diff options
Diffstat (limited to '')
-rw-r--r-- | src/bossWrenchThrow.cpp | 338 |
1 files changed, 338 insertions, 0 deletions
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp new file mode 100644 index 0000000..e99797b --- /dev/null +++ b/src/bossWrenchThrow.cpp @@ -0,0 +1,338 @@ +#include <common.h> +#include <game.h> +#include <g3dhax.h> +#include "player.h" +#include "effects.h" +#include <sfx.h> + + +extern "C" void *PlaySound(dEn_c *, int soundID); +extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daWrench *); +extern "C" dStageActor_c *GetSpecificPlayerActor(int number); + + +class daWrench : public dEn_c { + int onCreate(); + int onExecute(); + int onDelete(); + int onDraw(); + + mHeapAllocator_c allocator; + m3d::mdl_c bodyModel; + + int timer; + char homing; + char direction; + char front; + float ymod; + int lifespan; + + static daWrench *build(); + + void updateModelMatrices(); + void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); + + void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + + + USING_STATES(daWrench); + DECLARE_STATE(HandThrow); + DECLARE_STATE(Homing); + DECLARE_STATE(Straight); + +}; + +CREATE_STATE(daWrench, HandThrow); +CREATE_STATE(daWrench, Homing); +CREATE_STATE(daWrench, Straight); + + + +void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { + + this->_vf220(apOther->owner); + + this->isDead = 0; + this->flags_4FC |= (1<<(31-7)); + if(apOther->owner->_38D > 3) { + OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n"); + }else{ + this->counter_504[apOther->owner->_38D] = 0; + } +} + +void daWrench::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { } +bool daWrench::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { + return false; +} +void daWrench::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {} +void daWrench::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5}, 48); + + PlaySound(this, SE_BOSS_JR_FLOOR_BREAK); + + this->Delete(); +} +void daWrench::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {} + + + + +daWrench *daWrench::build() { + void *buffer = AllocFromGameHeap1(sizeof(daWrench)); + return new(buffer) daWrench; +} + + +int daWrench::onCreate() { + + allocator.link(-1, GameHeaps[0], 0, 0x20); + + nw4r::g3d::ResFile rf(getResource("choropoo", "g3d/choropoo.brres")); + bodyModel.setup(rf.GetResMdl("spanner"), &allocator, 0x224, 1, 0); + SetupTextures_Enemy(&bodyModel, 0); + + allocator.unlink(); + + + this->homing = this->settings & 0xF; + this->direction = (this->settings >> 4) & 0xF; + this->front = (this->settings >> 8) & 0xF; + + + ActivePhysics::Info HitMeBaby; + + if (this->homing == 0) { + HitMeBaby.yDistToCenter = 21.0; + HitMeBaby.xDistToEdge = 27.0; + HitMeBaby.yDistToEdge = 21.0; + + this->scale.x = 1.5; + this->scale.y = 1.5; + this->scale.z = 1.5; + } + + else { + HitMeBaby.yDistToCenter = 42.0; + HitMeBaby.xDistToEdge = 54.0; + HitMeBaby.yDistToEdge = 42.0; + + this->scale.x = 3.0; + this->scale.y = 3.0; + this->scale.z = 3.0; + } + + HitMeBaby.xDistToCenter = 0.0; + HitMeBaby.category1 = 0x3; + HitMeBaby.category2 = 0x0; + HitMeBaby.bitfield1 = 0x47; + HitMeBaby.bitfield2 = 0xFFFFFFFF; + HitMeBaby.unkShort1C = 0; + HitMeBaby.callback = &dEn_c::collisionCallback; + + this->aPhysics.initWithStruct(this, &HitMeBaby); + this->aPhysics.addToList(); + + + this->pos.z = 3300.0; + + doStateChange(&StateID_HandThrow); + + this->onExecute(); + return true; +} + + +int daWrench::onDelete() { + return true; +} + +int daWrench::onDraw() { + bodyModel.scheduleForDrawing(); + return true; +} + + +void daWrench::updateModelMatrices() { + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); +} + + +int daWrench::onExecute() { + updateModelMatrices(); + + return true; +} + + + +void daRamboo_c::beginState_HandThrow() { + + if (this->direction == 0) { // Ground Facing Left + this->pos.x += 32.0; + this->pos.y += 48.0; + this->rot.z = 0x4000; + } + else if (this->direction == 1) { // Ground Facing Right + this->pos.x -= 32.0; + this->pos.y += 48.0; + this->rot.z = 0xC000; + } + else if (this->direction == 2) { // Upside Down Facing Left + this->pos.x += 32.0; + this->pos.y -= 48.0; + this->rot.z = 0x4000; + } + else if (this->direction == 3) { // Upside Down Facing Right + this->pos.x -= 32.0; + this->pos.y -= 48.0; + this->rot.z = 0xC000; + } + + if (this->front == 1) { this->pos.z = -804.0; } + + this->lifespan = 0; +} +void daRamboo_c::executeState_HandThrow() { + + if (this->lifespan == 60) { + + if (this->homing == 0) { + doStateChange(&StateID_Straight); } + else { + doStateChange(&StateID_Homing); } + + } + + this->lifespan += 1; + +} +void daRamboo_c::endState_HandThrow() { } + + + +void daRamboo_c::beginState_Homing() { + this->lifespan = 360; + + Vec tempPos = this->pos; + + char PlayerID = NearestPlayer(this); + dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); + + if ((Player->pos.y >= tempPos.y - 16.0) && (Player->pos.y <= tempPos.y + 16.0)) { + this->ymod = 0.0; } + + else if ((Player->pos.y >= tempPos.y - 106.0) && (Player->pos.y < tempPos.y - 16.0)) { + this->ymod = -0.6; } + + else if ((Player->pos.y <= tempPos.y + 106.0) && (Player->pos.y > tempPos.y + 16.0)) { + this->ymod = 0.6; } + + else if (Player->pos.y < tempPos.y - 106.0) { + this->ymod = -1.2; } + + else if (Player->pos.y > tempPos.y + 106.0) { + this->ymod = 1.2; } + + else { + this->ymod = 0.0; } + + if (this->direction == 0) { this->speed.x = -7.0; } + else { this->speed.x = 7.0; } + + + +} +void daRamboo_c::executeState_Homing() { + + if (this->direction && 1) { // directions 1 and 3 spin clockwise, fly rightwards + this->rot.z += 0x400; } + else { // directions 0 and 2 spin anti-clockwise, fly leftwards + this->rot.z -= 0x400; } + + UpdateObjectPosBasedOnSpeedValues_real(this); + + this->pos.y += this->ymod; + + if (this->lifespan < 1) { + + PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH); + + CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242); + this->Delete(); + } + + PlaySound(this, SE_EMY_CHOROPU_M_SPANNER); + + this->lifespan -= 1; + +} +void daRamboo_c::endState_Homing() { } + + + +void daRamboo_c::beginState_Straight() { + + char PlayerID = NearestPlayer(this); + dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); + + + float slope = ( (this->pos.y - Player->pos.y) / (this->pos.x - Player->pos.x) ); + + + Vec tempPos = this->pos; + if (this->direction == 0) { + this->speed.x = -6.0; + this->speed.y = -6.0 * slope; + } + + else { + this->speed.x = 6.0; + this->speed.y = 6.0 * slope; + } +} + +void daRamboo_c::executeState_Straight() { + + this->lifespan = 360; + + if (this->direction && 1) { // directions 1 and 3 spin clockwise, fly rightwards + this->rot.z += 0x400; } + else { // directions 0 and 2 spin anti-clockwise, fly leftwards + this->rot.z -= 0x400; } + + UpdateObjectPosBasedOnSpeedValues_real(this); + + PlaySound(this, SE_EMY_CHOROPU_M_SPANNER); + + if (this->lifespan == (360-45)) { this->pos.z = 3300.0; } + + if (this->lifespan < 1) { + + PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH); + + CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 242); + this->Delete(); + } + + this->lifespan -= 1; +} +void daRamboo_c::endState_Straight() { } + + + + + + + + + |