diff options
Diffstat (limited to '')
-rwxr-xr-x | include/game.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 169b01d..7e8456d 100755 --- a/include/game.h +++ b/include/game.h @@ -3067,6 +3067,57 @@ namespace mHeap { };
void WriteNumberToTextBox(int *number, const int *fieldLength, nw4r::lyt::TextBox *textBox, bool unk); // 800B3B60
+
+namespace EGG {
+ class MsgRes {
+ private:
+ const u8 *bmg, *INF1, *DAT1, *STR1, *MID1, *FLW1, *FLI1;
+ public:
+ MsgRes(const u8 *bmgFile, u32 unusedParam); // 802D7970
+ virtual ~MsgRes();
+
+ static void parseFormatCode(wchar_t initialTag, const wchar_t *string, u8 *outArgsSize, u32 *outCmd, const wchar_t **args); // 802D7B10
+
+ const wchar_t *findStringForMessageID(int category, int message) const; // 0x802D7B50
+
+ private:
+ void setBMG(const u8 *ptr); // 802D7B90
+ void setINF(const u8 *ptr); // 802D7BA0
+ void setDAT(const u8 *ptr); // 802D7BB0
+ void setSTR(const u8 *ptr); // 802D7BC0
+ void setMID(const u8 *ptr); // 802D7BD0
+ void setFLW(const u8 *ptr); // 802D7BE0
+ void setFLI(const u8 *ptr); // 802D7BF0
+ int identifySectionByMagic(u32 magic) const; // 802D7C00
+
+ protected:
+ struct INFEntry {
+ u32 stringOffset;
+ };
+ const INFEntry *findINFForMessageID(int category, int message) const; // 802D7C90
+ u32 getEntryFromMID(int index) const; // 802D7D70
+ };
+}
+namespace dScript {
+ class Res_c : public EGG::MsgRes {
+ public:
+ Res_c(const u8 *bmgFile, u32 unusedParam); // 800CE7F0
+ ~Res_c();
+
+ u16 getCharScaleForMessageID(int category, int message) const; // 800CE890
+ u8 getFontIDForMessageID(int category, int message) const; // 800CE8C0
+ };
+}
+class MessageClass {
+ public:
+ dDvdLoader_c loader;
+ void *rawBmgPointer;
+ dScript::Res_c *msgRes;
+};
+
+dScript::Res_c *GetBMG(); // 800CDD50
+void WriteBMGToTextBox(nw4r::lyt::TextBox *textBox, dScript::Res_c *res, int category, int message, int argCount, ...); // 0x800C9B50
+
extern "C" dAc_Py_c* GetSpecificPlayerActor(int number);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" dStageActor_c *Actor_SearchByID(u32 actorID);
|