summaryrefslogtreecommitdiff
path: root/src/bossCaptainBowser.cpp
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/bossCaptainBowser.cpp147
1 files changed, 106 insertions, 41 deletions
diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp
index bb73087..a9c36b4 100644
--- a/src/bossCaptainBowser.cpp
+++ b/src/bossCaptainBowser.cpp
@@ -7,28 +7,37 @@
-const char* effects_name_list [] = {
- "Wm_jr_electricline", // cool
- "Wm_jr_fireattack", // cool
- "Wm_jr_firehit", // cool
- "Wm_jr_fireplace", // cool
- "Wm_jr_fireplace_ind", // cool
- "Wm_jr_shot",
- "Wm_jr_sweat",
- "Wm_ko_fireattack", // cool
- "Wm_ko_firehit", // cool
- "Wm_ko_firehitdie01", // cool
- "Wm_ko_firehitdie02", // cool
- "Wm_ko_firehitdie03", // cool
- "Wm_ko_magmapocha",
- "Wm_ko_magmapochabig",
- "Wm_ko_shout", // cool
- "Wm_ko_shout02", // cool
- "Wm_seacloudout", // cool
+// const char* effects_name_list [] = {
+// "Wm_jr_electricline", // cool
+// "Wm_jr_fireattack", // cool
+// "Wm_jr_firehit", // cool
+// "Wm_jr_fireplace", // cool
+// "Wm_jr_fireplace_ind", // cool
+// "Wm_jr_shot",
+// "Wm_jr_sweat",
+// "Wm_ko_fireattack", // cool
+// "Wm_ko_firehit", // cool
+// "Wm_ko_firehitdie01", // cool
+// "Wm_ko_firehitdie02", // cool
+// "Wm_ko_firehitdie03", // cool
+// "Wm_ko_magmapocha",
+// "Wm_ko_magmapochabig",
+// "Wm_ko_shout", // cool
+// "Wm_ko_shout02", // cool
+// "Wm_seacloudout", // cool
+// };
+
+
+const char* CBarcNameList [] = {
+ "KoopaShip",
+ "koopa",
+ "choropoo",
+ "koopa_clown_bomb",
+ "dossun",
+ NULL
};
-
class daCaptainBowser : public daBoss {
public:
int onCreate();
@@ -50,13 +59,19 @@ public:
ActivePhysics Roar;
mEf::es2 effect;
+ mEf::es2 shipDmgA;
+ mEf::es2 shipDmgB;
+ mEf::es2 shipDmgC;
+ mEf::es2 shipDmgD;
+ mEf::es2 shipDmgE;
+
char isAngry;
char isInvulnerable;
float scaleIncreaser;
- // int isInvulnerableCountdown;
- // int isTurningCountdown;
- // char charging;
- // int flashing;
+ int homingBillCountdown;
+ int homingBillSlot;
+ int maxDamage;
+ int playerCount;
static daCaptainBowser *build();
@@ -85,18 +100,18 @@ daCaptainBowser *daCaptainBowser::build() {
return new(buffer) daCaptainBowser;
}
-void ShipPhysicsCallback(daCaptainBowser *self, dStageActor_c *other) {
+void ShipPhysicsCallback(daCaptainBowser *self, dEn_c *other) {
if (other->name == 657) {
OSReport("CANNON COLLISION");
if (self->isInvulnerable) {
return;
}
- self->damage += 1;
+ self->damage -= 1;
- if (self->damage == 10) { self->doStateChange(&daCaptainBowser::StateID_Roar); }
- else if (self->damage > 20) { self->doStateChange(&daCaptainBowser::StateID_Outro); }
- else { self->doStateChange(&daCaptainBowser::StateID_Damage); }
+ other->doStateChange(&dEn_c::StateID_DieFumi);
+ if (self->damage == self->maxDamage/2) { self->doStateChange(&daCaptainBowser::StateID_Roar); }
+ else if (self->damage < 0) { self->doStateChange(&daCaptainBowser::StateID_Outro); }
}
}
@@ -104,6 +119,8 @@ void ShipPhysicsCallback(daCaptainBowser *self, dStageActor_c *other) {
// Externs and States
///////////////////////
+ extern "C" u32 GetActivePlayerCount();
+
CREATE_STATE(daCaptainBowser, Wait);
CREATE_STATE(daCaptainBowser, Throw);
CREATE_STATE(daCaptainBowser, Fire);
@@ -126,11 +143,15 @@ void ShipPhysicsCallback(daCaptainBowser *self, dStageActor_c *other) {
if (this->isInvulnerable) {
return;
}
- this->damage += 1;
+ this->damage -= 1;
+
+ spawnHitEffectAtPosition((Vec2){apOther->owner->pos.x, apOther->owner->pos.y});
+
+ ((dEn_c*)(apOther->owner))->doStateChange(&dEn_c::StateID_DieFumi);
- if (this->damage == 10) { doStateChange(&StateID_Roar); }
- else if (this->damage > 20) { doStateChange(&StateID_Outro); }
- else { doStateChange(&StateID_Damage); }
+ if (this->damage == this->maxDamage/2) { doStateChange(&StateID_Roar); }
+ else if (this->damage < 0) { doStateChange(&StateID_Outro); }
+ else { doStateChange(&StateID_Damage); }
}
}
@@ -178,8 +199,15 @@ int daCaptainBowser::onCreate() {
allocator.unlink();
// Prep the goods
+ this->playerCount = GetActivePlayerCount();
+ this->maxDamage = (10* this->playerCount) +10;
+
+
this->scale = (Vec){0.57, 0.57, 0.57};
-
+ this->homingBillCountdown = 270;
+ this->homingBillSlot = 0;
+
+ this->damage = this->maxDamage;
// Ship Physics!
// Normal rects are { left, top, right, bottom }
@@ -253,6 +281,43 @@ int daCaptainBowser::onExecute() {
bodyModel._vf1C();
shipModel._vf1C();
+
+ this->homingBillCountdown--;
+
+ if (this->homingBillCountdown == 0) {
+
+ Vec tempPos;
+
+ switch (this->homingBillSlot) {
+ case 0:
+ this->homingBillSlot++;
+ tempPos.x = this->pos.x - 26.0;
+ tempPos.y = this->pos.y + 40.0;
+ tempPos.z = this->pos.z + 2000.0;
+ break;
+
+ case 1:
+ this->homingBillSlot++;
+ tempPos.x = this->pos.x + 22.0;
+ tempPos.y = this->pos.y + 40.0;
+ tempPos.z = this->pos.z + 2000.0;
+ break;
+
+ case 2:
+ this->homingBillSlot = 0;
+ tempPos.x = this->pos.x + 70.0;
+ tempPos.y = this->pos.y + 40.0;
+ tempPos.z = this->pos.z + 2000.0;
+ break;
+ }
+
+ SpawnEffect("Wm_en_killervanish", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){0.1, 0.1, 0.1});
+ PlaySoundAsync(this, SE_EMY_SR_KILLER_SHOT);
+ CreateActor(EN_SEARCH_KILLER, 0, tempPos, 0, 0);
+
+ this->homingBillCountdown = (isAngry) ? 90: 180;
+ }
+
if(this->shipAnm.isAnimationDone()) {
this->shipAnm.setCurrentFrame(0.0);
}
@@ -407,10 +472,10 @@ int daCaptainBowser::onDraw() {
this->timer = 0;
this->scaleIncreaser = 0.5;
- this->Roar.info.xDistToEdge = 70.0 * scaleIncreaser;
- this->Roar.info.yDistToEdge = 70.0 * scaleIncreaser;
+ // this->Roar.info.xDistToEdge = 70.0 * scaleIncreaser;
+ // this->Roar.info.yDistToEdge = 70.0 * scaleIncreaser;
- this->Roar.addToList();
+ // this->Roar.addToList();
}
void daCaptainBowser::executeState_Roar() {
@@ -422,13 +487,13 @@ int daCaptainBowser::onDraw() {
scaleIncreaser += 0.014285;
effect.spawn("Wm_ko_shout", 0, &(Vec){pos.x-186.0+(scaleIncreaser*16.0), pos.y+138.0+(scaleIncreaser*16.0), pos.z}, &(S16Vec){0,0,0x7000}, &(Vec){scaleIncreaser, scaleIncreaser, scaleIncreaser});
- this->Roar.info.xDistToEdge = 70.0 * scaleIncreaser;
- this->Roar.info.yDistToEdge = 70.0 * scaleIncreaser;
+ // this->Roar.info.xDistToEdge = 70.0 * scaleIncreaser;
+ // this->Roar.info.yDistToEdge = 70.0 * scaleIncreaser;
}
- if (this->chrAnimation.getCurrentFrame() == 197.0) { // This is where the smackdown ends
- this->Roar.removeFromList();
- }
+ // if (this->chrAnimation.getCurrentFrame() == 197.0) { // This is where the smackdown ends
+ // this->Roar.removeFromList();
+ // }
if (this->chrAnimation.isAnimationDone()) {
doStateChange(&StateID_Wait);