diff options
-rw-r--r-- | src/makeYourOwnModelSprite.cpp | 101 |
1 files changed, 100 insertions, 1 deletions
diff --git a/src/makeYourOwnModelSprite.cpp b/src/makeYourOwnModelSprite.cpp index 9cc65cc..7e5ace8 100644 --- a/src/makeYourOwnModelSprite.cpp +++ b/src/makeYourOwnModelSprite.cpp @@ -304,7 +304,7 @@ int dMakeYourOwn::onCreate() { setupAnim("anim22", 1.0); break; - case 23: // Starry Sky from Another. + case 23: // I don't think this is used, actually :| setupModel("arrow", "g3d/bre23.brres", "backdrop"); SetupTextures_Map(&bodyModel, 0); @@ -366,6 +366,105 @@ int dMakeYourOwn::onCreate() { setupAnim("animation", 1.0); break; + //CREDITS SHIT + case 29: // Mario's clowncar, bobs, animates propeller + + setupModel("kameck_princess", "g3d/bre29.brres", "clowncar_mario"); + SetupTextures_MapObj(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim29", 1.0); + break; + + case 30: // Weegee clowncar, bobs, animates propeller + + setupModel("kameck_princess", "g3d/bre30.brres", "clowncar_luigi"); + SetupTextures_MapObj(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim30", 1.0); + break; + + case 31: // Toad Yellow clowncar, bobs, animates propeller + + setupModel("kameck_princess", "g3d/bre31.brres", "clowncar_toady"); + SetupTextures_MapObj(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim31", 1.0); + break; + + case 32: // Toad Blue, bobs, animates propeller + + setupModel("kameck_princess", "g3d/bre32.brres", "clowncar_toadb"); + SetupTextures_MapObj(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim32", 1.0); + break; + + case 33: // Peach clowncar, bobs, animates propeller + + setupModel("kameck_princess", "g3d/bre33.brres", "clowncar_peach"); + SetupTextures_MapObj(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim33", 1.0); + break; + + case 34: // Mario in a clowncar, bobbing, with fist outstretched. + + setupModel("kameck_princess", "g3d/bre34.brres", "mario_end"); + SetupTextures_Player(&bodyModel, 0); + this->pos.z = 0; + + setupAnim("anim34", 1.0); + break; + + case 35: // Weegee + + setupModel("kameck_princess", "g3d/bre35.brres", "luigi_end"); + SetupTextures_Player(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim35", 1.0); + break; + + case 36: // Toad Yellow, bobs head, bobs + + setupModel("kameck_princess", "g3d/bre36.brres", "toady_end"); + SetupTextures_Player(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim36", 1.0); + break; + + case 37: // Blue Toad, bobs head, bobs + + setupModel("kameck_princess", "g3d/bre37.brres", "toadb_end"); + SetupTextures_Player(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim37", 1.0); + break; + + case 38: // Peach laughing, bobbing + + setupModel("kameck_princess", "g3d/bre38.brres", "peach_end"); + SetupTextures_Enemy(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim38", 1.0); + break; + + case 39: // PC Backdrop again + + setupModel("CreditsBG", "g3d/dupa.brres", "ground_perfect"); + SetupTextures_Map(&bodyModel, 0); + this->pos.z = 0.0; + + setupAnim("anim38", 1.0); + break; } allocator.unlink(); |