diff options
| -rwxr-xr-x | include/game.h | 40 | ||||
| -rw-r--r-- | kamek_pal.x | 2 | 
2 files changed, 42 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h index 14d61ad..efe5fa6 100755 --- a/include/game.h +++ b/include/game.h @@ -2871,5 +2871,45 @@ inline int GetAreaNum() { +class ClassWithCameraInfo {
 +	public:
 +		ClassWithCameraInfo();
 +		virtual ~ClassWithCameraInfo();
 +
 +		// Not quite sure what this is for, stores bitflags for each tile or something?
 +		void initBitfields();
 +		void deinitBitfields();
 +		void deleteOneBitfield(int area, int layer);
 +
 +		u16 getBitfieldPart(int area, u16 entryIndex, int layer);
 +		void setBitfieldPart(int area, u16 entryIndex, int layer, u16 value);
 +
 +
 +		void setSomeInitialVars();
 +
 +		void s_80082180(); // sets initedTo2 to 0, 1 or 2 depending on the X position
 +		void s_800821E0(); // same thing for field_81
 +
 +		float getEffectiveScreenLeft(); // takes wrap into account
 +
 +
 +		u16 *tileBitfields[12];
 +		float _34, screenLeft, screenTop, screenWidth, screenHeight;
 +		float screenCentreX, screenCentreY;
 +
 +		float _50, _54, _58, _5C, _60, _64, _68, _6C, _70, _74;
 +		float xOffset, yOffsetForTagScroll;
 +
 +		u8 initedTo2, _81;
 +		u32 _84, _88, _8C, _90;
 +		void *bgHeap;
 +
 +
 +		static ClassWithCameraInfo *instance;
 +
 +		// That is all
 +};
 +
 +
  #endif
 diff --git a/kamek_pal.x b/kamek_pal.x index a8bc58a..b62878d 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -18,6 +18,8 @@ SECTIONS {  	sAllocatorFunc__FrmHeap = 0x8042E5B0; +	getEffectiveScreenLeft__19ClassWithCameraInfoFv = 0x80082240; +	instance__19ClassWithCameraInfo = 0x8042A0E0;  /* Back to other shit I didn't want to scroll for */  | 
