.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9 +.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14 +.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19 +.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24 +.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29 +.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3 +#endif + +.set sp,1 +.set rtoc,2 +.set this,31 + +.text + +.align 4 +.global gakenoko_create + +.set AnmTexPat,0x24 +.set ResMdlForTexPat,0x20 +.set AnmChr,0x1C +.set ResMdlForChr,0x18 +.set ResMdlForScnMdl,0x14 +.set AnmTexPatAgain,0x10 + +# Stack layout: +# 0x34 : LR +# 0x30 : SP +# 0x2C : save this +# 0x28 : save r30 +# 0x24 : AnmTexPat +# 0x20 : ResMdlForTexPat +# 0x1C : AnmChr +# 0x18 : ResMdlForChr +# 0x14 : ResMdlForScnMdl +# 0x10 : AnmTexPatAgain + +# Local register vars: +# r31 = this +# r30 = resmdl + +gakenoko_create: + stwu r1, -0x30(sp) + mflr r0 + stw r0, 0x34(sp) + stw this, 0x2C(sp) + stw r30, 0x28(sp) + + mr this, r3 + + # Create a heap + addi r3, r3, 0x524 # SomeMHeapAllocatorSubclass + li r4, -1 + lis r5, 0x8037 + lwz r5, 0x7F48(r5) + bl mHeapAllocatorSubclass_Link + + # Get ResFile + lwz r3, -0x5668(r13) + addi r3, r3, 4 + lis r4, arcName@h + ori r4, r4, arcName@l + lis r5, fileName@h + ori r5, r5, fileName@l + bl RetrieveFileFromArc + + stw r3, 0x540(this) + + # Get model + addi r3, this, 0x540 # ResFile + lis r4, arcName@h + ori r4, r4, arcName@l + bl GetResMdl + + mr r30, r3 + stw r3, ResMdlForScnMdl(sp) # store resmdl + + # Do scnmdl stuff + addi r3, this, 0x544 # mdl_c + addi r4, sp, ResMdlForScnMdl + addi r5, this, 0x524 # SomeMHeapAllocatorSubclass + li r6, 0x7fff + li r7, 1 + li r8, 0 + bl m3d__mdl_c__DoStuff + + addi r3, this, 0x544 # mdl_c + bl sub_80064BD0 + + # Handle anim + addi r3, this, 0x540 # ResFile + lis r4, animName@h + ori r4, r4, animName@l + bl GetResAnmChr + + stw r3, AnmChr(sp) + + # Set it up + stw r30, ResMdlForChr(sp) + + addi r3, this, 0x584 # SomeModelAnimationClass + addi r4, sp, ResMdlForChr + addi r5, sp, AnmChr + addi r6, this, 0x524 # SomeMHeapAllocatorSubclass + li r7, 0 + bl SomeModelAnimationClass_Setup + + # Now handle the texpat anim + addi r3, this, 0x540 # ResFile + lis r4, arcName@h + ori r4, r4, arcName@l + bl GetResAnmTexPat + + stw r3, 0x5BC(this) # ResAnmTexPat + stw r3, AnmTexPat(sp) + + # Set it up + stw r30, ResMdlForTexPat(sp) + + addi r3, this, 0x5C0 # Weird Animation + addi r4, sp, ResMdlForTexPat + addi r5, sp, AnmTexPat + addi r6, this, 0x524 # SomeMHeapAllocatorSubclass + li r7, 0 + li r8, 1 + bl sub_80166970 + + + lwz r0, 0x5BC(this) + stw r0, AnmTexPatAgain(sp) + + addi r3, this, 0x5C0 # Weird Animation + addi r4, this, 0x544 # mdl_c + addi r5, sp, AnmTexPatAgain + li r6, 0 + li r7, 1 + bl sub_80166D10 + + # Unbind the MHeapAllocatorSubclass + addi r3, this, 0x524 # SomeMHeapAllocatorSubclass + bl mHeapAllocatorSubclass_UnLink + + + # Model's done + # Set a state + mr r3, this + lis r4, daEnGakeNoko_c__StateID_FoolMove@h + ori r4, r4, daEnGakeNoko_c__StateID_FoolMove@l + + lwz r12, 0x60(this) + lwz r12, 0xD4(r12) + mtctr r12 + + + li r3, 1 + + # Clean up stack + lwz r0, 0x34(sp) + lwz this, 0x2C(sp) + lwz r30, 0x28(sp) + mtlr r0 + addi sp, sp, 0x30 + + blr + + +.data + +fileName: + .string "g3d/nokonokoB.brres" + +arcName: + .string "nokonokoB" + +animName: + .string "net_walk2" + +debugString: + .string "X> %08x\n" |