diff options
Diffstat (limited to 'src/bossPodouble.cpp')
-rw-r--r-- | src/bossPodouble.cpp | 706 |
1 files changed, 706 insertions, 0 deletions
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp new file mode 100644 index 0000000..663781e --- /dev/null +++ b/src/bossPodouble.cpp @@ -0,0 +1,706 @@ +#include <common.h> +#include <game.h> +#include <g3dhax.h> +#include <sfx.h> +#include <stage.h> +#include "effects.h" +#include "player.h" + +void poodleCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther); + +void poodleCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther) { + if (apOther->owner->name == BROS_FIREBALL) { return; } + else if (apOther->owner->name == BROS_ICEBALL) { return; } + else { dEn_c::collisionCallback(apThis, apOther); } + } + +class daPodouble : public dEn_c { + int onCreate(); + int onDelete(); + int onExecute(); + int onDraw(); + + mHeapAllocator_c allocator; + nw4r::g3d::ResFile resFile; + + m3d::mdl_c bodyModel; + m3d::mdl_c fogModel; + m3d::mdl_c fog2Model; + + m3d::anmTexSrt_c body; + + m3d::anmChr_c fogChr; + m3d::anmTexSrt_c fogSRT; + + m3d::anmChr_c fog2Chr; + m3d::anmTexSrt_c fog2SRT; + + + char isFire; + char goingUp; + int timer; + float dying; + int damage; + float Baseline; + char isInvulnerable; + int countdown; + + dEn_c *Kameck; + + static daPodouble *build(); + + // void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); + void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); + + void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); + bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); + + + USING_STATES(daPodouble); + DECLARE_STATE(Bounce); + DECLARE_STATE(Spit); + DECLARE_STATE(Damage); + + DECLARE_STATE(Grow); + DECLARE_STATE(Outro); + DECLARE_STATE(SyncDie); + +}; + +daPodouble *daPodouble::build() { + void *buffer = AllocFromGameHeap1(sizeof(daPodouble)); + return new(buffer) daPodouble; +} + +/////////////////////// +// Externs and States +/////////////////////// + extern "C" void *PlaySound(dStageActor_c *, int soundID); + extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); + + extern "C" u32 GenerateRandomNumber(int max); + extern "C" dStageActor_c *GetSpecificPlayerActor(int num); + extern "C" int SmoothRotation(short* rot, u16 amt, int unk2); + extern "C" void* WaterManager; + extern "C" u32 CheckforLiquid(void*, Vec, int, int, int, int layer); + + extern "C" void *StopBGMMusic(); + extern "C" void *StartBGMMusic(); + + extern "C" void *MakeMarioEnterDemoMode(); + extern "C" void *MakeMarioExitDemoMode(); + extern "C" void *UpdateGameMgr(); + + + CREATE_STATE(daPodouble, Bounce); + CREATE_STATE(daPodouble, Spit); + CREATE_STATE(daPodouble, Damage); + + CREATE_STATE(daPodouble, Grow); + CREATE_STATE(daPodouble, Outro); + CREATE_STATE(daPodouble, SyncDie); + + +//////////////////////// +// Collision Functions +//////////////////////// + + void daPodouble::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { + this->dEn_c::playerCollision(apThis, apOther); + this->_vf220(apOther->owner); + + // fix multiple player collisions via megazig + this->isDead = 0; + this->flags_4FC |= (1<<(31-7)); + if(apOther->owner->which_player < 3) { + this->counter_504[apOther->owner->which_player] = 0; + } + } + + void daPodouble::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + void daPodouble::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + void daPodouble::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + void daPodouble::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); } + + void daPodouble::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { return; } + void daPodouble::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { return; } + void daPodouble::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther) { return; } + + void daPodouble::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { + apOther->owner->kill(); + if (this->isInvulnerable) { return; } + + this->damage += 2; + + if (this->damage < 12) { doStateChange(&StateID_Damage); } + else { doStateChange(&StateID_Outro); } + } + + void daPodouble::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ + apOther->owner->Delete(1); + if (this->isInvulnerable) { return; } + + if (this->isFire == 0) { + this->damage += 3; + + if (this->damage < 12) { doStateChange(&StateID_Damage); } + else { doStateChange(&StateID_Outro); } + } + } + + void daPodouble::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { + if (this->isInvulnerable) { return; } + + if (this->isFire == 0) { + this->damage += 2; + + if (this->damage < 12) { doStateChange(&StateID_Damage); } + else { doStateChange(&StateID_Outro); } + } + } + + bool daPodouble::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { + apOther->owner->Delete(1); + if (this->isInvulnerable) { return true; } + + if (this->isFire == 1) { + if (apOther->owner->name == 104) { this->damage += 2; } + else { this->damage += 3; } + + if (this->damage < 12) { doStateChange(&StateID_Damage); } + else { doStateChange(&StateID_Outro); } + + return true; + } + else { return false; } + } + + +int daPodouble::onCreate() { + + this->isFire = this->settings >> 28; + this->Baseline = this->pos.y - (float)((this->settings & 0xFF) * 0.8); + + + OSReport("Creating the Podouble Model\n"); + allocator.link(-1, GameHeaps[0], 0, 0x20); + + // Fire or Ice + if (this->isFire == 1) { + this->resFile.data = getResource("bubble", "g3d/t00.brres"); + } + else { + this->resFile.data = getResource("bubble", "g3d/t05.brres"); + } + + // Body and anms + nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("bubble"); + bodyModel.setup(mdl, &allocator, 0x224, 1, 0); + + nw4r::g3d::ResAnmTexSrt anmRes = this->resFile.GetResAnmTexSrt("bubble"); + this->body.setup(mdl, anmRes, &this->allocator, 0, 1); + this->body.bindEntry(&this->bodyModel, anmRes, 0, 0); + this->bodyModel.bindAnim(&this->body, 0.0); + + + // Fog up and anms + mdl = this->resFile.GetResMdl("bubble_fog"); + fogModel.setup(mdl, &allocator, 0x124, 1, 0); + + nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("bubble_fog"); + this->fogChr.setup(mdl, anmChr, &this->allocator, 0); + this->fogChr.bind(&this->fogModel, anmChr, 1); + this->fogModel.bindAnim(&this->fogChr, 0.0); + this->fogChr.setUpdateRate(1.0); + + anmRes = this->resFile.GetResAnmTexSrt("bubble_fog"); + this->fogSRT.setup(mdl, anmRes, &this->allocator, 0, 1); + this->fogSRT.bindEntry(&this->fogModel, anmRes, 0, 0); + this->fogModel.bindAnim(&this->fogSRT, 0.0); + + + // Fog down and anms + mdl = this->resFile.GetResMdl("bubble_fog2"); + fog2Model.setup(mdl, &allocator, 0x124, 1, 0); + + anmChr = this->resFile.GetResAnmChr("bubble_fog2"); + this->fog2Chr.setup(mdl, anmChr, &this->allocator, 0); + this->fog2Chr.bind(&this->fog2Model, anmChr, 1); + this->fogModel.bindAnim(&this->fog2Chr, 0.0); + this->fog2Chr.setUpdateRate(1.0); + + anmRes = this->resFile.GetResAnmTexSrt("bubble_fog"); + this->fog2SRT.setup(mdl, anmRes, &this->allocator, 0, 1); + this->fog2SRT.bindEntry(&this->fog2Model, anmRes, 0, 0); + this->fog2Model.bindAnim(&this->fog2SRT, 0.0); + + + + allocator.unlink(); + + + // Stuff I do understand + OSReport("Setting Podouble's Size to 1.0\n"); + this->scale = (Vec){1.0, 1.0, 1.0}; + + + this->direction = (this->isFire) ? 0 : 1; + this->countdown = (this->isFire) ? 90 : 0; + + this->rot.x = 0; // X is vertical axis + this->rot.y = (direction) ? 0xD800 : 0x2800; + this->rot.z = 0; // Z is ... an axis >.> + + this->speed.x = 0.0; + this->speed.y = 0.0; + this->max_speed.x = 0.0; + this->x_speed_inc = 0.0; + + this->goingUp = 0; + + + OSReport("Creating Podouble's Physics Struct\n"); + + ActivePhysics::Info HitMeBaby; + + HitMeBaby.xDistToCenter = 0.0; + HitMeBaby.yDistToCenter = 0.0; + + HitMeBaby.xDistToEdge = 40.0; + HitMeBaby.yDistToEdge = 40.0; + + HitMeBaby.category1 = 0x3; + HitMeBaby.category2 = 0x0; + HitMeBaby.bitfield1 = 0x4F; + HitMeBaby.bitfield2 = (this->isFire) ? 0x388626 : 0x388626; + HitMeBaby.unkShort1C = 0; + HitMeBaby.callback = &poodleCollisionCallback; + + OSReport("Making the Physics Class and adding to the list\n"); + this->aPhysics.initWithStruct(this, &HitMeBaby); + this->aPhysics.addToList(); + + this->disableEatIn(); + + doStateChange(&StateID_Grow); + + OSReport("Going to Execute Podouble\n"); + this->onExecute(); + return true; +} + +int daPodouble::onDelete() { + return true; +} + +int daPodouble::onExecute() { + acState.execute(); + + return true; +} + +int daPodouble::onDraw() { + if (this->speed.y >= 0) { + matrix.translation(pos.x, pos.y, pos.z); + + fogModel.setDrawMatrix(matrix); + fogModel.setScale(&scale); + fogModel.calcWorld(false); + + fogModel.scheduleForDrawing(); + fogModel._vf1C(); + + if(this->fogChr.isAnimationDone()) + this->fogChr.setCurrentFrame(0.0); + + this->fogSRT.process(); + } + else { + matrix.translation(pos.x, pos.y, pos.z); + + fog2Model.setDrawMatrix(matrix); + fog2Model.setScale(&scale); + fog2Model.calcWorld(false); + + fog2Model.scheduleForDrawing(); + fog2Model._vf1C(); + + if(this->fog2Chr.isAnimationDone()) + this->fog2Chr.setCurrentFrame(0.0); + + this->fog2SRT.process(); + } + + matrix.translation(pos.x, pos.y, pos.z); + matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); + + bodyModel.setDrawMatrix(matrix); + bodyModel.setScale(&scale); + bodyModel.calcWorld(false); + + bodyModel.scheduleForDrawing(); + this->body.process(); + + return true; +} + + +/////////////// +// Grow State +/////////////// + void daPodouble::beginState_Grow() { + this->timer = 0; + if (isFire) { return; } + + // Stop the BGM Music + StopBGMMusic(); + + // Set the necessary Flags and make Mario enter Demo Mode + dStage32C_c::instance->freezeMarioBossFlag = 1; + WLClass::instance->_4 = 4; + WLClass::instance->_8 = 0; + + MakeMarioEnterDemoMode(); + + // Make sure to use the correct position + Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0}; + S16Vec rot = (S16Vec){0, 0, 0}; + + // Create And use Kameck + Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0); + Kameck->doStateChange(&daKameckDemo::StateID_DemoWait); + + this->scale = (Vec){1.0, 1.0, 1.0}; + } + + void daPodouble::executeState_Grow() { + + this->timer = this->timer + 1; + + float scaleSpeed, yPosScaling; + + + if ((this->timer > 150) && (this->timer < 230)) { + + scaleSpeed = 0.03125; + yPosScaling = 18; + + float modifier; + + modifier = 1.0 + ((this->timer - 150) * scaleSpeed); + + this->scale = (Vec){modifier, modifier, modifier}; + this->pos.y = this->pos.y + (yPosScaling/80); + + } + if (this->timer > 420) { + PlaySound(this, SE_EMY_CS_MOVE_W8_BUBBLE_APP); + doStateChange(&StateID_Bounce); + } + + if (isFire) { return; } + if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } + if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); } + if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } + if (this->timer == 360) { + Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0}; + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958 + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958 + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958 + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958 + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958 + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958 + CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958 + } + } + void daPodouble::endState_Grow() { + this->Baseline = this->pos.y; + if (isFire) { return; } + + // Clean up the flags and Kameck + dStage32C_c::instance->freezeMarioBossFlag = 0; + WLClass::instance->_8 = 1; + + MakeMarioExitDemoMode(); + StartBGMMusic(); + + Kameck->Delete(1); + } + + +/////////////// +// Bounce State +/////////////// + void daPodouble::beginState_Bounce() { + this->rot.y = (direction) ? 0xD800 : 0x2800; + this->rot.x = 0; + + this->max_speed.y = -5.0; + this->speed.y = -1.0; + this->y_speed_inc = -0.1875; + + this->goingUp = 0; + } + void daPodouble::executeState_Bounce() { + + if (this->countdown) { + this->countdown--; + return; } + + HandleYSpeed(); + doSpriteMovement(); + + if (this->pos.y < this->Baseline) { + this->speed.y = 8.0; + this->goingUp = 1; } + + if (-0.1 < this->speed.y < 0.1) { + if (this->goingUp == 1) { doStateChange(&StateID_Spit); } } + + + // Check for stupid liquid junk + float ydest; + ydest = (this->pos.y > this->last_pos.y) ? this->last_pos.y : this->pos.y; + + int liquid = CheckforLiquid(WaterManager, this->pos, 0, 0, 0, this->currentLayerID); + + OSReport("Liquid type %d", liquid); + + if (liquid == 1) { + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 415); + PlaySoundAsync(this, SE_EMY_BUBBLE_SPLASH); + } + if (liquid == 0) { + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 422); + PlaySoundAsync(this, SE_OBJ_CMN_SPLASH); + } + + } + void daPodouble::endState_Bounce() { + this->speed.y = 0.0; + this->y_speed_inc = 0.0; + } + + +/////////////// +// Spit State +/////////////// + void daPodouble::beginState_Spit() { this->timer = 0; } + void daPodouble::executeState_Spit() { + + if (this->timer < 0x40) { + this->rot.x -= 0x80; + } + + else if (this->timer < 0x48) { + this->rot.x += 0x400; + } + + else if (this->timer == 0x48) { + if (this->isFire == 0) { + dStageActor_c *spawner = create(BROS_ICEBALL, 0x10, &this->pos, &(S16Vec){0,0,0}, 0); + *((u32 *) (((char *) spawner) + 0x3DC)) = this->id; + PlaySoundAsync(this, SE_EMY_ICE_BROS_ICE); + doStateChange(&StateID_Bounce); + } + else { + create(BROS_FIREBALL, 0, &this->pos, &(S16Vec){0,0,0}, 0); + PlaySoundAsync(this, SE_EMY_FIRE_BROS_FIRE); + doStateChange(&StateID_Bounce); + } + } + + this->timer += 1; + } + void daPodouble::endState_Spit() { + this->speed.y = -1.0; + this->y_speed_inc = -0.1875; + } + + +/////////////// +// Damage State +/////////////// + void daPodouble::beginState_Damage() { + this->timer = 0; + this->isInvulnerable = 1; + + if (this->isFire == 0) { + PlaySoundAsync(this, SE_OBJ_PNGN_ICE_THAW); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 243); } + else { + PlaySoundAsync(this, SE_EMY_FIRE_SNAKE_EXTINCT); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0}, 252); } + } + void daPodouble::executeState_Damage() { + + int amt; + amt = sin(this->timer * 3.14 / 4.0) * 0x2000; + + this->rot.y = amt; + this->rot.y += (direction) ? 0xD800 : 0x2800; + + + if (this->timer > 180) { + doStateChange(&StateID_Bounce); + } + + if ((this->timer == 60) || (this->timer == 80) || (this->timer == 100)) { + if (this->isFire == 0) { + dStageActor_c *spawner = create(BROS_ICEBALL, 0x10, &this->pos, &(S16Vec){0,0,0}, 0); + *((u32 *) (((char *) spawner) + 0x3DC)) = this->id; + PlaySoundAsync(this, SE_EMY_ICE_BROS_ICE); + } + else { + create(BROS_FIREBALL, 0, &this->pos, &(S16Vec){0,0,0}, 0); + PlaySoundAsync(this, SE_EMY_FIRE_BROS_FIRE); + } + } + + this->timer += 1; + + } + void daPodouble::endState_Damage() { + this->isInvulnerable = 0; + } + + +/////////////// +// Outro State +/////////////// + void daPodouble::beginState_Outro() { + + daPodouble *other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)this); + if (other != 0) { other->doStateChange(&StateID_SyncDie); } + + WLClass::instance->_4 = 5; + WLClass::instance->_8 = 0; + + this->removeMyActivePhysics(); + this->timer = 0; + StopBGMMusic(); + + dStage32C_c::instance->freezeMarioBossFlag = 1; + + } + void daPodouble::executeState_Outro() { + + if (this->dying == 1) { + if (this->timer > 180) { + ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); + } + + if (this->timer == 60) { + + UpdateGameMgr(); + + if (GetSpecificPlayerActor(0) != 0) { + PlaySound(this, SE_VOC_MA_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + + if (GetSpecificPlayerActor(1) != 0) { + PlaySound(this, SE_VOC_LU_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + + if (GetSpecificPlayerActor(2) != 0) { + PlaySound(this, SE_VOC_KO_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + + if (GetSpecificPlayerActor(3) != 0) { + PlaySound(this, SE_VOC_KO2_CLEAR_BOSS); + // Send PlBase into DemoGoal State here, kthxbai + } + } + + this->timer += 1; + return; + } + + if (this->scale.x > 0.1) { + + PlaySound(this, SE_EMY_BUBBLE_EXTINCT); + + // Adjust this to equal the scale of your boss / 80. + this->scale.x -= 0.04375; + this->scale.y -= 0.04375; + this->scale.z -= 0.04375; + + if (this->timer == 30) { + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957); + this->timer = 0; + } + + this->timer += 1; + } + else { + this->scale.x = 0.0; + this->scale.y = 0.0; + this->scale.z = 0.0; + + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588); + this->dying = 1; + this->timer = 0; + + PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR); + MakeMarioEnterDemoMode(); + } + } + void daPodouble::endState_Outro() { } + + + +/////////////// +// SyncDie State +/////////////// + void daPodouble::beginState_SyncDie() { + + this->removeMyActivePhysics(); + this->timer = 0; + } + void daPodouble::executeState_SyncDie() { + + if (this->dying == 1) { return; } + + if (this->scale.x > 0.1) { + + PlaySound(this, SE_EMY_BUBBLE_EXTINCT); + + // Adjust this to equal the scale of your boss / 80. + this->scale.x -= 0.04375; + this->scale.y -= 0.04375; + this->scale.z -= 0.04375; + + if (this->timer == 30) { + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801); + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957); + this->timer = 0; + } + + this->timer += 1; + } + else { + this->scale.x = 0.0; + this->scale.y = 0.0; + this->scale.z = 0.0; + + CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588); + this->dying = 1; + this->timer = 0; + } + } + void daPodouble::endState_SyncDie() { } |