diff options
Diffstat (limited to 'src/bossBalboaWrench.cpp')
-rw-r--r-- | src/bossBalboaWrench.cpp | 9 |
1 files changed, 3 insertions, 6 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp index acdbb44..1db7496 100644 --- a/src/bossBalboaWrench.cpp +++ b/src/bossBalboaWrench.cpp @@ -66,9 +66,6 @@ daBalboa_c *daBalboa_c::build() { } -extern "C" void *HandleXSpeed(daBalboa_c *); -extern "C" void *HandleYSpeed(daBalboa_c *); -extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daBalboa_c *); extern "C" u32 GenerateRandomNumber(int max); extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daBalboa_c *, Vec pos); @@ -120,10 +117,10 @@ void daBalboa_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) //FIXME hack to make multiple playerCollisions work this->isDead = 0; this->flags_4FC |= (1<<(31-7)); - if(apOther->owner->_38D > 3) { - OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n"); + if(apOther->owner->which_player > 3) { + OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n"); }else{ - this->counter_504[apOther->owner->_38D] = 0; + this->counter_504[apOther->owner->which_player] = 0; } } |