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-rw-r--r--fileselect.yaml1
-rwxr-xr-xinclude/game.h25
-rw-r--r--src/fileselect.S29
3 files changed, 55 insertions, 0 deletions
diff --git a/fileselect.yaml b/fileselect.yaml
index 90c18f9..eb8c107 100644
--- a/fileselect.yaml
+++ b/fileselect.yaml
@@ -147,6 +147,7 @@ hooks:
- {name: DFNiceTitle, type: branch_insn, branch_type: bl, src_addr_pal: 0x8077D044, target_func: 'DFNiceTitle'}
- {name: DFNiceWorldName, type: branch_insn, branch_type: bl, src_addr_pal: 0x8077DA10, target_func: 'DFNiceWorldName'}
+ - {name: DefaultSavefileInfo, type: branch_insn, branch_type: b, src_addr_pal: 0x800CE100, target_func: 'DefaultSavefileInfo'}
# - {name: FSDebugStates, type: add_func_pointer, src_addr_pal: 0x80943E38, target_func: 'FSDebugStates'}
diff --git a/include/game.h b/include/game.h
index 32b3a1d..071d93e 100755
--- a/include/game.h
+++ b/include/game.h
@@ -153,6 +153,31 @@ bool IsWideScreen();
#define COND_SGNORMAL 0x80
#define COND_SGSECRET 0x100
+
+// All of these are set by "SetWorldCompleteionBitfield" (I didn't name it)
+// at 801028D0. It's called by ScStage so it doesn't depend on Nintendo maps.
+
+#define SAVE_BIT_EXISTS_MAYBE 1
+
+// Controls whether you can QUICK SAVE or not.
+// Set if 8-Castle is complete.
+#define SAVE_BIT_GAME_COMPLETE 2
+
+// Set when all exits are complete.
+// This is defined by "ReturnWhetherConditionMaskIsValid" / "SetSomeConditionShit"
+// TODO: Need to RE and fix this for Newer...
+#define SAVE_BIT_ALL_EXITS 4
+
+// Set when all star coins in worlds 1-8 are obtained.
+// Valid levels are chosen by the condition crap as above.
+#define SAVE_BIT_ALL_STAR_COINS 8
+
+#define SAVE_BIT_ALL_STAR_COINS_W9 0x10
+
+// Set when, well... EVERYTHING is done.
+#define SAVE_BIT_EVERYTHING_TRULY_DONE 0x20
+
+
class SaveFirstBlock {
public:
char titleID[4]; // 0x00
diff --git a/src/fileselect.S b/src/fileselect.S
index 16a1047..6ee1c39 100644
--- a/src/fileselect.S
+++ b/src/fileselect.S
@@ -247,6 +247,22 @@ FSDebugStates:
addi r1, r1, 0x10
blr
+.global DefaultSavefileInfo
+DefaultSavefileInfo:
+ addi r4, r3, 0x6FC
+ lis r5, DefaultSavefileInfoData@h
+ ori r5, r5, DefaultSavefileInfoData@l
+ lis r6, DefaultSavefileInfoDataEnd@h
+ ori r6, r6, DefaultSavefileInfoDataEnd@l
+DSFICopyLoop:
+ lwz r7, 0(r5)
+ stw r7, 0(r4)
+ addi r4, r4, 4
+ addi r5, r5, 4
+ cmpw r5, r6
+ blt DSFICopyLoop
+ blr
+
.align 4
.data
@@ -281,3 +297,16 @@ ConvertedWorldName:
.short 0,0,0,0,0,0,0,0,0,0,0,0 # 12
.short 0,0,0,0,0,0,0,0,0,0,0,0 # 12
+.align 4
+DefaultSavefileInfoData:
+.string "Yoshi's Island" #15
+.byte 0,0,0,0,0,0,0,0,0,0,0 # 11
+.byte 0,0,0,0,0,0,0,0,0,0 # 10
+.long 0xFFFF99FF,0x1FB423FF
+.long 0x173714FF,0x3C9135FF
+.long 0xFFFF99FF,0x1FB423FF
+.short 0x75,0x2E,0xB
+.byte 0,0
+
+DefaultSavefileInfoDataEnd:
+.long 0