diff options
Diffstat (limited to 'src/bossPodouble.cpp')
-rw-r--r-- | src/bossPodouble.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp index a1e1464..57c87a8 100644 --- a/src/bossPodouble.cpp +++ b/src/bossPodouble.cpp @@ -53,8 +53,8 @@ class daPodouble : public daBoss { void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); - void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); @@ -99,8 +99,8 @@ daPodouble *daPodouble::build() { void daPodouble::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daPodouble::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void daPodouble::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } - void daPodouble::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + void daPodouble::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + void daPodouble::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void daPodouble::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } void daPodouble::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { return; } |