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Diffstat (limited to '')
-rw-r--r-- | src/bossSamurshai.cpp | 803 |
1 files changed, 803 insertions, 0 deletions
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp new file mode 100644 index 0000000..fb906c2 --- /dev/null +++ b/src/bossSamurshai.cpp @@ -0,0 +1,803 @@ +#include <common.h> +#include <game.h> +#include <g3dhax.h> +#include <sfx.h> +#include "boss.h" + +const char* SSarcNameList [] = { + "Shynja", + NULL +}; + +void ChucklesAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther); + +class daSamurshai : public daBoss { + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + mHeapAllocator_c allocator; + nw4r::g3d::ResFile resFile; + m3d::mdl_c bodyModel; + m3d::anmChr_c chrAnimation; + + mEf::es2 effect; + + int isBigBoss; + int timer; + int jumpCounter; + char damage; + char isDown; + Vec initialPos; + float XSpeed; + u32 cmgr_returnValue; + dStageActor_c *chosenOne; + bool topHurts; + bool slowDown; + bool isBouncing; + + ActivePhysics Chuckles; + ActivePhysics Knuckles; + + static daSamurshai *build(); + + void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); + void updateModelMatrices(); + bool calculateTileCollisions(); + + // void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + + void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); + + void _vf148(); + void _vf14C(); + int randomPlayer(); + + USING_STATES(daSamurshai); + + DECLARE_STATE(Intro); + DECLARE_STATE(Walk); + DECLARE_STATE(Turn); + DECLARE_STATE(Chop); + DECLARE_STATE(ChargeSlash); + DECLARE_STATE(Uppercut); + DECLARE_STATE(SpinAttack); + DECLARE_STATE(Damage); + DECLARE_STATE(Outro); +}; + +daSamurshai *daSamurshai::build() { + void *buffer = AllocFromGameHeap1(sizeof(daSamurshai)); + return new(buffer) daSamurshai; +} + +/////////////////////// +// Externs and States +/////////////////////// + extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); + + CREATE_STATE(daSamurshai, Intro); + CREATE_STATE(daSamurshai, Walk); + CREATE_STATE(daSamurshai, Turn); + CREATE_STATE(daSamurshai, Chop); + CREATE_STATE(daSamurshai, ChargeSlash); + CREATE_STATE(daSamurshai, Uppercut); + CREATE_STATE(daSamurshai, SpinAttack); + CREATE_STATE(daSamurshai, Damage); + CREATE_STATE(daSamurshai, Outro); + + +//////////////////////// +// Collision Functions +//////////////////////// + + void ChucklesAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther) { + ((dEn_c*)apThis->owner)->_vf220(apOther->owner); + } + + void daSamurshai::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { + + char hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2); + + if (topHurts == true) { + this->dEn_c::playerCollision(apThis, apOther); + this->_vf220(apOther->owner); + } + else if ((hitType == 1) || (hitType == 3)) { + apOther->someFlagByte |= 2; + if (this->isDown == 0) { + this->playEnemyDownSound1(); + damage += 4; + if (damage > 15) { doStateChange(&StateID_Outro); } + else { doStateChange(&StateID_Damage); } + } + } + else { + this->dEn_c::playerCollision(apThis, apOther); + this->_vf220(apOther->owner); + } + + this->isDead = 0; + this->flags_4FC |= (1<<(31-7)); + this->counter_504[apOther->owner->which_player] = 0; + } + + void daSamurshai::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + void daSamurshai::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { } + void daSamurshai::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { + apOther->someFlagByte |= 2; + + if (topHurts == true) { + this->dEn_c::playerCollision(apThis, apOther); + this->_vf220(apOther->owner); + } + else if (this->isDown == 0) { + damage += 6; + if (damage > 15) { doStateChange(&StateID_Outro); } + else { doStateChange(&StateID_Damage); } + } + + this->isDead = 0; + this->flags_4FC |= (1<<(31-7)); + this->counter_504[apOther->owner->which_player] = 0; + } + void daSamurshai::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->collisionCat7_WMWaggleWater(apThis, apOther); } + void daSamurshai::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { + if (this->isDown == 0) { + damage += 3; + if (damage > 2) { doStateChange(&StateID_Outro); } + else { doStateChange(&StateID_Damage); } + } + } + void daSamurshai::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ } + void daSamurshai::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ + if (this->isDown == 0) { + damage += 3; + if (damage > 15) { doStateChange(&StateID_Outro); } + else { doStateChange(&StateID_Damage); } + } + + this->isDead = 0; + this->flags_4FC |= (1<<(31-7)); + this->counter_504[apOther->owner->which_player] = 0; + } + void daSamurshai::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ + damage += 4; + SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale); + PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP); + if (damage > 15) { doStateChange(&StateID_Outro); } + } + void daSamurshai::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { + damage += 1; + SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &apOther->owner->rot, &apOther->owner->scale); + PlaySoundAsync(this, SE_OBJ_FIREBALL_DISAPP); + if (damage > 15) { doStateChange(&StateID_Outro); } + } + bool daSamurshai::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return true; } + void daSamurshai::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { + damage += 2; + this->spawnHitEffectAtPosition((Vec2){apOther->owner->pos.x, apOther->owner->pos.y}); + if (damage > 15) { doStateChange(&StateID_Outro); } + } + + bool daSamurshai::calculateTileCollisions() { + // Returns true if sprite should turn, false if not. + + HandleXSpeed(); + HandleYSpeed(); + doSpriteMovement(); + + cmgr_returnValue = collMgr.CollidedWithTile(); + collMgr.execute(); + + if (isBouncing) { + stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f); + if (speed.y != 0.0f) + isBouncing = false; + } + + float xDelta = pos.x - last_pos.x; + if (xDelta >= 0.0f) + direction = 0; + else + direction = 1; + + if (collMgr.CollidedWithTile()) { + // Walking into a tile branch + + if (cmgr_returnValue == 0) + isBouncing = true; + + if (speed.x != 0.0f) { + //playWmEnIronEffect(); + } + + speed.y = 0.0f; + + // u32 blah = collMgr.s_80070760(); + // u8 one = (blah & 0xFF); + // static const float incs[5] = {0.00390625f, 0.0078125f, 0.015625f, 0.0234375f, 0.03125f}; + // x_speed_inc = incs[one]; + max_speed.x = (direction == 1) ? -1.0f : 1.0f; + } else { + x_speed_inc = 0.0f; + } + + // Bouncing checks + if (_34A & 4) { + Vec v = (Vec){0.0f, 1.0f, 0.0f}; + collMgr.parent_speed_ptr = &v; + + if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks)) + speed.y = 0.0f; + + collMgr.parent_speed_ptr = &speed; + + } else { + if (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks)) + speed.y = 0.0f; + } + + collMgr.s_8006FA40(0); + + // Switch Direction + if (collMgr.bitfield_for_checks & (0x15 << direction)) { + if (collMgr.CollidedWithTile()) { + isBouncing = true; + } + return true; + } + return false; + } + +void daSamurshai::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) { + nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name); + this->chrAnimation.bind(&this->bodyModel, anmChr, unk); + this->bodyModel.bindAnim(&this->chrAnimation, unk2); + this->chrAnimation.setUpdateRate(rate); +} + +int daSamurshai::onCreate() { + + isBigBoss = settings & 0xF; + + // Model Setup + allocator.link(-1, GameHeaps[0], 0, 0x20); + + this->resFile.data = getResource("Shynja", "g3d/Shynja.brres"); + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("Model"); + bodyModel.setup(mdl, &allocator, 0x224, 1, 0); + + // Animations start here + nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("c18_IDLE_R"); + this->chrAnimation.setup(mdl, anmChr, &this->allocator, 0); + + allocator.unlink(); + + // Character Setup + + scale = (Vec){20.0, 20.0, 20.0}; + + pos.y = pos.y + 40.0; + rot.x = 0; // X is vertical axis + rot.y = 0xD800; // Y is horizontal axis + rot.z = 0; // Z is ... an axis >.> + direction = 1; // Heading left. + + speed.x = 0.0; + speed.y = 0.0; + XSpeed = 2.0; + x_speed_inc = 0.2; + initialPos = pos; + topHurts = false; + + // Physics + ActivePhysics::Info HitMeBaby; + + HitMeBaby.xDistToCenter = 0.0; + HitMeBaby.yDistToCenter = 12.0; + + HitMeBaby.xDistToEdge = 14.0; + HitMeBaby.yDistToEdge = 12.0; + + HitMeBaby.category1 = 0x3; + HitMeBaby.category2 = 0x0; + HitMeBaby.bitfield1 = 0x4F; + HitMeBaby.bitfield2 = 0xffbafffe; + HitMeBaby.unkShort1C = 0; + HitMeBaby.callback = &dEn_c::collisionCallback; + + this->aPhysics.initWithStruct(this, &HitMeBaby); + this->aPhysics.addToList(); + + // Tile collider + + // These fucking rects do something for the tile rect + spriteSomeRectX = 28.0f; + spriteSomeRectY = 32.0f; + _320 = 0.0f; + _324 = 16.0f; + + // These structs tell stupid collider what to collide with - these are from koopa troopa + static const u8 one[16] = {0,0,0,1, 0,0,0xC0,0, 0,0,0x40,0, 0,0,0,0}; + static const u8 two[12] = {0,0,0,0, 0,0,0,0, 0,0,0xC0,0}; + static const u8 three[16] = {0,0,0,1, 0,0,0x60,0, 0,0,0x90,0, 0,0,0x60,0}; + + collMgr.Init(this, one, two, three); + collMgr.execute(); + + cmgr_returnValue = collMgr.CollidedWithTile(); + + if (collMgr.CollidedWithTile()) + isBouncing = false; + else + isBouncing = true; + + // Sword Physics + // Chuckles is left, Knuckles is Right + ActivePhysics::Info iChuckles; + ActivePhysics::Info iKnuckles; + + iChuckles.xDistToCenter = -27.0; + iChuckles.yDistToCenter = 12.0; + iChuckles.xDistToEdge = 27.0; + iChuckles.yDistToEdge = 10.0; + + iKnuckles.xDistToCenter = 27.0; + iKnuckles.yDistToCenter = 12.0; + iKnuckles.xDistToEdge = 27.0; + iKnuckles.yDistToEdge = 10.0; + + iKnuckles.category1 = iChuckles.category1 = 0x3; + iKnuckles.category2 = iChuckles.category2 = 0x0; + iKnuckles.bitfield1 = iChuckles.bitfield1 = 0x4F; + iKnuckles.bitfield2 = iChuckles.bitfield2 = 0x6; + iKnuckles.unkShort1C = iChuckles.unkShort1C = 0x0; + iKnuckles.callback = iChuckles.callback = ChucklesAndKnuckles; + + Chuckles.initWithStruct(this, &iChuckles); + Knuckles.initWithStruct(this, &iKnuckles); + + doStateChange(&StateID_Intro); + + this->onExecute(); + return true; +} + +int daSamurshai::onDelete() { + return true; +} +int daSamurshai::onExecute() { + acState.execute(); + updateModelMatrices(); + + return true; +} +int daSamurshai::onDraw() { + bodyModel.scheduleForDrawing(); + bodyModel._vf1C(); + + return true; +} +void daSamurshai::updateModelMatrices() { + // This won't work with wrap because I'm lazy. + matrix.translation(pos.x, pos.y - 2.0, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); +} + + +/////////////// +// Intro State +/////////////// + void daSamurshai::beginState_Intro() { + this->timer = 0; + + SetupKameck(this, Kameck); + } + + void daSamurshai::executeState_Intro() { + this->timer += 1; + + bool ret; + ret = GrowBoss(this, Kameck, 1.0, 5.0, 0, this->timer); + + if (ret) { + PlaySound(this, SE_EMY_KURI_CHANGE_BIG); + doStateChange(&StateID_Walk); + } + } + void daSamurshai::endState_Intro() { + CleanupKameck(this, Kameck); + } + +/////////////// +// Walk State +/////////////// + int daSamurshai::randomPlayer() { + int players[4]; + int playerCount = 0; + + for (int i = 0; i < 4; i++) { + if (Player_Active[i] != 0 && Player_Lives[Player_ID[i]] > 0) { + players[playerCount] = i; + playerCount++; + } + } + return players[MakeRandomNumber(playerCount)]; + } + + void daSamurshai::beginState_Walk() { + bindAnimChr_and_setUpdateRate("c18_IDLE_R2", 1, 0.0, 2.0); + + chosenOne = GetSpecificPlayerActor(this->randomPlayer()); + + this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; + this->speed.x = (direction) ? -0.6f : 0.6f; + x_speed_inc = 0.2; + + this->max_speed.y = -4.0; + this->speed.y = -4.0; + this->y_speed_inc = -0.1875; + } + void daSamurshai::executeState_Walk() { + + float xDistance = pos.x - chosenOne->pos.x; + float yDistance = pos.y - chosenOne->pos.y; + + OSReport("Distance: %f, %f", xDistance, yDistance); + if ((xDistance > 64.0) && (direction == 0)) { doStateChange(&StateID_Turn); } + if ((xDistance < -64.0) && (direction == 1)) { doStateChange(&StateID_Turn); } + + if (xDistance < 0.0) { xDistance = -xDistance; } + + // Condition for Chop + if (xDistance < 32.0) { doStateChange(&StateID_Chop); } + + // Condition For Charge Slash + if (isBigBoss) { + if ((xDistance < 96.0) && (xDistance > 64.0)) { + int charge = MakeRandomNumber(100); + if (charge > 90) { doStateChange(&StateID_ChargeSlash); } + } + } + + // Aerial Attacks! + if (yDistance > 24.0) { + + // Condition For Spin Attack + if (xDistance < 32.0) { doStateChange(&StateID_SpinAttack); } + + // Condition for Uppercut + if ((xDistance < 48.0) && (xDistance > 64.0)) { doStateChange(&StateID_Uppercut); } + } + + bool ret = calculateTileCollisions(); + if (ret) { + doStateChange(&StateID_Turn); + } + + if(this->chrAnimation.isAnimationDone()) { + this->chrAnimation.setCurrentFrame(0.0); + } + } + void daSamurshai::endState_Walk() { } + +/////////////// +// Turn State +/////////////// + void daSamurshai::beginState_Turn() { + this->speed.x = (direction) ? -0.5f : 0.5f; + this->direction ^= 1; + x_speed_inc = 0.0; + } + void daSamurshai::executeState_Turn() { + + if(this->chrAnimation.isAnimationDone()) { + this->chrAnimation.setCurrentFrame(0.0); + } + + u16 amt = (this->direction == 0) ? 0x2800 : 0xD800; + int done = SmoothRotation(&this->rot.y, amt, 0x1000); + + if(done) { + this->doStateChange(&StateID_Walk); + } + } + void daSamurshai::endState_Turn() { } + +/////////////// +// Chop State +/////////////// + void daSamurshai::beginState_Chop() { + bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 1.0); + } + void daSamurshai::executeState_Chop() { + + PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + + if (this->direction == 1) { + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 0.5, 1.5}); + Chuckles.addToList(); + } + else { + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 0.5, 1.5}); + Knuckles.addToList(); + } + + + if(this->chrAnimation.isAnimationDone()) { + if (this->direction == 1) { + SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); + Chuckles.removeFromList(); + } + else { + SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); + Knuckles.removeFromList(); + } + + PlaySoundAsync(this, SE_EMY_BIG_PAKKUN_DAMAGE_1); + + doStateChange(&StateID_Walk); + } + } + void daSamurshai::endState_Chop() { } + +/////////////// +// ChargeSlash State +/////////////// + void daSamurshai::beginState_ChargeSlash() { + this->timer = 0; + + this->speed.x = 0.0; + this->max_speed.x = (this->direction) ? -8.0 : 8.0; + } + void daSamurshai::executeState_ChargeSlash() { + + if (this->timer == 0) { bindAnimChr_and_setUpdateRate("c18_OB_IDLE_R", 1, 0.0, 1.0); + if (this->direction == 1) + SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){pos.x + 7.0, pos.y + 14.0, pos.z - 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}); + else + SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){pos.x - 7.0, pos.y + 14.0, pos.z + 5500.0}, &(S16Vec){0,0,0}, &(Vec){0.8, 0.8, 0.8}); + } + + if (this->timer == 40) { + speed.x = (direction) ? -8.0f : 8.0f; + topHurts = true; + } + + if (this->timer > 41) { + if (slowDown == false) { + float xDistance = pos.x - chosenOne->pos.x; + + if (xDistance < 8.0) { + bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 2.0); + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 0.2, 1.5}); + slowDown == true; + } + } + else { + speed.x = speed.x / 1.5; + } + + if (speed.x == 0.0) { + topHurts = false; + timer = 500; + } + else { + effect.spawn("Wm_mr_p_iceslip", 0, &(Vec){pos.x, pos.y, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + SpawnEffect("Wm_en_hanapetal", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); + } + } + + if (this->timer == 550) { + doStateChange(&StateID_Walk); + } + + bool ret = calculateTileCollisions(); + if (ret) { + if (slowDown = false) { + bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 2.0); + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 0.2, 1.5}); + slowDown == true; + } + speed.x = 0.0; + } + + this->timer += 1; + + } + void daSamurshai::endState_ChargeSlash() { + slowDown = false; + } + +/////////////// +// Uppercut State +/////////////// + void daSamurshai::beginState_Uppercut() { + bindAnimChr_and_setUpdateRate("c18_H_SHOT_R", 1, 0.0, 1.0); + slowDown = false; + } + void daSamurshai::executeState_Uppercut() { + + if ((slowDown) && (this->chrAnimation.isAnimationDone())) { + doStateChange(&StateID_Walk); + } + + if (slowDown) { + return; + } + + if ((int)this->chrAnimation.getCurrentFrame() == 34) { + topHurts = true; + PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + + speed.y = 2.0; + y_speed_inc = -0.1875; + + if (this->direction == 1) { + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.5, 1.5, 1.5}); + Chuckles.addToList(); + } + else { + SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){0.5, 1.5, 1.5}); + Knuckles.addToList(); + } + } + + if ((this->chrAnimation.isAnimationDone()) && (speed.y != 0)) { + if (topHurts) { + if (this->direction == 1) { + SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x - 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); + Chuckles.removeFromList(); + } + else { + SpawnEffect("Wm_ob_flagget_light", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + SpawnEffect("Wm_en_hanapetal", 0, &(Vec){pos.x + 38.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}); + Knuckles.removeFromList(); + } + + PlaySoundAsync(this, SE_EMY_BIG_PAKKUN_DAMAGE_1); + topHurts = false; + } + } + + if ((this->chrAnimation.isAnimationDone()) && (speed.y == 0.0)) { + bindAnimChr_and_setUpdateRate("c18_DIVING_STEAL_R", 1, 0.0, 1.0); + slowDown = true; + } + + bool ret = calculateTileCollisions(); + + } + void daSamurshai::endState_Uppercut() { slowDown = false; } + +/////////////// +// SpinAttack State +/////////////// + void daSamurshai::beginState_SpinAttack() { + bindAnimChr_and_setUpdateRate("c18_NORMAL_STEAL_R", 1, 0.0, 1.0); + } + void daSamurshai::executeState_SpinAttack() { + + if((int)this->chrAnimation.getCurrentFrame() == 20) { + topHurts = true; + PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + + speed.y = 3.0; + y_speed_inc = -0.1875; + + if (this->direction == 1) { Chuckles.addToList(); } + else { Knuckles.addToList(); } + } + + if (((int)chrAnimation.getCurrentFrame() > 20) && ((int)this->chrAnimation.getCurrentFrame() < 60)) { + scale = (Vec){1.0, 1.0, 1.0}; + if (this->direction == 1) { + effect.spawn("Wm_mr_spinjump", 0, &(Vec){pos.x - 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &scale); + } + else { + effect.spawn("Wm_mr_spinjump", 0, &(Vec){pos.x + 18.0, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &scale); + } + } + + if((int)this->chrAnimation.getCurrentFrame() == 65) { + topHurts = false; + PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + + if (this->direction == 1) { Chuckles.removeFromList(); } + else { Knuckles.removeFromList(); } + } + + if ((this->chrAnimation.isAnimationDone()) && (speed.y == 0.0)) { doStateChange(&StateID_Walk); } + + bool ret = calculateTileCollisions(); + + } + void daSamurshai::endState_SpinAttack() { + } + +/////////////// +// Damage State +/////////////// + void daSamurshai::beginState_Damage() { + bindAnimChr_and_setUpdateRate("c18_L_DMG_F_1_R", 1, 0.0, 2.0); + + this->max_speed.x = 0; + this->speed.x = 0; + this->x_speed_inc = 0; + + this->max_speed.y = -2.0; + this->speed.y = -2.0; + this->y_speed_inc = -0.1875; + + this->timer = 0; + this->isDown = 1; + } + void daSamurshai::executeState_Damage() { + calculateTileCollisions(); + + // effect.spawn("Wm_en_spindamage", 0, &(Vec){pos.x, pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + + if (this->chrAnimation.isAnimationDone() && (collMgr.SomethingSemiImportant(collMgr.bitfield_for_checks))) { + if (timer == 0) { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 2.0); timer = 1; } + else if (timer == 1) { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_4_R", 1, 0.0, 1.0); timer = 2; } + else if (timer == 2) { doStateChange(&StateID_Walk); } + } + } + void daSamurshai::endState_Damage() { + this->isDown = 0; + this->rot.y = (direction) ? 0xD800 : 0x2800; + } + +/////////////// +// Outro State +/////////////// + void daSamurshai::beginState_Outro() { + + OutroSetup(this); + this->aPhysics.removeFromList(); + } + void daSamurshai::executeState_Outro() { + + if (this->dying == 1) { + + if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); } + if (this->timer == 60) { PlayerVictoryCries(this); } + + this->timer += 1; + return; + } + + bool ret; + ret = ShrinkBoss(this, &pos, 1.0, this->timer); + + if (ret == true) { + BossExplode(this, &pos); + this->dying = 1; + this->timer = 0; + } + else { PlaySound(this, SE_EMY_BIG_KURIBO_DOWN); } + + this->timer += 1; + } + void daSamurshai::endState_Outro() { } + |