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-rw-r--r--src/bossCaptainBowser.cpp27
1 files changed, 1 insertions, 26 deletions
diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp
index 9157efb..bd6a53f 100644
--- a/src/bossCaptainBowser.cpp
+++ b/src/bossCaptainBowser.cpp
@@ -5,35 +5,10 @@
#include <stage.h>
#include "boss.h"
-extern "C" void *BowserExitDemoState(void *, unsigned int);
-extern "C" void *ForceMarioExitDemoMode(void *, unsigned int);
extern "C" void *ShakeScreen(void *, unsigned int, unsigned int, unsigned int, unsigned int);
extern "C" void *StageScreen;
-void BowserDoomStart(dStageActor_c *Controller) {
- OSReport("Here we go!");
-
- dEn_c *Bowser = (dEn_c*)FindActorByType(EN_BOSS_KOOPA, (Actor*)Controller);
- Bowser->Delete(1);
-
-}
-
-void BowserDoomExecute(dStageActor_c *Controller) {
- dFlagMgr_c::instance->set(0, 0, true, false, false);
- dFlagMgr_c::instance->set(1, 0, true, false, false);
- dFlagMgr_c::instance->set(2, 0, true, false, false);
- dFlagMgr_c::instance->set(3, 0, true, false, false);
- dFlagMgr_c::instance->set(4, 0, true, false, false);
- Controller->Delete(1);
-}
-
-void BowserDoomEnd(dStageActor_c *Controller) {
- OSReport("Bai bai everybody");
- Controller->Delete(1);
-}
-
-
// const char* effects_name_list [] = {
// "Wm_jr_electricline", // cool
// "Wm_jr_fireattack", // cool
@@ -236,7 +211,7 @@ int daCaptainBowser::onCreate() {
this->playerCount = GetActivePlayerCount();
this->maxDamage = (10 * this->playerCount) + 10;
-
+ pos.z = 3300.0;
this->scale = (Vec){0.57, 0.57, 0.57};
this->homingBillCountdown = 270;
this->homingBillSlot = 0;