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-rw-r--r--src/bossTopman.cpp196
1 files changed, 24 insertions, 172 deletions
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index a52c66b..625e957 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -3,10 +3,9 @@
#include <g3dhax.h>
#include <sfx.h>
#include <stage.h>
-#include "effects.h"
-#include "player.h"
+#include "boss.h"
-class daDreidel : public dEn_c {
+class daDreidel : public daBoss {
int onCreate();
int onDelete();
int onExecute();
@@ -30,7 +29,7 @@ class daDreidel : public dEn_c {
float dying;
- dEn_c *Kameck;
+ daKameckDemo *Kameck;
static daDreidel *build();
@@ -77,25 +76,10 @@ daDreidel *daDreidel::build() {
///////////////////////
// Externs and States
///////////////////////
- extern "C" void *PlaySound(dStageActor_c *, int soundID);
- extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID);
extern "C" void *EN_LandbarrelPlayerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
-
- extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
- extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daDreidel *, Vec pos);
- extern "C" dStageActor_c *GetSpecificPlayerActor(int num);
-// CalculateDistanceFromActorsNextPosToFurthestPlayer
-
- //FIXME make this dEn_c->used...
- extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
+ // CalculateDistanceFromActorsNextPosToFurthestPlayer???
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
- extern "C" void *StopBGMMusic();
- extern "C" void *StartBGMMusic();
-
- extern "C" void *MakeMarioEnterDemoMode();
- extern "C" void *MakeMarioExitDemoMode();
- extern "C" void *UpdateGameMgr();
CREATE_STATE(daDreidel, Walk);
CREATE_STATE(daDreidel, Turn);
@@ -167,41 +151,17 @@ daDreidel *daDreidel::build() {
this->playerCollision(apThis, apOther);
}
- void daDreidel::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->dEn_c::playerCollision(apThis, apOther);
- this->_vf220(apOther->owner);
-
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
- }
-
- void daDreidel::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
- }
+ void daDreidel::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ void daDreidel::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
+ void daDreidel::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); }
- void daDreidel::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCatD_GroundPound(apThis, apOther);
- }
-
- void daDreidel::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_KnockBack);
- }
+ void daDreidel::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_KnockBack); }
+ void daDreidel::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_KnockBack); }
void daDreidel::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ }
-
void daDreidel::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
-
- void daDreidel::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
- doStateChange(&StateID_KnockBack);
- }
-
void daDreidel::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ }
-
void daDreidel::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { }
-
bool daDreidel::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return true; }
@@ -407,23 +367,7 @@ void daDreidel::updateModelMatrices() {
this->timer = 0;
- // Stop the BGM Music
- StopBGMMusic();
-
- // Set the necessary Flags and make Mario enter Demo Mode
- dStage32C_c::instance->freezeMarioBossFlag = 1;
- WLClass::instance->_4 = 4;
- WLClass::instance->_8 = 0;
-
- MakeMarioEnterDemoMode();
-
- // Make sure to use the correct position
- Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
- S16Vec rot = (S16Vec){0, 0, 0};
-
- // Create And use Kameck
- Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
- Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
+ SetupKameck(this, Kameck);
}
void daDreidel::executeState_Grow() {
@@ -432,52 +376,18 @@ void daDreidel::updateModelMatrices() {
this->chrAnimation.setCurrentFrame(0.0);
}
- this->timer = this->timer + 1;
-
- float scaleSpeed, yPosScaling;
-
+ this->timer += 1;
- if ((this->timer > 150) && (this->timer < 230)) {
+ bool ret;
+ ret = GrowBoss(this, Kameck, 0.2, 0.4, 0, this->timer);
- scaleSpeed = 0.005;
- yPosScaling = 18;
-
- float modifier;
-
- modifier = 0.2 + ((this->timer - 150) * scaleSpeed);
-
- this->scale = (Vec){modifier, modifier, modifier};
- // this->pos.y = this->pos.y + (yPosScaling/80);
-
- }
- if (this->timer > 420) {
+ if (ret) {
PlaySound(this, SE_EMY_MECHAKOOPA_BOUND);
doStateChange(&StateID_Walk);
}
-
- if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
- if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
- if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
- if (this->timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
- }
}
void daDreidel::endState_Grow() {
- // Clean up the flags and Kameck
- dStage32C_c::instance->freezeMarioBossFlag = 0;
- WLClass::instance->_8 = 1;
-
- MakeMarioExitDemoMode();
- StartBGMMusic();
-
- Kameck->Delete(1);
+ CleanupKameck(this, Kameck);
}
@@ -627,82 +537,24 @@ void daDreidel::updateModelMatrices() {
// Outro State
///////////////
void daDreidel::beginState_Outro() {
-
- WLClass::instance->_4 = 5;
- WLClass::instance->_8 = 0;
-
- this->removeMyActivePhysics();
- this->timer = 0;
- StopBGMMusic();
-
- dStage32C_c::instance->freezeMarioBossFlag = 1;
-
+ OutroSetup(this);
}
void daDreidel::executeState_Outro() {
if (this->dying == 1) {
- if (this->timer > 180) {
- ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
- }
-
- if (this->timer == 60) {
-
- UpdateGameMgr();
-
- if (GetSpecificPlayerActor(0) != 0) {
- PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(1) != 0) {
- PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(2) != 0) {
- PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
-
- if (GetSpecificPlayerActor(3) != 0) {
- PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
- // Send PlBase into DemoGoal State here, kthxbai
- }
- }
+ if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); }
+ if (this->timer == 60) { PlayerVictoryCries(this); }
this->timer += 1;
return;
}
- if (this->scale.x > 0.1) {
-
- PlaySound(this, SE_EMY_BUBBLE_EXTINCT);
-
- // Adjust this to equal the scale of your boss / 80.
- this->scale.x -= 0.0075;
- this->scale.y -= 0.0075;
- this->scale.z -= 0.0075;
+ bool ret;
+ ret = ShrinkBoss(this, &this->pos, 0.5, this->timer);
- if (this->timer == 30) {
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
-
- this->timer += 1;
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- this->timer = 0;
-
- PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
- MakeMarioEnterDemoMode();
- }
+ if (ret) { BossExplode(this, &this->pos); }
+ else { PlaySound(this, SE_EMY_BUBBLE_EXTINCT); }
+
+ this->timer += 1;
}
void daDreidel::endState_Outro() { }