diff options
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index c57a93d..b6b07dd 100755 --- a/include/game.h +++ b/include/game.h @@ -2199,5 +2199,30 @@ inline u8 *getResource(const char *arcName, const char *fileName) { return GetRes((void*)(((u8*)DVDClass)+4), arcName, fileName);
}
+inline void scaleDown(Vec* scale, float amt) { scale->x -= amt; scale->y -= amt; scale->z -= amt; }
+inline void scaleUp(Vec* scale, float amt) { scale->x -= amt; scale->y -= amt; scale->z -= amt; }
+inline void setNewActivePhysicsRect(dStageActor_c* actor, Vec* scale) {
+ float amtX = scale->x;
+ float amtY = scale->y;
+
+ ActivePhysics::Info info;
+ info.xDistToCenter = 0.0;
+ info.yDistToCenter = 3.0 * amtY;
+ info.xDistToEdge = 4.0 * amtX;
+ info.yDistToEdge = 4.0 * amtY;
+
+ info.category1 = actor->aPhysics.info.category1;
+ info.category2 = actor->aPhysics.info.category2;
+ info.bitfield1 = actor->aPhysics.info.bitfield1;
+ info.bitfield2 = actor->aPhysics.info.bitfield2;
+ info.unkShort1C = actor->aPhysics.info.unkShort1C;
+ info.callback = actor->aPhysics.info.callback;
+
+ OSReport("Making new Physics Class and adding to the list\n");
+ actor->aPhysics.removeFromList();
+ actor->aPhysics.initWithStruct(actor, &info);
+ actor->aPhysics.addToList();
+}
+
#endif
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