diff options
Diffstat (limited to '')
-rw-r--r-- | src/bossFuzzyBear.cpp | 348 |
1 files changed, 102 insertions, 246 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp index 3fe4085..55b907e 100644 --- a/src/bossFuzzyBear.cpp +++ b/src/bossFuzzyBear.cpp @@ -3,11 +3,10 @@ #include <g3dhax.h> #include <sfx.h> #include <stage.h> -#include "effects.h" -#include "player.h" +#include "boss.h" -class daFuzzyBear_c : public dEn_c { +class daFuzzyBear_c : public daBoss { int onCreate(); int onDelete(); int onExecute(); @@ -35,7 +34,7 @@ class daFuzzyBear_c : public dEn_c { char roly; char isInvulnerable; - dEn_c *Kameck; + daKameckDemo *Kameck; static daFuzzyBear_c *build(); @@ -58,7 +57,7 @@ class daFuzzyBear_c : public dEn_c { USING_STATES(daFuzzyBear_c); DECLARE_STATE(Grow); DECLARE_STATE(Bounce); - DECLARE_STATE(Needles); + // DECLARE_STATE(Needles); DECLARE_STATE(Spray); DECLARE_STATE(RolyPoly); DECLARE_STATE(Wait); @@ -71,25 +70,10 @@ daFuzzyBear_c *daFuzzyBear_c::build() { } -extern "C" void *PlaySound(daFuzzyBear_c *, int soundID); -extern "C" void *StopSound(int soundID); - -extern "C" u32 GenerateRandomNumber(int max); -extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); -extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daFuzzyBear_c *, Vec pos); -extern "C" dStageActor_c *GetSpecificPlayerActor(int num); - -extern "C" void *StopBGMMusic(); -extern "C" void *StartBGMMusic(); - -extern "C" void *MakeMarioEnterDemoMode(); -extern "C" void *MakeMarioExitDemoMode(); -extern "C" void *UpdateGameMgr(); - CREATE_STATE(daFuzzyBear_c, Grow); CREATE_STATE(daFuzzyBear_c, Bounce); -CREATE_STATE(daFuzzyBear_c, Needles); +// CREATE_STATE(daFuzzyBear_c, Needles); CREATE_STATE(daFuzzyBear_c, Spray); CREATE_STATE(daFuzzyBear_c, RolyPoly); CREATE_STATE(daFuzzyBear_c, Wait); @@ -97,28 +81,15 @@ CREATE_STATE(daFuzzyBear_c, Outro); -void daFuzzyBear_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - - this->dEn_c::playerCollision(apThis, apOther); - this->_vf220(apOther->owner); - - this->isDead = 0; - this->flags_4FC |= (1<<(31-7)); - if(apOther->owner->which_player < 4) { - this->counter_504[apOther->owner->which_player] = 0; - } -} -void daFuzzyBear_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { - this->playerCollision(apThis, apOther); -} +void daFuzzyBear_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } +void daFuzzyBear_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { - if (this->isInvulnerable == 1) { return; } this->timer = 0; PlaySound(this, SE_BOSS_KOOPA_FIRE_DISAPP); - CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 102); + SpawnEffect("Wm_mr_fireball_hit", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); this->damage++; if (this->damage > 14) { doStateChange(&StateID_Outro); } } @@ -138,7 +109,7 @@ void daFuzzyBear_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhy mario->doSpriteMovement(); } void daFuzzyBear_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { - this->collisionCat7_WMWaggleWater(apThis, apOther); + this->collisionCat9_RollingObject(apThis, apOther); } void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { @@ -172,7 +143,7 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy PlaySound(this, SE_EMY_BLOW_PAKKUN_DOWN); - CreateEffect(&blah->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 161); + SpawnEffect("Wm_mr_kickhit", 0, &blah->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); if (this->damage > 14) { doStateChange(&StateID_Outro); } else { doStateChange(&StateID_RolyPoly); } @@ -191,7 +162,7 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics * this->timer = 0; this->damage += 5; - CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 162); + SpawnEffect("Wm_mr_kick_glow", 0, &apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); if (this->damage > 14) { doStateChange(&StateID_Outro); } else { doStateChange(&StateID_RolyPoly); } @@ -199,7 +170,7 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics * bool daFuzzyBear_c::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return false; } void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) { } -void daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { } +void daFuzzyBear_c::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther) { DamagePlayer(this, apThis, apOther); } @@ -332,84 +303,27 @@ void daFuzzyBear_c::updateModelMatrices() { void daFuzzyBear_c::beginState_Grow() { this->timer = 0; - // Stop the BGM Music - StopBGMMusic(); - - // Set the necessary Flags and make Mario enter Demo Mode - dStage32C_c::instance->freezeMarioBossFlag = 1; - WLClass::instance->_4 = 4; - WLClass::instance->_8 = 0; - - MakeMarioEnterDemoMode(); - - // Make sure to use the correct position - Vec pos = (Vec){this->pos.x - 124.0, this->pos.y + 104.0, 3564.0}; - S16Vec rot = (S16Vec){0, 0, 0}; - - // Create And use Kameck - Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0); - Kameck->doStateChange(&daKameckDemo::StateID_DemoWait); - + SetupKameck(this, Kameck); this->scale = (Vec){1.0, 1.0, 1.0}; } void daFuzzyBear_c::executeState_Grow() { - - if (this->timer == 130) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } - if (this->timer == 400) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } - - this->timer = this->timer + 1; - - float scaleSpeed, yPosScaling; - - if (this->timer == 150) { PlaySound(this, SE_BOSS_IGGY_WANWAN_TO_L); } - - if ((this->timer > 150) && (this->timer < 230)) { - - if (BigBossFuzzyBear == 1) { - scaleSpeed = 0.025; - yPosScaling = 25; } - else { - scaleSpeed = 0.01875; - yPosScaling = 18; } + this->timer += 1; - float modifier; - - modifier = 1.0 + ((this->timer - 150) * scaleSpeed); - - this->scale = (Vec){modifier, modifier, modifier}; - this->pos.y = this->pos.y + (yPosScaling/80); - - } - - if (this->timer == 360) { + bool ret; + if (BigBossFuzzyBear == 1) { + ret = GrowBoss(this, Kameck, 1.0, 3.0, 25, this->timer); } + else { + ret = GrowBoss(this, Kameck, 1.0, 2.5, 18, this->timer); } - Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0}; - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 175); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 400); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 401); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 564); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 583); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 754); // 400 & 401 // 564 // 583 // 754 // 958 - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 958); // 400 & 401 // 564 // 583 // 754 // 958 + if (ret) { doStateChange(&StateID_Bounce); } - } - - if (this->timer > 420) { doStateChange(&StateID_Bounce); } - } void daFuzzyBear_c::endState_Grow() { this->Baseline = this->pos.y; - // Clean up the flags and Kameck - dStage32C_c::instance->freezeMarioBossFlag = 0; - WLClass::instance->_8 = 1; - - MakeMarioExitDemoMode(); - StartBGMMusic(); - - Kameck->Delete(1); + CleanupKameck(this, Kameck); } @@ -483,7 +397,7 @@ void daFuzzyBear_c::executeState_Bounce() { } else if (this->timer == 10) { Vec tempPos = (Vec){this->pos.x, this->pos.y - wallDistance, 5500.0}; - CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 66); + SpawnEffect("Wm_mr_beachlandsmk", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); } else { float modifier; @@ -532,76 +446,76 @@ void daFuzzyBear_c::endState_Bounce() { OSReport("No more bouncing."); } // Needles State - shoots out some black icicles -void daFuzzyBear_c::beginState_Needles() { - this->timer = 0; - this->speed.y = 0; - this->speed.x = 0; - OSReport("Fuzzy Needle State Begin"); -} -void daFuzzyBear_c::executeState_Needles() { - float origScale; - - this->speed.y = 0; - this->speed.x = 0; - - if (BigBossFuzzyBear == 0) { - origScale = 2.5; - } - else { - origScale = 3.0; - } - - this->timer = this->timer + 1; - OSReport("Needle Timer: %d", this->timer); - - if (this->timer <= 120) { - this->scale.y = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall - this->scale.x = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall - - if (this->timer == 30) { - dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); - spawner->speed.x = -6.0; - spawner->speed.y = 0.0; - spawner->scale = (Vec){1.0, 1.0, 1.0}; - } - - if (this->timer == 45) { - dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); - spawner->speed.x = 6.0; - spawner->speed.y = 6.0; - spawner->scale = (Vec){1.0, 1.0, 1.0}; - } - - if (this->timer == 60) { - dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); - spawner->speed.x = 0.0; - spawner->speed.y = 6.0; - spawner->scale = (Vec){1.0, 1.0, 1.0}; - } - - if (this->timer == 75) { - dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); - spawner->speed.x = -6.0; - spawner->speed.y = 6.0; - spawner->scale = (Vec){1.0, 1.0, 1.0}; - } - - if (this->timer == 90) { - dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); - spawner->speed.x = -6.0; - spawner->speed.y = 0.0; - spawner->scale = (Vec){1.0, 1.0, 1.0}; - } - } - else { doStateChange(&StateID_Bounce); } - - this->HandleXSpeed(); - this->HandleYSpeed(); - - this->UpdateObjectPosBasedOnSpeedValuesReal(); - -} -void daFuzzyBear_c::endState_Needles() { OSReport("Fuzzy Needle State End"); } +// void daFuzzyBear_c::beginState_Needles() { +// this->timer = 0; +// this->speed.y = 0; +// this->speed.x = 0; +// OSReport("Fuzzy Needle State Begin"); +// } +// void daFuzzyBear_c::executeState_Needles() { +// float origScale; + +// this->speed.y = 0; +// this->speed.x = 0; + +// if (BigBossFuzzyBear == 0) { +// origScale = 2.5; +// } +// else { +// origScale = 3.0; +// } + +// this->timer = this->timer + 1; +// OSReport("Needle Timer: %d", this->timer); + +// if (this->timer <= 120) { +// this->scale.y = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall +// this->scale.x = (sin(this->timer * 3.14 / 5.0) / 2.0) + origScale; // 3 shakes per second, exactly 24 shakes overall + +// if (this->timer == 30) { +// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); +// spawner->speed.x = -6.0; +// spawner->speed.y = 0.0; +// spawner->scale = (Vec){1.0, 1.0, 1.0}; +// } + +// if (this->timer == 45) { +// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); +// spawner->speed.x = 6.0; +// spawner->speed.y = 6.0; +// spawner->scale = (Vec){1.0, 1.0, 1.0}; +// } + +// if (this->timer == 60) { +// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); +// spawner->speed.x = 0.0; +// spawner->speed.y = 6.0; +// spawner->scale = (Vec){1.0, 1.0, 1.0}; +// } + +// if (this->timer == 75) { +// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); +// spawner->speed.x = -6.0; +// spawner->speed.y = 6.0; +// spawner->scale = (Vec){1.0, 1.0, 1.0}; +// } + +// if (this->timer == 90) { +// dStageActor_c *spawner = CreateActor(339, 0, this->pos, 0, 0); +// spawner->speed.x = -6.0; +// spawner->speed.y = 0.0; +// spawner->scale = (Vec){1.0, 1.0, 1.0}; +// } +// } +// else { doStateChange(&StateID_Bounce); } + +// this->HandleXSpeed(); +// this->HandleYSpeed(); + +// this->UpdateObjectPosBasedOnSpeedValuesReal(); + +// } +// void daFuzzyBear_c::endState_Needles() { OSReport("Fuzzy Needle State End"); } // Spray State - jumps in the air and shakes out some small fuzzies @@ -702,7 +616,9 @@ void daFuzzyBear_c::executeState_RolyPoly() { Vec tempPos = (Vec){this->pos.x, this->pos.y - 34.0, 5500.0}; - if (this->timer & 0x1) { CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){0.4, 0.4, 0.4}, 242); } + if (this->timer & 0x1) { + SpawnEffect("Wm_ob_icehitsmk", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){0.4, 0.4, 0.4}); + } } if (this->direction == 0) { // is even @@ -763,8 +679,6 @@ void daFuzzyBear_c::endState_RolyPoly() { - - void daFuzzyBear_c::beginState_Wait() { this->timer = 0;} void daFuzzyBear_c::executeState_Wait() { @@ -782,83 +696,25 @@ void daFuzzyBear_c::endState_Wait() { } void daFuzzyBear_c::beginState_Outro() { - - WLClass::instance->_4 = 5; - WLClass::instance->_8 = 0; - - this->removeMyActivePhysics(); - this->timer = 0; - StopBGMMusic(); - - dStage32C_c::instance->freezeMarioBossFlag = 1; - + OutroSetup(this); } void daFuzzyBear_c::executeState_Outro() { if (this->dying == 1) { - if (this->timer > 180) { - ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); - } - - if (this->timer == 60) { - - UpdateGameMgr(); - - if (GetSpecificPlayerActor(0) != 0) { - PlaySound(this, SE_VOC_MA_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(1) != 0) { - PlaySound(this, SE_VOC_LU_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(2) != 0) { - PlaySound(this, SE_VOC_KO_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - - if (GetSpecificPlayerActor(3) != 0) { - PlaySound(this, SE_VOC_KO2_CLEAR_BOSS); - // Send PlBase into DemoGoal State here, kthxbai - } - } + if (this->timer > 180) { ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE); } + if (this->timer == 60) { PlayerVictoryCries(this); } this->timer += 1; return; } - if (this->scale.x > 0.1) { - - PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST); - - // Adjust this to equal the scale of your boss / 80. - this->scale.x -= 0.015; - this->scale.y -= 0.015; - this->scale.z -= 0.015; + bool ret; + ret = ShrinkBoss(this, &this->pos, 2.75, this->timer); - if (this->timer == 30) { - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756); - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801); - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957); - this->timer = 0; - } + if (ret) { BossExplode(this, &this->pos); } - this->timer += 1; - } - else { - this->scale.x = 0.0; - this->scale.y = 0.0; - this->scale.z = 0.0; - - CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588); - this->dying = 1; - this->timer = 0; + this->timer += 1; - PlaySound(this, STRM_BGM_SHIRO_BOSS_CLEAR); - MakeMarioEnterDemoMode(); - } } void daFuzzyBear_c::endState_Outro() { } |