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-rwxr-xr-xinclude/game.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/game.h b/include/game.h
index e0c2eea..590fd1c 100755
--- a/include/game.h
+++ b/include/game.h
@@ -1654,9 +1654,9 @@ public:
virtual void _vfBC(); // params unknown. nullsub
virtual void _vfC0(); // params unknown. nullsub
virtual void _vfC4(); // params unknown. nullsub
- virtual void _vfC8(Vec2 *p); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
- virtual void _vfCC(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
- virtual void _vfD0(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
+ virtual void _vfC8(Vec2 *p, float f); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
+ virtual void _vfCC(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
+ virtual void _vfD0(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
// I'll add methods as I need them
int outOfZone(Vec3 pos, float* rect, u8 zone);
@@ -1762,8 +1762,8 @@ public:
void disableEatIn();
bool _vf8C(void *other); // AcPy/PlBase?
void _vfAC();
- void _vfCC(Vec2 *p);
- void _vfD0(Vec2 *p);
+ void _vfCC(Vec2 *p, float f);
+ void _vfD0(Vec2 *p, float f);
void doStateChange(dStateBase_c *state); // might return bool, dunno