diff options
Diffstat (limited to '')
-rw-r--r-- | include/commonX.h | 118 | ||||
-rw-r--r-- | include/daEnDosun_c.h | 2 | ||||
-rwxr-xr-x | include/game.h | 30 |
3 files changed, 134 insertions, 16 deletions
diff --git a/include/commonX.h b/include/commonX.h new file mode 100644 index 0000000..ba5a644 --- /dev/null +++ b/include/commonX.h @@ -0,0 +1,118 @@ +#ifndef __KAMEK_COMMON_H
+#define __KAMEK_COMMON_H
+
+
+#define GEKKO
+
+/* Common Number Types */
+typedef signed long long s64;
+typedef signed int s32;
+typedef signed short s16;
+typedef signed char s8;
+
+typedef unsigned long long u64;
+typedef unsigned int u32;
+typedef unsigned short u16;
+typedef unsigned char u8;
+
+typedef float f32;
+typedef double f64;
+
+typedef unsigned long ulong;
+typedef unsigned int uint;
+typedef unsigned short ushort;
+typedef unsigned char uchar;
+
+typedef unsigned long size_t;
+
+typedef char* Ptr; // DUMB
+
+typedef int BOOL;
+#define TRUE 1
+#define FALSE 0
+
+#define NULL 0
+
+/* Structures */
+typedef f32 Mtx[3][4];
+typedef f32 (*MtxPtr)[4];
+typedef f32 Mtx44[4][4];
+typedef f32 (*Mtx44Ptr)[4];
+typedef f32 ROMtx[4][3];
+typedef f32 (*ROMtxPtr)[3];
+
+typedef struct { f32 x, y; } Vec2, *Vec2Ptr, Point2d, *Point2dPtr;
+typedef struct { f32 x, y, z; } Vec, Vec3, *VecPtr, Point3d, *Point3dPtr;
+typedef struct { s16 x; s16 y; s16 z; }S16Vec, *S16VecPtr;
+typedef struct { f32 x, y, z, w; } Quaternion, *QuaternionPtr, Qtrn, *QtrnPtr;
+
+typedef struct { f32 frame, value, slope; } HermiteKey;
+
+extern "C" const char * strrchr ( const char * str, int character );
+extern "C" int strcmp ( const char * str1, const char * str2 );
+
+#include "rvl/mtx.h"
+
+
+inline void *operator new(size_t size, void *ptr) { return ptr; }
+
+
+
+struct tree_node {
+ tree_node *parent, *child, *prev_sibling, *next_sibling;
+ void *obj;
+};
+
+/* Virtual Function Helpers */
+//#define VF_BEGIN(type, obj, id, vtable_offset) \
+// { type __VFUNC = (((u32)(obj))+(vtable_offset));
+#define VF_BEGIN(type, obj, id, vtable_offset) \
+ { type __VFUNC = ((type*)(*((void**)(((u32)(obj))+(vtable_offset)))))[(id)];
+
+#define VF_CALL __VFUNC
+
+#define VF_END }
+
+
+
+
+/* Common Functions */
+
+void OSReport(const char *format, ...);
+int sprintf(char *buffer, const char *format, ...);
+int snprintf(char *buffer, size_t buff_size, const char *format, ...);
+char *strcat(char *destination, const char *source);
+extern "C" void *memcpy(void *dest, const void *src, size_t count);
+void *memset(void *ptr, int value, size_t num);
+int memcmp(const void *ptr1, const void *ptr2, size_t num);
+
+void *AllocFromGameHeap1(u32 size);
+void FreeFromGameHeap1(void *block);
+
+float GetHermiteCurveValue(float current_frame, HermiteKey* keys, unsigned int key_count);
+
+/* Archive */
+/*#ifdef REGION_PAL
+ #define ARC_TABLE ((*((void**)0x8042A318))+4)
+ #define RAW_ARC_TABLE (*((void**)0x8042A318))
+#endif
+
+#ifdef REGION_NTSC
+ #define ARC_TABLE ((*((void**)0x8042A038))+4)
+ #define RAW_ARC_TABLE (*((void**)0x8042A038))
+#endif
+
+char *RetrieveFileFromArc(void *table, char *name, char *path);
+char *RetrieveFileFromArcAlt(void *table, char *name, char *path);*/
+
+extern void *ArchiveHeap; // PAL 0x8042A72C, NTSC 0x8042A44C
+
+
+#ifdef __MWERKS__
+ #define InfiniteLoop for (;;) { asm { nop } }
+#else
+ #define InfiniteLoop for (;;) { asm("nop"); }
+#endif
+
+
+#endif
diff --git a/include/daEnDosun_c.h b/include/daEnDosun_c.h index 34e770a..bba506d 100644 --- a/include/daEnDosun_c.h +++ b/include/daEnDosun_c.h @@ -19,7 +19,7 @@ public: void killedByLevelClear(); // 809f6810 void collisionCat3_StarPower(ActivePhysics* apThis, ActivePhysics *apOther); // 809f6050 void _vf108(ActivePhysics* apThis, ActivePhysics* apOther); // 809f5fe0 - void collisionCatD_GroundPound(ActivePhysics* apThis, ActivePhysics* apOther); // 809f7130 + void collisionCatD_Drill(ActivePhysics* apThis, ActivePhysics* apOther); // 809f7130 void _vf110(ActivePhysics* apThis, ActivePhysics* apOther); // 809f6090 void collisionCat7_GroundPound(ActivePhysics* apThis, ActivePhysics* apOther); // 809f7120 void collisionCat9_RollingObject(ActivePhysics* apThis, ActivePhysics* apOther); // 809f70a0 diff --git a/include/game.h b/include/game.h index 5c7ac05..300efec 100755 --- a/include/game.h +++ b/include/game.h @@ -2354,22 +2354,22 @@ public: virtual void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
// WHAT A MESS
- virtual void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCatD_Drill(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
virtual bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
- virtual void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ virtual bool collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
virtual void _vf140(dStageActor_c *actor);
virtual void _vf144(int something);
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