diff options
Diffstat (limited to 'include/game.h')
-rwxr-xr-x | include/game.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 2dc64a6..7911880 100755 --- a/include/game.h +++ b/include/game.h @@ -1253,6 +1253,8 @@ public: void update();
+ static Physics *globalListHead;
+ static Physics *globalListTail;
// todo: more stuff that might not be relevant atm
};
@@ -1315,6 +1317,9 @@ public: float xCenter();
// Plus more stuff that isn't needed in the public API, I'm pretty sure.
+
+ static ActivePhysics *globalListHead;
+ static ActivePhysics *globalListTail;
};
@@ -3186,5 +3191,20 @@ extern "C" u32 GetActivePlayerCount(); #include "newer.h"
+class BGGMEffectRenderer : public m3d::proc_c {
+ private:
+ u32 effectGroupID;
+ public:
+ ~BGGMEffectRenderer();
+ void drawOpa();
+ void drawXlu();
+ virtual bool setupEffectRenderer(mAllocator_c *allocator, int opaPrio, int xluPrio, int groupID);
+};
+
+void CleanUpEffectThings();
+bool FreeEffects(int efNum);
+bool FreeBreff(int efNum);
+bool FreeBreft(int efNum);
+
#endif
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