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-rw-r--r--src/bossPlayerClown.cpp60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/bossPlayerClown.cpp b/src/bossPlayerClown.cpp
new file mode 100644
index 0000000..afa8c3e
--- /dev/null
+++ b/src/bossPlayerClown.cpp
@@ -0,0 +1,60 @@
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+#include <sfx.h>
+#include <stage.h>
+#include "boss.h"
+
+
+#define CLOWN_MODEL(clown) ((m3d::mdl_c*)( ((u32)(clown)) + 0xFD0 ))
+
+dEn_c *newClownCtor(dEn_c *clown);
+void newClownDtor(dEn_c *clown, u32 willDelete);
+
+void CConDraw(dEn_c *clown) {
+ // setup matrices
+ CLOWN_MODEL(clown)->scheduleForDrawing();
+
+ // run normal clown function
+}
+
+void CConExecute(dEn_c *clown) {
+ // run normal execute
+}
+
+void CCafterCreate(dEn_c *clown) {
+ clown->scale.x = clown->scale.x * 1.25;
+ clown->scale.y = clown->scale.y * 1.25;
+ clown->scale.z = clown->scale.z * 1.25;
+
+ // setup the model
+
+ // dEn_c::afterCreate(1);
+}
+
+void CConExecuteMove(dEn_c *clown) {
+ // run normal move
+
+ // check for wiimote button presses
+
+ // spawn effect and attack if there are any
+}
+
+
+extern "C" m3d::mdl_c *__ct__Q23m3d5mdl_cFv(m3d::mdl_c *mdl);
+extern "C" dEn_c *__ct__20daJrClownForPlayer_cFv(dEn_c *clown);
+
+dEn_c *newClownCtor(dEn_c *clown) {
+ __ct__20daJrClownForPlayer_cFv(clown);
+ __ct__Q23m3d5mdl_cFv(CLOWN_MODEL(clown));
+ return clown;
+}
+
+
+extern "C" void __dt__Q23m3d5mdl_cFv(m3d::mdl_c *mdl, u32 willDelete);
+extern "C" void __dt__20daJrClownForPlayer_cFv(dEn_c *mdl, u32 willDelete);
+
+void newClownDtor(dEn_c *clown, u32 willDelete) {
+ __dt__Q23m3d5mdl_cFv(CLOWN_MODEL(clown), 0xFFFFFFFF);
+ __dt__20daJrClownForPlayer_cFv(clown, willDelete);
+}