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-rw-r--r--src/effects.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/effects.cpp b/src/effects.cpp
index 8d0e565..40f08a2 100644
--- a/src/effects.cpp
+++ b/src/effects.cpp
@@ -1004,7 +1004,7 @@ const char* effects_name_list [] = {
"Wm_ob_treasureboxwait_b"
};
-extern "C" void SpawnEffect(const char*, int, Vec*, int, int);
+extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
// Just call CreateEffect(this, number_between_0_and_1000);
bool CreateEffect(dEn_c* enemy, int effect_num) {
@@ -1022,7 +1022,7 @@ bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num) {
return false;
if (effect_num < 0)
return false;
- Vec tempVec = (Vec){ pos.x, pos.y, 5500.0 };
+ Vec tempVec = (Vec){ pos->x, pos->y, 5500.0 };
const char* effect_name = effects_name_list[effect_num];
return SpawnEffect(effect_name, 0, &tempVec, rot, scale);
}
@@ -1030,8 +1030,8 @@ bool CreateEffect(Vec* pos, S16Vec* rot, Vec* scale, int effect_num) {
bool CreateEffect(const char* name, Vec* pos) {
//check effects name list
bool exists = false;
- for( int ii = 0; ii < sizeof(effect_name_list); ii++) {
- if (strncmp(name, effects_name_list[ii], strlen(effects_name_list) ) ) {
+ for( int ii = 0; ii < sizeof(effects_name_list); ii++) {
+ if (memcmp(name, effects_name_list[ii], strlen(effects_name_list[ii]) ) ) {
exists = true;
break;
}