diff options
Diffstat (limited to 'src/bossBalboaWrench.cpp')
-rw-r--r-- | src/bossBalboaWrench.cpp | 99 |
1 files changed, 14 insertions, 85 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp index 02742e7..703123d 100644 --- a/src/bossBalboaWrench.cpp +++ b/src/bossBalboaWrench.cpp @@ -33,9 +33,6 @@ class daBalboa_c : public dEn_c { float Baseline; float dying; Vec PopUp [4]; - dStageActor_c *homingWrench; - int homingWrenchLifeSpan; - float homingWrenchDirection; char throwCount; char upsideDown; @@ -193,7 +190,7 @@ int daBalboa_c::onCreate() { OSReport("Creating Balboa's Physics Struct"); ActivePhysics::Info HitMeBaby; - HitMeBaby.xDistToCenter = 24.0; + HitMeBaby.xDistToCenter = 0.0; HitMeBaby.yDistToCenter = 36.0; HitMeBaby.xDistToEdge = 24.0; @@ -216,6 +213,7 @@ int daBalboa_c::onCreate() { this->rot.x = 0; // X is vertical axis this->rot.y = 0xE000; // Y is horizontal axis this->rot.z = 0; // Z is ... an axis >.> + this->upsideDown = 0; this->direction = 0; // Heading left. this->pos.z = -800.0; this->pos.y -= 8.0; @@ -249,20 +247,7 @@ int daBalboa_c::onExecute() { this->_vf220(Player); } - - if (this->homingWrenchLifeSpan > 1) { - this->homingWrench->pos.y += this->homingWrenchDirection; - this->homingWrenchLifeSpan -= 1; - } - - if (this->homingWrenchLifeSpan == 1) { - this->homingWrench->Delete(); - CreateEffect(&this->homingWrench->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242); - this->homingWrenchLifeSpan = 0; - } - - return true; } @@ -316,6 +301,7 @@ void daBalboa_c::executeState_Grow() { if (this->timer > 170) { PlaySound(this, SE_EMY_CHOROPU_BOUND); + this->upsideDown = 0; doStateChange(&StateID_BackDown); } @@ -503,52 +489,13 @@ void daBalboa_c::beginState_ThrowHoming() { } - Vec tempPos = this->pos; - if (this->direction == 0) { - tempPos.x -= 32.0; - tempPos.y += 10.0; - - this->homingWrench = CreateActor(372, this->direction << 28, tempPos, 0, 0); - this->homingWrench->speed.x = -7.0; - this->homingWrench->scale = (Vec){3.0, 3.0, 3.0}; - - } - else { - tempPos.x += 32.0; - tempPos.y += 10.0; - - this->homingWrench = CreateActor(372, this->direction << 28, tempPos, 0, 0); - this->homingWrench->speed.x = 7.0; - this->homingWrench->scale = (Vec){3.0, 3.0, 3.0}; - - } - - - char PlayerID = NearestPlayer(this); - dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); - + u32 settings; - if ((Player->pos.y >= tempPos.y - 16.0) && (Player->pos.y <= tempPos.y + 16.0)) { - this->homingWrenchDirection = 0.0; } + settings = (this->direction) | (this->upsideDown << 1); + settings = settings | 0x10; - else if ((Player->pos.y >= tempPos.y - 106.0) && (Player->pos.y < tempPos.y - 16.0)) { - this->homingWrenchDirection = -0.4; } + CreateActor(544, settings, this->pos, 0, 0); - else if ((Player->pos.y <= tempPos.y + 106.0) && (Player->pos.y > tempPos.y + 16.0)) { - this->homingWrenchDirection = 0.4; } - - else if (Player->pos.y < tempPos.y - 106.0) { - this->homingWrenchDirection = -0.8; } - - else if (Player->pos.y > tempPos.y + 106.0) { - this->homingWrenchDirection = 0.8; } - - else { - this->homingWrenchDirection = 0.0; } - - - PlaySound(this, 0x222); - this->homingWrenchLifeSpan = 360; this->timer = 0; } @@ -594,33 +541,15 @@ void daBalboa_c::executeState_ThrowWrench() { } - char PlayerID = NearestPlayer(this); - dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); - - - float slope = ( (this->pos.y - Player->pos.y) / (this->pos.x - Player->pos.x) ); - - - Vec tempPos = this->pos; - if (this->direction == 0) { - tempPos.x -= 32.0; - tempPos.y += 10.0; - - dStageActor_c *wrench = CreateActor(372, this->direction << 28, tempPos, 0, 0); - wrench->speed.x = -8.0; - wrench->speed.y = -8.0 * slope; - } + u32 settings; + u8 up = this->upsideDown; + u8 throwc = this->throwCount; + u8 dir = this->direction; - else { - tempPos.x += 32.0; - tempPos.y += 10.0; - - dStageActor_c *wrench = CreateActor(372, this->direction << 28, tempPos, 0, 0); - wrench->speed.x = 8.0; - wrench->speed.y = 8.0 * slope; - } + settings = (dir) | (up << 1); + settings = settings | (throwc & 1 << 8); - PlaySound(this, 0x222); + CreateActor(544, settings, this->pos, 0, 0); this->timer = 0; this->throwCount += 1; |