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-rw-r--r--src/bossFuzzyBear.cpp116
1 files changed, 62 insertions, 54 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index b13955c..97fc893 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -44,13 +44,16 @@ class daFuzzyBear_c : public dEn_c {
void updateModelMatrices();
void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
-// void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+ void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+
void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
USING_STATES(daFuzzyBear_c);
DECLARE_STATE(Grow);
@@ -96,14 +99,22 @@ CREATE_STATE(daFuzzyBear_c, Outro);
void daFuzzyBear_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->dEn_c::playerCollision(apThis, apOther);
this->_vf220(apOther->owner);
- OSReport("I hit Mario.");
+
+ this->isDead = 0;
+ this->flags_4FC |= (1<<(31-7));
+ if(apOther->owner->which_player < 4) {
+ this->counter_504[apOther->owner->which_player] = 0;
+ }
+}
+void daFuzzyBear_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->playerCollision(apThis, apOther);
}
void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
if (this->isInvulnerable == 1) { return; }
- OSReport("Hit Fireball");
this->timer = 0;
PlaySound(this, SE_BOSS_KOOPA_FIRE_DISAPP);
@@ -111,14 +122,32 @@ void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, Ac
this->damage++;
if (this->damage > 14) { doStateChange(&StateID_Outro); }
}
-bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Iceball"); return false; }
-void daFuzzyBear_c::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Groundpound\n"); }
+void daFuzzyBear_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
+ apOther->someFlagByte |= 2;
+
+ dActor_c *block = apOther->owner;
+ dEn_c *mario = (dEn_c*)block;
+
+ mario->speed.y = -mario->speed.y;
+ mario->pos.y += mario->speed.y;
+
+ if (mario->direction == 0) { mario->speed.x = 4.0; }
+ else { mario->speed.x = -4.0; }
+
+ mario->doSpriteMovement();
+ mario->doSpriteMovement();
+}
+void daFuzzyBear_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
+ this->collisionCat7_WMWaggleWater(apThis, apOther);
+}
void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- OSReport("Hit Rolling Object");
dActor_c *block = apOther->owner;
dEn_c *blah = (dEn_c*)block;
+ if (blah->direction == 0) { blah->direction = 1; this->roly = 1; }
+ else { blah->direction = 0; this->roly = 0; }
+
blah->speed.x = -blah->speed.x;
blah->pos.x += blah->speed.x;
@@ -134,10 +163,7 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy
else { blah->direction = 0; }
return;
- }
-
- if (blah->direction == 0) { blah->direction = 1; this->roly = 0; }
- else { blah->direction = 0; this->roly = 1; }
+ }
this->pos.x += blah->speed.x;
@@ -155,8 +181,13 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *
if (this->isInvulnerable == 1) { return; }
+ dActor_c *block = apOther->owner;
+ dEn_c *blah = (dEn_c*)block;
+
+ if (blah->direction == 0) { blah->direction = 1; this->roly = 1; }
+ else { blah->direction = 0; this->roly = 0; }
+
PlaySound(this, SE_EMY_BIG_PAKKUN_DAMAGE_1);
- OSReport("Hit Hammer");
this->timer = 0;
this->damage += 5;
@@ -165,7 +196,10 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *
if (this->damage > 14) { doStateChange(&StateID_Outro); }
else { doStateChange(&StateID_RolyPoly); }
}
-void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Yoshi Fire"); }
+
+bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; }
+void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { }
+void daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { }
@@ -196,17 +230,12 @@ void daFuzzyBear_c::setupBodyModel() {
int daFuzzyBear_c::onCreate() {
- OSReport("Creating the Fuzzy Bear Model");
setupBodyModel();
this->BigBossFuzzyBear = this->settings >> 28;
-
-
- OSReport("Setting Fuzzy Bear's Size to 1.0");
this->scale = (Vec){1.0, 1.0, 1.0};
- OSReport("Creating Fuzzy Bear's Physics Struct");
ActivePhysics::Info HitMeBaby;
HitMeBaby.xDistToCenter = 0.0;
@@ -227,11 +256,9 @@ int daFuzzyBear_c::onCreate() {
HitMeBaby.callback = &dEn_c::collisionCallback;
- OSReport("Making the Physics Class and adding to the list");
this->aPhysics.initWithStruct(this, &HitMeBaby);
this->aPhysics.addToList();
- OSReport("Setting up Fuzzy Bear's Box of Goodies");
this->pos.y = this->pos.y + 6;
this->rot.x = 0; // X is vertical axis
@@ -253,6 +280,7 @@ int daFuzzyBear_c::onCreate() {
this->damage = 0;
this->isInvulnerable = 0;
this->dying = 0;
+ this->disableEatIn();
bindAnimChr_and_setUpdateRate("run", 1, 0.0, 1.0);
@@ -276,13 +304,6 @@ int daFuzzyBear_c::onExecute() {
if(this->animationChr.isAnimationDone())
this->animationChr.setCurrentFrame(0.0);
-
- if (this->aPhysics.result1 == 1) {
- char PlayerID = NearestPlayer(this);
- dStageActor_c *Player = GetSpecificPlayerActor(PlayerID);
-
- this->_vf220(Player);
- }
return true;
}
@@ -309,35 +330,27 @@ void daFuzzyBear_c::updateModelMatrices() {
// Grow State
void daFuzzyBear_c::beginState_Grow() {
- OSReport("Growing when Kameck Tells me to.\n");
this->timer = 0;
- OSReport("Stopping the Music.\n");
+ // Stop the BGM Music
StopBGMMusic();
- OSReport("Setting the boss flag. %p\n", dStage32C_c::instance);
- OSReport("Boss flag is; %d\n", dStage32C_c::instance->freezeMarioBossFlag);
+ // Set the necessary Flags and make Mario enter Demo Mode
dStage32C_c::instance->freezeMarioBossFlag = 1;
-
- MakeMarioEnterDemoMode();
-
- OSReport("WLClass Flags are; %d and %d\n", WLClass::instance->_4, WLClass::instance->_8);
-
WLClass::instance->_4 = 4;
WLClass::instance->_8 = 0;
- OSReport("Creating the Vecs.\n");
+ MakeMarioEnterDemoMode();
+
+ // Make sure to use the correct position
Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0};
S16Vec rot = (S16Vec){0, 0, 0};
-
- OSReport("Creating Kameck.\n");
+ // Create And use Kameck
Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0);
-
- OSReport("Setting Kameck's State.\n");
Kameck->doStateChange(&daKameckDemo::StateID_DemoWait);
- OSReport("Executing the Kamek.\n");
+ this->scale = (Vec){1.0, 1.0, 1.0};
}
void daFuzzyBear_c::executeState_Grow() {
@@ -389,25 +402,18 @@ void daFuzzyBear_c::executeState_Grow() {
void daFuzzyBear_c::endState_Grow() {
this->Baseline = this->pos.y;
- OSReport("Ending boss flag.\n");
+ // Clean up the flags and Kameck
dStage32C_c::instance->freezeMarioBossFlag = 0;
WLClass::instance->_8 = 1;
MakeMarioExitDemoMode();
-
- OSReport("Ending BGMusic.\n");
StartBGMMusic();
- OSReport("Deleting the Kamek.\n");
-
Kameck->Delete(1);
- OSReport("OK. All grown up now.");
}
-
-
// Bounce State
void daFuzzyBear_c::beginState_Bounce() {
@@ -663,8 +669,12 @@ void daFuzzyBear_c::beginState_RolyPoly() {
this->isInvulnerable = 1;
- if (this->roly == 0) { this->speed.x = 12.0; }
- else { this->speed.x = -12.0; }
+ if (this->roly == 1) {
+ this->direction = 1;
+ this->speed.x = 12.0; }
+ else {
+ this->direction = 0;
+ this->speed.x = -12.0; }
this->speed.y = 0;
this->RolyBounces = 0;
@@ -773,8 +783,6 @@ void daFuzzyBear_c::endState_Wait() { }
void daFuzzyBear_c::beginState_Outro() {
- MakeMarioEnterDemoMode();
-
WLClass::instance->_4 = 5;
WLClass::instance->_8 = 0;