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-rw-r--r--src/bossRamboo.cpp198
1 files changed, 148 insertions, 50 deletions
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index 11c0249..15304c5 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -2,6 +2,7 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
+#include <stage.h>
#include "effects.h"
#include "player.h"
@@ -15,6 +16,13 @@ class daRamboo_c : public dEn_c {
m3d::mdl_c bodyModel;
m3d::mdl_c fogModel;
+ nw4r::g3d::ResFile resFile;
+ m3d::anmChr_c animationChrA;
+ m3d::anmChr_c animationChrB;
+ m3d::anmChr_c animationChrC;
+ m3d::anmChr_c animationChrD;
+
+
int timer;
int ytimer;
char BigBossRamboo;
@@ -24,9 +32,10 @@ class daRamboo_c : public dEn_c {
u64 eventFlag;
- void dieBigFall_Execute();
static daRamboo_c *build();
+ void bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c animationChr, m3d::mdl_c model, float rate);
+ void setupModels();
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
@@ -40,6 +49,7 @@ class daRamboo_c : public dEn_c {
DECLARE_STATE(Advance);
DECLARE_STATE(Wait);
DECLARE_STATE(Flee);
+ DECLARE_STATE(Outro);
};
daRamboo_c *daRamboo_c::build() {
@@ -62,6 +72,7 @@ CREATE_STATE(daRamboo_c, Grow);
CREATE_STATE(daRamboo_c, Advance);
CREATE_STATE(daRamboo_c, Wait);
CREATE_STATE(daRamboo_c, Flee);
+CREATE_STATE(daRamboo_c, Outro);
struct EventTable_t {
@@ -96,69 +107,51 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Hammer"); }
-void daRamboo_c::dieBigFall_Execute() {
-
- if (this->dying == 1) { return; }
- this->rot.x = 0x0; // X is vertical axis
- this->rot.y = 0xE000; // Y is horizontal axis
- this->rot.z = 0x0; // Z is ... an axis >.>
+void daRamboo_c::bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c animationChr, m3d::mdl_c model, float rate) {
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
+ animationChr.bind(&model, anmChr, 1);
+ model.bindAnim(&animationChr, 0.0);
+ animationChr.setUpdateRate(rate);
+}
- if (this->scale.x > 0.1) {
- this->pos.y += 2.0;
+void daRamboo_c::setupModels() {
+ allocator.link(-1, GameHeaps[0], 0, 0x20);
- PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
- PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
+ this->resFile.data = getResource("teresa", "g3d/teresa.brres");
+ bool ret;
- this->scale.x -= 0.175;
- this->scale.y -= 0.175;
- this->scale.z -= 0.175;
+ nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("fog");
+ fogModel.setup(mdl, &allocator, 0x224, 1, 0);
+ SetupTextures_Enemy(&fogModel, 0);
- Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("fog");
+ ret = this->animationChrA.setup(mdl, anmChr, &this->allocator, 0);
- if (this->timer == 30) {
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
- this->timer = 0;
- }
- }
- else {
- this->scale.x = 0.0;
- this->scale.y = 0.0;
- this->scale.z = 0.0;
-
- Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
- CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
- this->dying = 1;
- }
+ nw4r::g3d::ResMdl mdlB = this->resFile.GetResMdl("teresaA");
+ bodyModel.setup(mdlB, &allocator, 0x224, 1, 0);
+ SetupTextures_Enemy(&bodyModel, 0);
- this->timer += 1;
+ nw4r::g3d::ResAnmChr anmChrB = this->resFile.GetResAnmChr("move_cartain");
+ ret = this->animationChrB.setup(mdlB, anmChrB, &this->allocator, 0);
+ nw4r::g3d::ResAnmChr anmChrC = this->resFile.GetResAnmChr("shay_teresaA");
+ ret = this->animationChrC.setup(mdlB, anmChrC, &this->allocator, 0);
+ nw4r::g3d::ResAnmChr anmChrD = this->resFile.GetResAnmChr("wait");
+ ret = this->animationChrD.setup(mdlB, anmChrD, &this->allocator, 0);
+ allocator.unlink();
}
+
int daRamboo_c::onCreate() {
OSReport("Creating the Ramboo Model");
- allocator.link(-1, GameHeaps[0], 0, 0x20);
-
- nw4r::g3d::ResFile rf(getResource("teresa", "g3d/teresa.brres"));
-
- fogModel.setup(rf.GetResMdl("fog"), &allocator, 0x224, 1, 0);
- SetupTextures_Enemy(&fogModel, 0);
-
- bodyModel.setup(rf.GetResMdl("teresaA"), &allocator, 0x224, 1, 0);
- SetupTextures_Enemy(&bodyModel, 0);
-
-
- allocator.unlink();
-
-// this->BigBossRamboo = this->settings >> 28;
+ setupModels();
OSReport("Setting Ramboo's Size to 16.0");
@@ -200,9 +193,9 @@ int daRamboo_c::onCreate() {
OSReport("Event to activate: %d", eventNum);
this->eventFlag = (u64)1 << (eventNum - 1);
-
-
+ bindAnimChr_and_setUpdateRates("fog", this->animationChrA, this->fogModel, 1.0);
+
OSReport("Setting the State");
doStateChange(&StateID_Grow);
@@ -219,6 +212,9 @@ int daRamboo_c::onExecute() {
acState.execute();
updateModelMatrices();
+ if(this->animationChrA.isAnimationDone())
+ this->animationChrA.setCurrentFrame(0.0);
+
if (this->aPhysics.result1 == 1) {
char PlayerID = NearestPlayer(this);
dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
@@ -227,7 +223,7 @@ int daRamboo_c::onExecute() {
}
if (EventTable->events & this->eventFlag) {
- doStateChange(&StateID_DieBigFall);
+ doStateChange(&StateID_Outro);
}
return true;
@@ -248,7 +244,7 @@ void daRamboo_c::updateModelMatrices() {
fogModel.setScale(&scale);
fogModel.calcWorld(false);
- matrix.translation(pos.x + 160.0, pos.y - 80.0, pos.z);
+ matrix.translation(pos.x + 160.0, pos.y - 80.0, pos.z + 200.0);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
@@ -263,10 +259,15 @@ void daRamboo_c::beginState_Grow() {
OSReport("Growing when Kameck Tells me to.");
this->timer = 0;
// PlaySound(this, SE_BOSS_ROY_MAGIC_MAKE_FAST);
+ bindAnimChr_and_setUpdateRates("wait", this->animationChrD, this->bodyModel, 1.0);
+
}
void daRamboo_c::executeState_Grow() {
+ if(this->animationChrD.isAnimationDone())
+ this->animationChrD.setCurrentFrame(0.0);
+
this->timer = this->timer + 1;
float scaleSpeed, yPosScaling;
@@ -309,9 +310,15 @@ void daRamboo_c::beginState_Advance() {
this->speed.y = 0;
this->speed.z = 0;
this->timer = 0;
+
+ bindAnimChr_and_setUpdateRates("move_cartain", this->animationChrB, this->bodyModel, 1.0);
+
}
void daRamboo_c::executeState_Advance() {
+ if(this->animationChrB.isAnimationDone())
+ this->animationChrB.setCurrentFrame(0.0);
+
this->pos.x -= this->timer / 32;
this->pos.y = this->Baseline + sin(this->ytimer * 3.14 / 192) * 48;
@@ -361,12 +368,17 @@ void daRamboo_c::endState_Wait() { OSReport("No more bouncing."); }
void daRamboo_c::beginState_Flee() {
+ bindAnimChr_and_setUpdateRates("shay_teresaA", this->animationChrC, this->bodyModel, 1.0);
+
OSReport("Damnit that hurt.");
this->timer = 0;
}
void daRamboo_c::executeState_Flee() {
+ if(this->animationChrC.isAnimationDone())
+ this->animationChrC.setCurrentFrame(0.0);
+
this->pos.x += (60 - this->timer) / 8;
if (this->timer > 60) { doStateChange(&StateID_Wait); }
@@ -376,3 +388,89 @@ void daRamboo_c::executeState_Flee() {
void daRamboo_c::endState_Flee() { OSReport("Ugh, so dizzy."); }
+
+
+
+void daRamboo_c::beginState_Outro() {
+
+ this->timer = 0;
+ this->rot.x = 0x0; // X is vertical axis
+ this->rot.y = 0xE000; // Y is horizontal axis
+ this->rot.z = 0x0; // Z is ... an axis >.>
+
+}
+void daRamboo_c::executeState_Outro() {
+
+ if (this->dying == 1) {
+ if (this->timer > 180) {
+ ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
+ }
+
+ if (this->timer == 60) {
+
+ if (GetSpecificPlayerActor(0) != 0) {
+ PlaySound(this, SE_VOC_MA_CLEAR_BOSS);
+ // Send PlBase into DemoGoal State here, kthxbai
+ }
+
+ if (GetSpecificPlayerActor(1) != 0) {
+ PlaySound(this, SE_VOC_LU_CLEAR_BOSS);
+ // Send PlBase into DemoGoal State here, kthxbai
+ }
+
+ if (GetSpecificPlayerActor(2) != 0) {
+ PlaySound(this, SE_VOC_KO_CLEAR_BOSS);
+ // Send PlBase into DemoGoal State here, kthxbai
+ }
+
+ if (GetSpecificPlayerActor(3) != 0) {
+ PlaySound(this, SE_VOC_KO2_CLEAR_BOSS);
+ // Send PlBase into DemoGoal State here, kthxbai
+ }
+ }
+
+ this->timer += 1;
+ return;
+ }
+
+ if (this->scale.x > 0.1) {
+
+ PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
+ PlaySound(this, SE_EMY_BIG_TERESA_DEAD);
+
+ // Adjust this to equal the scale of your boss / 80.
+ this->scale.x -= 0.175;
+ this->scale.y -= 0.175;
+ this->scale.z -= 0.175;
+
+ this->pos.y += 2.0;
+
+ Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
+
+ if (this->timer == 30) {
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
+ this->timer = 0;
+ }
+ }
+ else {
+ this->scale.x = 0.0;
+ this->scale.y = 0.0;
+ this->scale.z = 0.0;
+
+ Vec tempPos = (Vec){this->pos.x + 160.0, this->pos.y - 80.0, 5500.0};
+
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
+ this->dying = 1;
+ this->timer = 0;
+
+ PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
+ }
+
+ this->timer += 1;
+
+}
+void daRamboo_c::endState_Outro() { }
+
+