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-rw-r--r--src/bossMegaGoomba.cpp28
1 files changed, 23 insertions, 5 deletions
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index e836afb..032cfa8 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -44,7 +44,10 @@ class daMegaGoomba_c : public dEn_c {
float JumpTime;
bool takeHit(char count);
+
+ void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2);
+ void dieFall_Begin();
void dieFall_Execute();
static daMegaGoomba_c *build();
@@ -167,8 +170,17 @@ void daMegaGoomba_c::_vf120(ActivePhysics *apThis, ActivePhysics *apOther) { OSR
void daMegaGoomba_c::_vf110(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf110:\n"); }
void daMegaGoomba_c::_vf108(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("_vf108:\n"); }
+void daMegaGoomba_c::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2) {
+ nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr(name);
+ this->animationChr.bind(&this->bodyModel, anmChr, unk);
+ this->bodyModel.bindAnim(&this->animationChr, unk2);
+ this->animationChr.setUpdateRate(1.0);
+}
-
+void daMegaGoomba_c::dieFall_Begin() {
+ //this->bindAnimChr_and_setUpdateRate("split", 0, 0.0);
+ //dSprite_c::dieFall_Begin();
+}
//TODO make this real perty like
void daMegaGoomba_c::dieFall_Execute() {
@@ -215,6 +227,7 @@ void daMegaGoomba_c::setupBodyModel() {
bool ret;
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
ret = this->animationChr.setup(mdl, anmChr, &this->allocator, 0);
+ this->bodyModel.bindAnim(&this->animationChr, 0.0);
nw4r::g3d::ResAnmTexPat anmPat = this->resFile.GetResAnmTexPat("walk");
this->resTexPat = anmPat;
@@ -309,7 +322,8 @@ int daMegaGoomba_c::onExecute() {
int daMegaGoomba_c::onDraw() {
bodyModel.scheduleForDrawing();
- animationChr.process();
+ bodyModel._vf1C();
+ //animationChr.process();
animationPat.process();
return true;
}
@@ -508,9 +522,11 @@ void daMegaGoomba_c::beginState_Walk() {
//SETUP WALK ANIMATION//
nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("walk");
- this->animationChr.bind(&this->bodyModel, anmChr, 0);
- this->bodyModel.bindAnim(&this->animationChr, 2.0);
- /*this->animationChr._setUpdateRate(2.0); FIXME*/
+ this->animationChr.bind(&this->bodyModel, anmChr, 1);
+ this->bodyModel.bindAnim(&this->animationChr, 0.0);
+ this->animationChr.setUpdateRate(1.0);
+ //OSReport("Current anmChr frame: %f\n", this->animationChr.getCurrentFrame());
+ //OSReport("Is animation done? %d\n", this->animationChr.isAnimationDone());
this->bodyModel.bindAnim(&this->animationPat, 0.0);
this->animationPat.setUpdateRateForEntry(1.0, 0);
this->animationPat.setEntryByte34(0, 0);
@@ -527,6 +543,8 @@ void daMegaGoomba_c::executeState_Walk() {
Vec vctr;
ConvertMatrixToTranslationVector(&mtx, &vctr);
*/
+ if(this->animationChr.isAnimationDone())
+ this->animationChr.setCurrentFrame(0.0);
//HandleAcceleration(this);
//HandleXSpeed(this);