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-rw-r--r--src/bossRamboo.cpp121
1 files changed, 93 insertions, 28 deletions
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index 3ed947d..08a04f7 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -35,7 +35,8 @@ class daRamboo_c : public dEn_c {
u64 eventFlag;
-
+ dEn_c *Kameck;
+
static daRamboo_c *build();
void bindAnimChr_and_setUpdateRates(const char* name, m3d::anmChr_c animationChr, m3d::mdl_c model, float rate);
@@ -47,6 +48,9 @@ class daRamboo_c : public dEn_c {
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+
USING_STATES(daRamboo_c);
DECLARE_STATE(Grow);
@@ -68,6 +72,14 @@ extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daRamboo_c
extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
extern "C" void *PlaySound(daRamboo_c *, int soundID);
+extern "C" void *StopBGMMusic();
+extern "C" void *StartBGMMusic();
+
+extern "C" void *MakeMarioEnterDemoMode();
+extern "C" void *MakeMarioExitDemoMode();
+extern "C" void *UpdateGameMgr();
+
+
CREATE_STATE(daRamboo_c, Grow);
CREATE_STATE(daRamboo_c, Advance);
@@ -85,15 +97,21 @@ extern EventTable_t *EventTable;
void daRamboo_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
- OSReport("I hit Mario.");
+
+ this->isDead = 0;
+ this->flags_4FC |= (1<<(31-7));
+ if(apOther->owner->which_player < 4) {
+ this->counter_504[apOther->owner->which_player] = 0;
+ }
}
void daRamboo_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Fireball");
CreateEffect(378, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
this->pos.x += 6.0;
}
-bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); return false; }
+bool daRamboo_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
OSReport("Hit Rolling Object");
@@ -106,7 +124,10 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
apOther->owner->Delete(apOther->owner->_390);
}
}
-void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Hammer"); }
+void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daRamboo_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daRamboo_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }
+
@@ -252,12 +273,12 @@ int daRamboo_c::onExecute() {
if(this->fogSrt.isEntryAnimationDone(0))
this->fogSrt.setFrameForEntry(1.0, 0);
- if (this->aPhysics.result1 == 1) {
- char PlayerID = NearestPlayer(this);
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
+ // if (this->aPhysics.result1 == 1) {
+ // char PlayerID = NearestPlayer(this);
+ // dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
- this->_vf220(Player);
- }
+ // this->_vf220(Player);
+ // }
if (EventTable->events & this->eventFlag) {
doStateChange(&StateID_Outro);
@@ -304,41 +325,76 @@ void daRamboo_c::updateModelMatrices() {
void daRamboo_c::beginState_Grow() {
OSReport("Growing when Kameck Tells me to.");
this->timer = 0;
-// PlaySound(this, SE_BOSS_ROY_MAGIC_MAKE_FAST);
+ // Stop the BGM Music
+ StopBGMMusic();
+
+ // Set the necessary Flags and make Mario enter Demo Mode
+ dStage32C_c::instance->freezeMarioBossFlag = 1;
+ WLClass::instance->_4 = 4;
+ WLClass::instance->_8 = 0;
+
+ MakeMarioEnterDemoMode();
+
+ // Make sure to use the correct position
+ Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
+ S16Vec rot = (S16Vec){0, 0, 0};
+
+ // Create And use Kameck
+ Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
+ Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
}
void daRamboo_c::executeState_Grow() {
+
+ if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); }
+ if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); }
this->timer = this->timer + 1;
float scaleSpeed, yPosScaling;
+
+ if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
- if (this->timer == 60) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); }
- if ((this->timer > 60) && (this->timer < 140)) {
+ if ((this->timer > 150) && (this->timer < 230)) {
+
scaleSpeed = 0.175;
-// yPosScaling = 0;
float modifier;
- modifier = 2.0 + ((this->timer - 60) * scaleSpeed);
+ modifier = 1.0 + ((this->timer - 150) * scaleSpeed);
this->scale = (Vec){modifier, modifier, modifier};
-// this->pos.y = this->pos.y + (yPosScaling/80);
}
+
+ if (this->timer == 360) {
+ Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958
+ }
- if (this->timer > 170) {
+ if (this->timer > 420) {
PlaySound(this, SE_EMY_CS_TERESA_BRING_IT);
doStateChange(&StateID_Advance);
- }
-
+ }
}
void daRamboo_c::endState_Grow() {
this->Baseline = this->pos.y;
-// StopSound(SE_BOSS_ROY_MAGIC_MAKE_FAST);
- OSReport("OK. All grown up now.");
+ // Clean up the flags and Kameck
+ dStage32C_c::instance->freezeMarioBossFlag = 0;
+ WLClass::instance->_8 = 1;
+
+ MakeMarioExitDemoMode();
+ StartBGMMusic();
+
+ Kameck->Delete(1);
}
@@ -348,7 +404,6 @@ void daRamboo_c::endState_Grow() {
// Advance State
void daRamboo_c::beginState_Advance() {
- OSReport("Charge!");
this->speed.y = 0;
this->speed.z = 0;
this->timer = 0;
@@ -379,7 +434,7 @@ void daRamboo_c::executeState_Advance() {
this->ytimer += 1;
}
-void daRamboo_c::endState_Advance() { OSReport("Ouch. Stop Charging."); }
+void daRamboo_c::endState_Advance() { }
@@ -389,7 +444,6 @@ void daRamboo_c::endState_Advance() { OSReport("Ouch. Stop Charging."); }
void daRamboo_c::beginState_Wait() {
- OSReport("Waiting");
this->timer = 0;
PlaySound(this, SE_EMY_TERESA_STOP);
@@ -439,8 +493,7 @@ void daRamboo_c::endState_Wait() {
this->anmShayA.bind(&this->bodyModel, anmChr, 1);
this->bodyModel.bindAnim(&this->anmShayA, 0.0);
this->anmShayA.setUpdateRate(1.0);
-
- OSReport("No more bouncing."); }
+}
@@ -450,7 +503,6 @@ void daRamboo_c::endState_Wait() {
void daRamboo_c::beginState_Flee() {
- OSReport("Damnit that hurt.");
this->timer = 0;
}
@@ -478,8 +530,6 @@ void daRamboo_c::executeState_Flee() {
}
void daRamboo_c::endState_Flee() {
-
- OSReport("Ugh, so dizzy.");
}
@@ -487,15 +537,29 @@ void daRamboo_c::endState_Flee() {
void daRamboo_c::beginState_Outro() {
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("shay_teresaB_wait");
+ this->anmWaitB.bind(&this->hideModel, anmChr, 1);
+ this->hideModel.bindAnim(&this->anmWaitB, 0.0);
+ this->anmWaitB.setUpdateRate(1.0);
+
this->removeMyActivePhysics();
this->timer = 0;
this->rot.x = 0x0; // X is vertical axis
this->rot.y = 0xE000; // Y is horizontal axis
this->rot.z = 0x0; // Z is ... an axis >.>
+ StopBGMMusic();
+
+ WLClass::instance->_4 = 5;
+ WLClass::instance->_8 = 0;
+ dStage32C_c::instance->freezeMarioBossFlag = 1;
+
}
void daRamboo_c::executeState_Outro() {
+ if (this->anmWaitB.isAnimationDone())
+ this->anmWaitB.setCurrentFrame(0.0);
+
if (this->dying == 1) {
if (this->timer > 180) {
ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
@@ -561,6 +625,7 @@ void daRamboo_c::executeState_Outro() {
this->timer = 0;
PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR);
+ MakeMarioEnterDemoMode();
}
this->timer += 1;