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-rw-r--r--src/bossTopman.cpp44
1 files changed, 30 insertions, 14 deletions
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index 41aac4d..5aec384 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -29,10 +29,7 @@ public:
int isInvulnerableCountdown;
int isTurningCountdown;
char charging;
- int pOneHit;
- int pTwoHit;
- int pThreeHit;
- int pFourHit;
+ int flashing;
float dying;
@@ -144,6 +141,7 @@ daDreidel *daDreidel::build() {
void daDreidel::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+
char hitType;
hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
@@ -340,6 +338,8 @@ int daDreidel::onCreate() {
this->isInSpace = this->settings & 0xF;
this->fromBehind = 0;
+ this->flashing = 0;
+
ActivePhysics::Info HitMeBaby;
@@ -406,9 +406,19 @@ int daDreidel::onExecute() {
}
int daDreidel::onDraw() {
- bodyModel.scheduleForDrawing();
+
+ if (this->isInvulnerable == 1) {
+ this->flashing++;
+ }
+
+ if (this->flashing < 5) {
+ bodyModel.scheduleForDrawing();
+ }
+
bodyModel._vf1C();
+ if (this->flashing > 8) { this->flashing = 0; }
+
return true;
}
@@ -461,7 +471,7 @@ void daDreidel::updateModelMatrices() {
///////////////
void daDreidel::beginState_Walk() {
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
- this->speed.x = (direction) ? -0.8f : 0.8f;
+ this->speed.x = (direction) ? -1.2f : 1.2f;
this->max_speed.y = (this->isInSpace) ? -2.0 : -4.0;
this->speed.y = (this->isInSpace) ? -2.0 : -4.0;
@@ -476,6 +486,7 @@ void daDreidel::updateModelMatrices() {
}
else {
this->isInvulnerable = 0;
+ this->flashing = 0;
}
PlaySound(this, SE_BOSS_JR_CROWN_JR_RIDE); // 5
@@ -490,7 +501,7 @@ void daDreidel::updateModelMatrices() {
this->isTurningCountdown++;
}
- if (this->isTurningCountdown > 90) { doStateChange(&StateID_Turn); }
+ if (this->isTurningCountdown > 60) { doStateChange(&StateID_Turn); }
if(this->chrAnimation.isAnimationDone()) {
this->chrAnimation.setCurrentFrame(0.0);
@@ -529,13 +540,17 @@ void daDreidel::updateModelMatrices() {
void daDreidel::beginState_KnockBack() {
bindAnimChr_and_setUpdateRate("begoman_damage", 1, 0.0, 0.65);
- this->max_speed.x = (this->direction) ? 5.5f : -5.5f;
- this->speed.x = (this->direction) ? 5.5f : -5.5f;
+ this->max_speed.x = (this->direction) ? 6.5f : -6.5f;
+ this->speed.x = (this->direction) ? 6.5f : -6.5f;
}
void daDreidel::executeState_KnockBack() {
bool ret = calculateTileCollisions();
- this->speed.x = this->speed.x / 1.1;
+ if (ret) {
+ this->max_speed.x = -this->max_speed.x;
+ this->speed.x = -this->speed.x;
+ }
+ this->speed.x = this->speed.x / 1.08;
bodyModel._vf1C();
if(this->chrAnimation.isAnimationDone()) {
@@ -564,7 +579,7 @@ void daDreidel::updateModelMatrices() {
// ChargePrep State
///////////////
void daDreidel::beginState_ChargePrep() {
- bindAnimChr_and_setUpdateRate("begoman_attack", 1, 0.0, 1.0);
+ bindAnimChr_and_setUpdateRate("begoman_attack", 1, 0.0, 0.9);
}
void daDreidel::executeState_ChargePrep() {
if(this->chrAnimation.isAnimationDone()) {
@@ -583,7 +598,7 @@ void daDreidel::updateModelMatrices() {
this->isTurningCountdown = 0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
- this->speed.x = (direction) ? -2.2f : 2.2f;
+ this->speed.x = (direction) ? -2.6f : 2.6f;
this->max_speed.y = (this->isInSpace) ? -2.0 : -4.0;
this->speed.y = (this->isInSpace) ? -2.0 : -4.0;
@@ -598,6 +613,7 @@ void daDreidel::updateModelMatrices() {
}
else {
this->isInvulnerable = 0;
+ this->flashing = 0;
}
if(this->chrAnimation.isAnimationDone()) {
@@ -646,7 +662,7 @@ void daDreidel::updateModelMatrices() {
///////////////
void daDreidel::beginState_Damage() {
this->isInvulnerable = 1;
- bindAnimChr_and_setUpdateRate("begoman_wait", 1, 0.0, 1.0);
+ bindAnimChr_and_setUpdateRate("begoman_wait", 1, 0.0, 0.75);
this->timer = 0;
PlaySound(this, SE_PLY_TOUCH_BIRI);
@@ -665,7 +681,7 @@ void daDreidel::updateModelMatrices() {
if(this->chrAnimation.isAnimationDone()) {
this->timer += 1;
- if (this->timer == 3) {
+ if (this->timer == 1) {
u8 dir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
if (dir != this->direction) {