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-rw-r--r--src/effects.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/effects.h b/src/effects.h
index ea4ba2a..ceda53f 100644
--- a/src/effects.h
+++ b/src/effects.h
@@ -4,9 +4,15 @@
#include <common.h>
#include <game.h>
+/*
+S16Vec* tRot = &(S16Vec){ 0, 0, 0};
+Vec* tScale = &(Vec){0.0, 0.0, 0.0};
+*/
+
bool CreateEffect(dEn_c* enemy, int effect_num);
bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
-bool CreateEffect(const char* name, Vec* pos);
+bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num);
+bool CreateEffect(int effect_num, Vec* pos, S16Vec* rot = 0, Vec* scale = 0);
// Actually will return an EGG::Effect instance
//void* CustomEffectSpawn(const char* name);