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-rwxr-xr-xinclude/game.h24
1 files changed, 11 insertions, 13 deletions
diff --git a/include/game.h b/include/game.h
index c796337..691f568 100755
--- a/include/game.h
+++ b/include/game.h
@@ -481,7 +481,7 @@ namespace lyt {
virtual void AllocStringBuffer(u16 size);
virtual void FreeStringBuffer();
- virtual u16 SetString(const wchar_t *str, u16 destOffset);
+ virtual u16 SetString(const wchar_t *str, u16 destOffset = 0);
virtual u16 SetString(const wchar_t *str, u16 destOffset, u16 length);
wchar_t *stringBuf;
@@ -712,9 +712,11 @@ namespace m2d {
Base_c();
virtual ~Base_c();
- virtual void _vf0C();
+ virtual void draw();
+
+ void scheduleForDrawing();
- u8 _0C;
+ u8 drawOrder;
};
class Simple_c : public Base_c {
@@ -731,7 +733,7 @@ namespace m2d {
Simple_c();
~Simple_c();
- void _vf0C();
+ void draw();
virtual void _vf10();
virtual void _vf14();
};
@@ -1215,15 +1217,13 @@ namespace m2d {
void free();
};
- class EmbedLayoutBase_c {
+ class EmbedLayoutBase_c : public Base_c {
public:
- u32 unk_00;
- u32 unk_04;
-
EmbedLayoutBase_c();
- virtual ~EmbedLayoutBase_c();
+ ~EmbedLayoutBase_c();
+
+ void draw();
- virtual void draw();
virtual void update();
virtual bool build(const char *brlytPath, ResAcc_c *resAcc);
@@ -1236,9 +1236,7 @@ namespace m2d {
void animate();
void calculateMtx();
- u8 drawOrder;
-
- nw4r::lyt::Layout layout; // 0x10
+ nw4r::lyt::Layout layout; // 0x10 -- actually m2d::Layout_c but I'll add that later
nw4r::lyt::DrawInfo drawInfo; // 0x30
void *unk_84; // 0x84 -- a ResAcc? referenced in Build()
float posX; // 0x88