diff options
Diffstat (limited to 'src/boss.cpp')
-rw-r--r-- | src/boss.cpp | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/src/boss.cpp b/src/boss.cpp index df553fb..d34ae9b 100644 --- a/src/boss.cpp +++ b/src/boss.cpp @@ -104,7 +104,8 @@ void OutroSetup(daBoss *actor) { bool ShrinkBoss(daBoss *actor, Vec *pos, float scale, int timer) { - PlaySound(actor, SE_BOSS_CMN_DAMAGE_LAST); + nw4r::snd::SoundHandle handle; + PlaySoundWithFunctionB4(SoundRelatedClass, &handle, SE_BOSS_CMN_DAMAGE_LAST, 1); // Adjust actor to equal the scale of your boss / 80. actor->scale.x -= scale / 80.0; @@ -133,15 +134,21 @@ void BossExplode(daBoss *actor, Vec *pos) { actor->dying = 1; actor->timer = 0; - PlaySound(actor, STRM_BGM_SHIRO_BOSS_CLEAR); + nw4r::snd::SoundHandle handle; + PlaySoundWithFunctionB4(SoundRelatedClass, &handle, STRM_BGM_SHIRO_BOSS_CLEAR, 1); MakeMarioEnterDemoMode(); } void PlayerVictoryCries(daBoss *actor) { UpdateGameMgr(); - if (GetSpecificPlayerActor(0) != 0) { PlaySound(actor, SE_VOC_MA_CLEAR_BOSS); } - if (GetSpecificPlayerActor(1) != 0) { PlaySound(actor, SE_VOC_LU_CLEAR_BOSS); } - if (GetSpecificPlayerActor(2) != 0) { PlaySound(actor, SE_VOC_KO_CLEAR_BOSS); } - if (GetSpecificPlayerActor(3) != 0) { PlaySound(actor, SE_VOC_KO2_CLEAR_BOSS); } + nw4r::snd::SoundHandle handle1, handle2, handle3, handle4; + if (GetSpecificPlayerActor(0) != 0) + PlaySoundWithFunctionB4(SoundRelatedClass, &handle1, SE_VOC_MA_CLEAR_BOSS, 1); + if (GetSpecificPlayerActor(1) != 0) + PlaySoundWithFunctionB4(SoundRelatedClass, &handle2, SE_VOC_LU_CLEAR_BOSS, 1); + if (GetSpecificPlayerActor(2) != 0) + PlaySoundWithFunctionB4(SoundRelatedClass, &handle3, SE_VOC_KO_CLEAR_BOSS, 1); + if (GetSpecificPlayerActor(3) != 0) + PlaySoundWithFunctionB4(SoundRelatedClass, &handle4, SE_VOC_KO2_CLEAR_BOSS, 1); } |