diff options
Diffstat (limited to '')
| -rwxr-xr-x | include/game.h | 10 | 
1 files changed, 5 insertions, 5 deletions
diff --git a/include/game.h b/include/game.h index e0c2eea..590fd1c 100755 --- a/include/game.h +++ b/include/game.h @@ -1654,9 +1654,9 @@ public:  	virtual void _vfBC(); // params unknown. nullsub
  	virtual void _vfC0(); // params unknown. nullsub
  	virtual void _vfC4(); // params unknown. nullsub
 -	virtual void _vfC8(Vec2 *p); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
 -	virtual void _vfCC(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
 -	virtual void _vfD0(Vec2 *p); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
 +	virtual void _vfC8(Vec2 *p, float f); // does stuff including effects and playing PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH
 +	virtual void _vfCC(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_LAVA
 +	virtual void _vfD0(Vec2 *p, float f); // mostly same as vfC8, but uses PLAYER_SE_OBJ/GROUP_BOOT/SE_OBJ_CMN_SPLASH_POISON
  	// I'll add methods as I need them
  	int outOfZone(Vec3 pos, float* rect, u8 zone);
 @@ -1762,8 +1762,8 @@ public:  	void disableEatIn();
  	bool _vf8C(void *other); // AcPy/PlBase?
  	void _vfAC();
 -	void _vfCC(Vec2 *p);
 -	void _vfD0(Vec2 *p);
 +	void _vfCC(Vec2 *p, float f);
 +	void _vfD0(Vec2 *p, float f);
  	void doStateChange(dStateBase_c *state); // might return bool, dunno
  | 
