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Diffstat (limited to 'src/bossFuzzyBear.cpp')
-rw-r--r--src/bossFuzzyBear.cpp14
1 files changed, 1 insertions, 13 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index b5b9124..af7699d 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -255,10 +255,8 @@ int daFuzzyBear_c::onCreate() {
bindAnimChr_and_setUpdateRate("run", 1, 0.0, 1.0);
- OSReport("Setting Fuzzy Bear's State");
doStateChange(&StateID_Grow);
- OSReport("Going to Execute Fuzzy Bear");
this->onExecute();
return true;
}
@@ -268,7 +266,6 @@ int daFuzzyBear_c::onDelete() {
}
int daFuzzyBear_c::onExecute() {
- // OSReport("Fuzzy Bear was Executed.");
acState.execute();
updateModelMatrices();
@@ -331,7 +328,6 @@ void daFuzzyBear_c::endState_Grow() {
void daFuzzyBear_c::beginState_Bounce() {
- OSReport("Begin Bouncing");
if (this->direction = 0) { this->speed.x = 1.5; }
else { this->speed.x = -1.5 ; }
@@ -421,7 +417,6 @@ void daFuzzyBear_c::executeState_Bounce() {
this->timer = 0;
this->pos.y = this->Baseline + 1;
- OSReport("Takeoff Initiated");
this->speed.x = this->storeSpeed;
}
@@ -437,7 +432,7 @@ void daFuzzyBear_c::executeState_Bounce() {
}
-void daFuzzyBear_c::endState_Bounce() { OSReport("No more bouncing."); }
+void daFuzzyBear_c::endState_Bounce() { }
@@ -516,20 +511,17 @@ void daFuzzyBear_c::endState_Bounce() { OSReport("No more bouncing."); }
// }
// void daFuzzyBear_c::endState_Needles() { OSReport("Fuzzy Needle State End"); }
-
// Spray State - jumps in the air and shakes out some small fuzzies
void daFuzzyBear_c::beginState_Spray() {
this->timer = 0;
this->speed.y = 7.0;
this->speed.x = 0.0;
- OSReport("Fuzzy Spray State Begin");
}
void daFuzzyBear_c::executeState_Spray() {
this->speed.x = 0.0;
- OSReport("Fuzzy Spray State Execute");
if (this->speed.y < 1.0) {
this->speed.y = 0;
@@ -572,7 +564,6 @@ void daFuzzyBear_c::endState_Spray() {
this->rot.y = 0;
this->timer = 20;
this->falldown = 1;
- OSReport("Fuzzy Spray State End");
}
@@ -592,7 +583,6 @@ void daFuzzyBear_c::beginState_RolyPoly() {
this->speed.y = 0;
this->RolyBounces = 0;
this->RolyPos = this->pos;
- OSReport("Fuzzy Roly State Begin");
if (BigBossFuzzyBear == 0) {
this->scale = (Vec){2.5, 2.5, 2.5};
@@ -604,7 +594,6 @@ void daFuzzyBear_c::beginState_RolyPoly() {
this->timer = 0;
}
void daFuzzyBear_c::executeState_RolyPoly() {
- OSReport("Fuzzy Roly State Execute");
float wallDistance, scaleDown, scaleUp;
PlaySound(this, SE_OBJ_TEKKYU_G_CRASH);
@@ -669,7 +658,6 @@ void daFuzzyBear_c::executeState_RolyPoly() {
}
void daFuzzyBear_c::endState_RolyPoly() {
this->rot.z = 0;
- OSReport("Fuzzy Roly State End");
this->isInvulnerable = 0;
this->timer = 0;
}