diff options
Diffstat (limited to '')
-rw-r--r-- | src/challengeStar.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp index 790b0c4..342dd1b 100644 --- a/src/challengeStar.cpp +++ b/src/challengeStar.cpp @@ -30,8 +30,8 @@ class dChallengeStar : public dEn_c { void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); @@ -53,8 +53,8 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth void dChallengeStar::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dChallengeStar::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dChallengeStar::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } -void dChallengeStar::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } -void dChallengeStar::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } +void dChallengeStar::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } +void dChallengeStar::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void dChallengeStar::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } |