diff options
Diffstat (limited to 'src/bossMegaGoomba.cpp')
-rw-r--r-- | src/bossMegaGoomba.cpp | 134 |
1 files changed, 47 insertions, 87 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp index 8d4d19a..e836afb 100644 --- a/src/bossMegaGoomba.cpp +++ b/src/bossMegaGoomba.cpp @@ -1,6 +1,7 @@ #include <common.h> #include <game.h> #include <g3dhax.h> +#include <sfx.h> #include "player.h" @@ -27,8 +28,6 @@ class daMegaGoomba_c : public dEn_c { unsigned int Xkey_count; HermiteKey keysY[0x10]; unsigned int Ykey_count; -// HermiteKey keysZ[0x10]; -// unsigned int Zkey_count; char life; @@ -39,27 +38,10 @@ class daMegaGoomba_c : public dEn_c { u32 marker2_start; int pickedChoice; u32 marker2_end; - u32 marker3_start; float XSpeed; - u32 marker3_end; - u32 marker4_start; float JumpHeight; - u32 marker4_end; - u32 marker5_start; float JumpDist; - u32 marker5_end; - u32 marker6_start; float JumpTime; - u32 marker6_end; - u32 marker7_start; - int playIt; - u32 marker7_end; - u32 marker8_start; - int toPlay; - u32 marker8_end; - u32 marker9_start; - bool timeToPlay; - u32 marker9_end; bool takeHit(char count); @@ -100,14 +82,14 @@ class daMegaGoomba_c : public dEn_c { DECLARE_STATE(Launch); }; -//extern "C" void *PlaySound(dStageActor_c *, int soundID); - daMegaGoomba_c *daMegaGoomba_c::build() { void *buffer = AllocFromGameHeap1(sizeof(daMegaGoomba_c)); return new(buffer) daMegaGoomba_c; } +extern "C" void *PlaySound(daMegaGoomba_c *, int soundID); + //FIXME makes these dEn_c::HandleXSpeed(); extern "C" void *HandleXSpeed(daMegaGoomba_c *); extern "C" void *HandleYSpeed(daMegaGoomba_c *); @@ -133,6 +115,10 @@ bool daMegaGoomba_c::takeHit(char count) { c = 127 - l; } this->life -= c; + this->XSpeed += 0.25; + this->JumpHeight += 12.0; + this->JumpDist += 12.0; + this->JumpTime += 5.0; doStateChange(&StateID_Shrink); setNewActivePhysicsRect(this, &this->scale); return (life <= 0) ? true : false; @@ -219,39 +205,25 @@ void HexDump(char* address, u32 length) { } void daMegaGoomba_c::setupBodyModel() { - OSReport("Here 0\n"); allocator.link(-1, GameHeaps[0], 0, 0x20); - OSReport("Here 1\n"); this->resFile.data = getResource("kuribo", "g3d/t02.brres"); nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("kuribo"); - HexDump((char*)&mdl, 0x10); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); SetupTextures_Enemy(&bodyModel, 0); bool ret; - OSReport("Here 2\n"); nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk"); - HexDump((char*)&anmChr, 0x10); - - OSReport("Here 3\n"); ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0); - OSReport("Here 4\n"); nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk"); - HexDump((char*)&anmPat, 0x10); - - OSReport("Here 5\n"); this->resTexPat = anmPat; - - OSReport("Here 6\n"); ret = this->animationPat.setup(mdl, anmPat, &this->allocator, 0, 1); - - OSReport("Here 7\n"); this->animationPat.bindEntry(&this->bodyModel, &anmPat, 0, 0); + this->bodyModel.bindAnim(&this->animationPat, 1.0); + this->animationPat.setFrameForEntry(1.0, 0); - OSReport("Here 8\n"); allocator.unlink(); } @@ -282,7 +254,9 @@ int daMegaGoomba_c::onCreate() { //FIXME move this stuff elsewhere pos.y -= 16.0; pos.z = 3000.0; - rot.x = rot.y = rot.z = speed.x = dying = 0.0; + speed.x = dying = 0.0; + rot.x = rot.z = 0; + rot.y = 0x2000; // 0x2000 is left. 0xe000 is for right. direction = 0; life = 3; //TODO 1) allow setting bounding rect with settings @@ -297,28 +271,13 @@ int daMegaGoomba_c::onCreate() { this->marker1_end = 0xaabbff11; this->marker2_start = 0xaabbcc12; this->marker2_end = 0xaabbff12; - this->marker3_start = 0xaabbcc13; - this->marker3_end = 0xaabbff13; - this->marker4_start = 0xaabbcc14; - this->marker4_end = 0xaabbff14; - this->marker5_start = 0xaabbcc15; - this->marker5_end = 0xaabbff15; - this->marker6_start = 0xaabbcc16; - this->marker6_end = 0xaabbff16; - this->marker7_start = 0xaabbcc17; - this->marker7_end = 0xaabbff17; - this->marker8_start = 0xaabbcc18; - this->marker8_end = 0xaabbff18; - this->marker9_start = 0xaabbcc19; - this->marker9_end = 0xaabbff19; + this->pickedChoice = -1; - this->XSpeed = 2.0; // GOOD FOR FINAL SPEED? + // 2.0 is good final speed + this->XSpeed = 1.5; this->JumpHeight = 48.0; this->JumpDist = 64.0; this->JumpTime = 50.0; - this->playIt = 0; - this->toPlay = 0; - this->timeToPlay = false; OSReport("Setting MegaGoomba's State\n"); doStateChange(&StateID_Grow); @@ -350,6 +309,8 @@ int daMegaGoomba_c::onExecute() { int daMegaGoomba_c::onDraw() { bodyModel.scheduleForDrawing(); + animationChr.process(); + animationPat.process(); return true; } @@ -360,10 +321,12 @@ void daMegaGoomba_c::updateModelMatrices() { if(this->life > 0) { if(this->pos.x < this->Bounding.left) { this->direction = !this->direction; + rot.y = (this->direction) ? 0xe000 : 0x2000; this->speed.x = -this->speed.x; this->pos.x = this->Bounding.left; } else if (this->pos.x > this->Bounding.right) { this->direction = !this->direction; + rot.y = (this->direction) ? 0xe000 : 0x2000; this->speed.x = -this->speed.x; this->pos.x = this->Bounding.right; } @@ -416,9 +379,8 @@ void daMegaGoomba_c::executeState_Grow() { setNewActivePhysicsRect(this, &this->scale); } - //TODO grow sound - //if(this->timer == 60.0) - // PlaySound(this, SE_GROW); + if(this->timer == 60.0) + PlaySound(this, SE_EMY_KURI_CHANGE_BIG); if (this->timer > 170.0) { doStateChange(&StateID_Walk); } @@ -442,9 +404,8 @@ void daMegaGoomba_c::executeState_Shrink() { this->scale = (Vec){modifier, modifier, modifier}; setNewActivePhysicsRect(this, &this->scale); - //TODO shrink sound - //if(this->timer == 2.0) - // PlaySound(this, SE_SHRINK); + if(this->timer == 2.0) + PlaySound(this, SE_EMY_KURIBO_L_DAMAGE_02); if (this->timer > 60.0) { doStateChange(&StateID_Walk); } } @@ -496,7 +457,7 @@ void daMegaGoomba_c::executeState_Launch() { this->timer = this->timer + 1.0; } void daMegaGoomba_c::endState_Launch() { - this->rot.y = 0; + rot.y = (this->direction) ? 0xe000 : 0x2000; } // Jump State @@ -543,23 +504,36 @@ void daMegaGoomba_c::endState_Jump() { } void daMegaGoomba_c::beginState_Walk() { this->timer = 1.0; this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); - //TODO add rot.changing on switching directions until animations added + rot.y = (this->direction) ? 0xe000 : 0x2000; - // DO SOMETHING COOL // - OSReport("Here11\n"); + //SETUP WALK ANIMATION// nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk"); - OSReport("Here12\n"); this->animationChr.bind(&this->bodyModel, anmChr, 0); - OSReport("Here13\n"); - this->bodyModel.bindAnim(&this->animationChr, 1.0); - OSReport("Here14\n"); + this->bodyModel.bindAnim(&this->animationChr, 2.0); + /*this->animationChr._setUpdateRate(2.0); FIXME*/ + this->bodyModel.bindAnim(&this->animationPat, 0.0); + this->animationPat.setUpdateRateForEntry(1.0, 0); + this->animationPat.setEntryByte34(0, 0); + float num = (float)GenerateRandomNumber(0xB4); + this->animationPat.setFrameForEntry(num, 0); } void daMegaGoomba_c::executeState_Walk() { + /* + nw4r::g3d::ResMdl mdl* = this->bodyModel.GetResMdl(); + ResNode resNode = mdl->GetResNode("leg_left"); + resNode._C; + mMtx mtx; + this->bodyModel.GetSomeMatrix(resNode._C, &mtx); + Vec vctr; + ConvertMatrixToTranslationVector(&mtx, &vctr); + */ //HandleAcceleration(this); - HandleXSpeed(this); - UpdateObjectPosBasedOnSpeedValues_real(this); + //HandleXSpeed(this); + //UpdateObjectPosBasedOnSpeedValues_real(this); //DoGravityMaybe(); + float delta = (this->direction) ? -this->XSpeed : this->XSpeed; + this->pos.x += delta; int Choice; float TimerMax = 150.0; @@ -577,23 +551,9 @@ void daMegaGoomba_c::executeState_Walk() { case 1: doStateChange(&StateID_Launch); break; - case 2: - break; - //FIXME test case for sound effects - case 3: - //OSReport("PlaySound(this, %d)\n", this->toPlay); - if(this->timeToPlay) { - //PlaySound(this, this->toPlay); - this->timeToPlay = false; - this->toPlay++; - if(this->toPlay > 1977) - this->toPlay = 0; - } else { - this->timeToPlay = true; - } - break; default: this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, pos); + rot.y = (this->direction) ? 0xe000 : 0x2000; this->timer = 0; break; }; |