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-rw-r--r--src/bonusRoom.cpp288
1 files changed, 101 insertions, 187 deletions
diff --git a/src/bonusRoom.cpp b/src/bonusRoom.cpp
index abb81cb..1188528 100644
--- a/src/bonusRoom.cpp
+++ b/src/bonusRoom.cpp
@@ -14,7 +14,7 @@ int Songs[2][4][15][2] = {
{ // Song 1 -
{{3,0},{3,15},{3,45},{1,75},{3,90},{5,120},{0,0}}, // First number is the note, Second is timing: 30 is one quarter note at 120 bpm, 0,0 ends the sequence
- {{8,0},{5,22},{3,45},{6,67},{7,82},{6,97},{6,105},{0,0}},
+ {{1,0},{5,22},{3,45},{6,67},{7,82},{6,97},{6,105},{0,0}},
{{1,0},{1,7},{1,22},{1,37},{2,45},{3,60},{1,67},{7,82},{6,90},{0,0}},
{{1,0},{1,7},{1,22},{1,37},{2,45},{3,52},{0,0}}
},
@@ -28,7 +28,6 @@ int Songs[2][4][15][2] = {
};
-
const char* Prizes[10][4] = {
{ "I_kinoko", "g3d/I_kinoko.brres", "I_kinoko", "wait2" },
{ "I_fireflower", "g3d/I_fireflower.brres", "I_fireflower", "wait2" },
@@ -87,7 +86,8 @@ class dSongBlock;
/*****************************************************************************/
// The Prize Model
-class dSongPrize: public dStageActor_c {
+class dSongPrize: public dEn_c {
+public:
int onCreate();
int onDelete();
int onExecute();
@@ -100,6 +100,7 @@ class dSongPrize: public dStageActor_c {
m3d::anmChr_c aw;
int queue;
+ int timer;
HermiteKey keysX[0x10];
unsigned int Xkey_count;
@@ -110,11 +111,13 @@ class dSongPrize: public dStageActor_c {
USING_STATES(dSongPrize);
DECLARE_STATE(Wait);
+ DECLARE_STATE(Shrink);
static dSongPrize *build();
};
CREATE_STATE(dSongPrize, Wait);
+CREATE_STATE(dSongPrize, Shrink);
dSongPrize *dSongPrize::build() {
void *buffer = AllocFromGameHeap1(sizeof(dSongPrize));
@@ -124,12 +127,12 @@ dSongPrize *dSongPrize::build() {
int dSongPrize::onCreate() {
// Settings
- int i = this->settings & 0xF;
- queue = this->settings >> 16;
- scale = (Vec){ 5.0, 5.0, 5.0 };
+ queue = this->settings & 0xF;
+ int prize = this->settings >> 16;
+ scale = (Vec){ 3.0, 3.0, 3.0 };
int p;
- p = PrizePacks[prize][i];
+ p = PrizePacks[prize][queue];
// Model creation
allocator.link(-1, GameHeaps[0], 0, 0x20);
@@ -143,7 +146,7 @@ int dSongPrize::onCreate() {
nw4r::g3d::ResAnmChr anmChr = resFile.GetResAnmChr("wait2");
aw.setup(mdl, anmChr, &allocator, 0);
aw.bind(&bodyModel, anmChr, 1);
- bodyModel.bindAnim(&glow, 0.0);
+ bodyModel.bindAnim(&aw, 0.0);
aw.setUpdateRate(1.0);
allocator.unlink();
@@ -161,23 +164,55 @@ int dSongPrize::onExecute() {
return true;
}
-
int dSongPrize::onDraw() {
matrix.translation(pos.x, pos.y, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
bodyModel.setDrawMatrix(matrix);
- Vec myScale = (Vec){scale.x * 1.0, scale.y * 1.0, scale.z * 1.0};
- bodyModel.setScale(&myScale);
+ bodyModel.setScale(&scale);
bodyModel.calcWorld(false);
bodyModel.scheduleForDrawing();
+ bodyModel._vf1C();
+
+ if(this->aw.isAnimationDone())
+ this->aw.setCurrentFrame(0.0);
+
return true;
}
void dSongPrize::beginState_Wait() {}
void dSongPrize::endState_Wait() {}
-void dSongPrize::executeState_Wait() {
+void dSongPrize::executeState_Wait() {}
+
+void dSongPrize::beginState_Shrink() {
+ this->timer = 0;
+
+ Xkey_count = 2;
+ Ykey_count = 2;
+ Skey_count = 2;
+
+ // /* keysX[i] = { frame, value, slope }; */
+ keysX[0] = (HermiteKey){ 0.0, pos.x, 0.8 };
+ keysY[0] = (HermiteKey){ 0.0, pos.y, 0.8 };
+ keysS[0] = (HermiteKey){ 0.0, 3.0, 0.8 };
+
+ keysX[1] = (HermiteKey){ 60.0, pos.x + (30.0 * queue) - 172.0, 1.0 };
+ keysY[1] = (HermiteKey){ 60.0, pos.y + 64.0, 1.0 };
+ keysS[1] = (HermiteKey){ 60.0, 1.0, 1.0 };
+}
+void dSongPrize::endState_Shrink() {}
+void dSongPrize::executeState_Shrink() {
+ float modX = GetHermiteCurveValue(timer, keysX, Xkey_count);
+ float modY = GetHermiteCurveValue(timer, keysY, Ykey_count);
+ float modS = GetHermiteCurveValue(timer, keysS, Skey_count);
+
+ pos = (Vec){ modX, modY, pos.z };
+ scale = (Vec){ modS, modS, modS };
+
+ if (timer == 60) { doStateChange(&StateID_Wait); }
+
+ timer += 1;
}
@@ -204,36 +239,21 @@ class dSingAlong : public dStageActor_c {
dSingAlong() : state(this, &StateID_Intro) { }
mHeapAllocator_c allocator;
- nw4r::g3d::ResFile resFile[4];
- m3d::mdl_c pModel[4];
- m3d::anmChr_c pAnim[4];
- Vec prizePos[4];
- Vec prizeScale[4];
-
- HermiteKey keysX[0x10];
- unsigned int Xkey_count;
- HermiteKey keysY[0x10];
- unsigned int Ykey_count;
- HermiteKey keysS[0x10];
- unsigned int Skey_count;
-
-
- dSongBlock *Cblock;
- dSongBlock *Dblock;
- dSongBlock *Eblock;
- dSongBlock *Fblock;
- dSongBlock *Gblock;
- dSongBlock *Ablock;
- dSongBlock *Bblock;
-
-
- // you might get casting issues. due to C++. blah = (int (*)[15][2])BigArray; fixes it
- // int (*song)[4][15][2];
- // int (*prizes)[4];
+
+ dSongPrize *PrizeModel;
+ // dSongBlock *SongBlocks[7];
+
+ dSongBlock *SBa;
+ dSongBlock *SBb;
+ dSongBlock *SBc;
+ dSongBlock *SBd;
+ dSongBlock *SBe;
+ dSongBlock *SBf;
+ dSongBlock *SBg;
+
int song;
int prize;
int chorus;
- // int (*currentNote)[2];
int currentNote;
int endNote;
int timer;
@@ -270,12 +290,9 @@ int dSingAlong::onCreate() {
OSReport("Creating the Sing Along gang.");
// Load in the settings
- // this->song = Songs;
this->song = this->settings & 0xF;
- // this->prizes = PrizePacks;
this->prize = (this->settings >> 4) & 0xF;
this->chorus = -1;
- // this->currentNote = song[chorus][0];
this->currentNote = 0;
this->Powerups[0] = 0; // Mushroom
@@ -289,61 +306,27 @@ int dSingAlong::onCreate() {
this->Powerups[8] = 0; // 1-ups
this->Powerups[9] = 0; // Coins
- // Load in the prize models
- allocator.link(-1, GameHeaps[0], 0, 0x20);
-
- int p;
- nw4r::g3d::ResMdl mdl;
- nw4r::g3d::ResAnmChr anmChr;
-
- for (int i = 0; i < 4; i++) {
- p = PrizePacks[prize][i];
-
- // nw4r::g3d::ResFile file;
- // resFile[i] = file;
- // m3d::mdl_c model;
- // pModel[i] = model;
- // m3d::anmChr_c anim;
- // pAnim[i] = anim;
-
- OSReport("Model %d: %s, %s, %s", i, Prizes[p][0], Prizes[p][1], Prizes[p][2]);
- resFile[i].data = getResource(Prizes[p][0], Prizes[p][1]);
- mdl = resFile[i].GetResMdl(Prizes[p][2]);
- pModel[i].setup(mdl, &allocator, 0x224, 1, 0);
- SetupTextures_Item(&pModel[i], 0); // 800B43D0
-
- anmChr = resFile[i].GetResAnmChr("wait2");
- pAnim[i].setup(mdl, anmChr, &allocator, 0);
- // pAnim[i].bind(&pModel[i], anmChr, 1);
- // pModel[i].bindAnim(&pAnim[i], 0.0);
- pAnim[i].setUpdateRate(1.0);
-
- prizePos[i] = (Vec){ pos.x, pos.y, pos.z };
- prizeScale[i] = (Vec){ 5.0, 5.0, 5.0 };
- }
-
- allocator.unlink();
-
// Create and prepare the blocks
+ S16Vec rot = (S16Vec){0,0,0};
float x = pos.x;
float y = pos.y - 40.0;
float z = pos.z;
- S16Vec rot = (S16Vec){0,0,0};
- Cblock = (dSongBlock*)create(WM_KILLER, 1, &(Vec){x-96.0, y, z}, &rot, 0);
- Dblock = (dSongBlock*)create(WM_KILLER, 2, &(Vec){x-64.0, y, z}, &rot, 0);
- Eblock = (dSongBlock*)create(WM_KILLER, 3, &(Vec){x-32.0, y, z}, &rot, 0);
- Fblock = (dSongBlock*)create(WM_KILLER, 4, &(Vec){x , y, z}, &rot, 0);
- Gblock = (dSongBlock*)create(WM_KILLER, 5, &(Vec){x+32.0, y, z}, &rot, 0);
- Ablock = (dSongBlock*)create(WM_KILLER, 6, &(Vec){x+64.0, y, z}, &rot, 0);
- Bblock = (dSongBlock*)create(WM_KILLER, 7, &(Vec){x+96.0, y, z}, &rot, 0);
+ // for (int i = 0; i < 7; i++) {
+ // SongBlocks[i] = (dSongBlock*)create(WM_KILLER, i+1, &(Vec){x-96.0+(32.0*i), y, z}, &rot, 0);
+ // }
+
+ SBa = (dSongBlock*)create(WM_KILLER, 1, &(Vec){x-96.0+(32.0*0), y, z}, &rot, 0);
+ SBb = (dSongBlock*)create(WM_KILLER, 2, &(Vec){x-96.0+(32.0*1), y, z}, &rot, 0);
+ SBc = (dSongBlock*)create(WM_KILLER, 3, &(Vec){x-96.0+(32.0*2), y, z}, &rot, 0);
+ SBd = (dSongBlock*)create(WM_KILLER, 4, &(Vec){x-96.0+(32.0*3), y, z}, &rot, 0);
+ SBe = (dSongBlock*)create(WM_KILLER, 5, &(Vec){x-96.0+(32.0*4), y, z}, &rot, 0);
+ SBf = (dSongBlock*)create(WM_KILLER, 6, &(Vec){x-96.0+(32.0*5), y, z}, &rot, 0);
+ SBg = (dSongBlock*)create(WM_KILLER, 7, &(Vec){x-96.0+(32.0*6), y, z}, &rot, 0);
// // Trigger the intro state
// state.setState(&StateID_Intro);
-
isResponding = 0;
- OSReport("Is now responding: %d", isResponding);
- OSReport("Daddy is at: %x", this);
return true;
}
@@ -354,35 +337,10 @@ int dSingAlong::onExecute() {
return true;
}
-int dSingAlong::onDraw() {
-
- if (chorus == -1) { return true; }
-
- for (int i = 0; i < (chorus + 1); i++) {
- matrix.translation(prizePos[i].x, prizePos[i].y, prizePos[i].z);
- matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
-
- pModel[i].setDrawMatrix(matrix);
-
- pModel[i].setScale(&prizeScale[i]);
-
- // OSReport("Calc World");
- // pModel[i].calcWorld(false);
-
- // OSReport("Schedule");
- // pModel[i].scheduleForDrawing();
-
- // if (pAnim[i].isAnimationDone()) {
- // pAnim[i].setCurrentFrame(0.0); }
-
- // OSReport("vf1C");
- // pModel[i]._vf1C();
- }
-
- return true;
-}
+int dSingAlong::onDraw() { return true; }
-int dSingAlong::onDelete() {
+int dSingAlong::onDelete() {
+ instance = 0;
return 1;
}
@@ -396,19 +354,19 @@ void dSingAlong::RegisterNote(int note) {
OSReport("State was checked");
if (note == Songs[song][chorus][currentNote][0]) {
+ PlaySoundAsync(this, Notes[Songs[song][chorus][currentNote][0]-1]);
OSReport("Note was correct");
-
currentNote += 1;
}
else {
OSReport("Player failed");
+ PlaySound(this, SE_MG_CMN_WIN_CLOSE);
isResponding = 0;
state.setState(&StateID_Failure);
}
}
}
-
/*****************************************************************************/
// Intro
CREATE_STATE(dSingAlong, Intro);
@@ -422,28 +380,11 @@ void dSingAlong::executeState_Intro() {
CREATE_STATE(dSingAlong, Prize);
void dSingAlong::beginState_Prize() {
- this->timer = 0;
-
- if (chorus != 0) {
- this->timer = 120;
- }
-
- Xkey_count = 2;
- Ykey_count = 2;
- Skey_count = 2;
-
- // /* keysX[i] = { frame, value, slope }; */
- keysX[0] = (HermiteKey){ 0.0, pos.x, 0.8 };
- keysY[0] = (HermiteKey){ 0.0, pos.y, 0.8 };
- keysS[0] = (HermiteKey){ 0.0, 5.0, 0.8 };
-
- keysX[1] = (HermiteKey){ 60.0, pos.x + (30.0 * (chorus + 1)) - 320.0, 0.8 };
- keysY[1] = (HermiteKey){ 60.0, pos.y - 80.0, 0.8 };
- keysS[1] = (HermiteKey){ 60.0, 1.0, 0.8 };
+ this->timer = 120;
}
void dSingAlong::executeState_Prize() {
- if (timer == 120) { // Play a nice success sound, and wait a second
+ if ((timer == 120) && (chorus >= 0)) { // Play a nice success sound, and wait a second
PlaySound(this, SE_MG_IH_PAIR_OK); // SE_MG_IH_NICE or SE_MG_UH_NICE
int p;
@@ -451,21 +392,24 @@ void dSingAlong::executeState_Prize() {
this->Powerups[p] += 1;
}
- if (timer < 60 && timer >= 0) { // Move last time's model to the corner.
- float modX = GetHermiteCurveValue(60.0 - timer, keysX, Xkey_count);
- float modY = GetHermiteCurveValue(60.0 - timer, keysY, Ykey_count);
- float modS = GetHermiteCurveValue(60.0 - timer, keysS, Skey_count);
-
-
- prizePos[chorus] = (Vec){ modX, modY, prizePos[chorus].z };
- prizeScale[chorus] = (Vec){ modS, modS, modS };
+ if ((timer == 60) && (chorus >= 0)) {
+ OSReport("Switching PrizeModel States");
+ PrizeModel->doStateChange(&dSongPrize::StateID_Shrink);
}
if (timer == 0) {
chorus += 1;
- SpawnEffect("Wm_en_blockcloud", 0, &(Vec){pos.x, pos.y, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
+ if (chorus == 4) {
+ state.setState(&StateID_Win);
+ return;
+ }
+
+ SpawnEffect("Wm_en_blockcloud", 0, &(Vec){pos.x, pos.y+32.0, pos.z+500.0}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5});
PlaySound(this, SE_OBJ_ITEM_APPEAR); // SE_OBJ_GOOD_ITEM_APPEAR
+
+ OSReport("Making the prize model");
+ PrizeModel = (dSongPrize*)create(WM_SINKSHIP, chorus + (prize << 16), &pos, &rot, 0);
}
if (timer == -90) {
@@ -521,9 +465,6 @@ void dSingAlong::executeState_Response() {
isResponding = 0;
OSReport("Switching to some other mode: %d", isResponding);
if (chorus == 3) {
- state.setState(&StateID_Win);
- }
- else {
state.setState(&StateID_Prize);
}
}
@@ -535,13 +476,15 @@ CREATE_STATE(dSingAlong, Failure);
void dSingAlong::beginState_Failure() {
this->timer = 0;
-
- PlaySound(this, SE_MG_CMN_WIN_CLOSE);
}
void dSingAlong::executeState_Failure() {
+ if (timer == 60) {
+ PlaySound(this, SE_MG_IH_NOPAIR_NG);
+ }
+
if (timer == 240) {
this->addPowerups();
- ExitStage(3, 0, 0, 4);
+ ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
}
timer += 1;
}
@@ -558,7 +501,7 @@ void dSingAlong::beginState_Win() {
void dSingAlong::executeState_Win() {
if (timer == 240) {
this->addPowerups();
- ExitStage(3, 0, 0, 4);
+ ExitStage(WORLD_MAP, 0, BEAT_LEVEL, MARIO_WIPE);
}
timer += 1;
}
@@ -609,12 +552,10 @@ public:
mHeapAllocator_c allocator;
nw4r::g3d::ResFile resFile;
-
m3d::mdl_c bodyModel;
- m3d::anmChr_c glow;
StageActorLight light;
- mHeapAllocator_c allocator2;
+ mHeapAllocator_c allocatorB;
int note;
@@ -649,17 +590,10 @@ int dSongBlock::onCreate() {
nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("light_block");
bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
SetupTextures_MapObj(&bodyModel, 0); // 800B42B0
-
- // Animation Assignment
- nw4r::g3d::ResAnmChr anmChr = this->resFile.GetResAnmChr("light_block");
- this->glow.setup(mdl, anmChr, &this->allocator, 0);
- glow.bind(&bodyModel, anmChr, 1);
- bodyModel.bindAnim(&glow, 0.0);
- glow.setUpdateRate(1.0);
allocator.unlink();
- // light.init(&allocator2, 2);
+ // light.init(&allocatorB, 2);
// Block Physics
@@ -687,13 +621,11 @@ int dSongBlock::onCreate() {
return true;
}
-
int dSongBlock::onDelete() {
physics.removeFromList();
return true;
}
-
int dSongBlock::onExecute() {
acState.execute();
physics.update();
@@ -714,17 +646,12 @@ int dSongBlock::onExecute() {
return true;
}
-
int dSongBlock::beforeDraw() {
// light.draw();
return dStageActor_c::beforeDraw();
}
int dSongBlock::onDraw() {
-
- // tile.x = pos.x - 8;
- // tile.y = -(16 + pos.y);
-
matrix.translation(pos.x, pos.y+8.0, pos.z);
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
@@ -737,15 +664,13 @@ int dSongBlock::onDraw() {
return true;
}
-
void dSongBlock::blockWasHit(bool isDown) {
pos.y = initialY;
- PlaySoundAsync(this, Notes[this->note-1]);
- // Play an effect?
- OSReport("Note is: %d", this->note);
+ SpawnEffect("Wm_en_vshit_ring", 0, &(Vec){pos.x, pos.y+8.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
+ SpawnEffect("Wm_ob_keyget02_lighit", 0, &(Vec){pos.x, pos.y+8.0, pos.z-100.0}, &(S16Vec){0,0,0}, &(Vec){0.5, 0.5, 0.5});
+
dSingAlong::instance->RegisterNote(this->note);
- OSReport("Note successfully registered");
physics.setup(this, &physicsInfo, 3, currentLayerID);
physics.addToList();
@@ -753,23 +678,12 @@ void dSongBlock::blockWasHit(bool isDown) {
doStateChange(&StateID_Wait);
}
-
void dSongBlock::calledWhenUpMoveExecutes() {
- this->bodyModel._vf1C();
-
- if (this->glow.isAnimationDone()) {
- this->glow.setCurrentFrame(0.0); }
-
if (initialY >= pos.y)
blockWasHit(false);
}
void dSongBlock::calledWhenDownMoveExecutes() {
- this->bodyModel._vf1C();
-
- if (this->glow.isAnimationDone()) {
- this->glow.setCurrentFrame(0.0); }
-
if (initialY <= pos.y)
blockWasHit(true);
}