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-rwxr-xr-xinclude/game.h1
-rw-r--r--kamek_pal.x1
-rw-r--r--src/boss.cpp4
-rw-r--r--src/bossBalboaWrench.cpp4
-rw-r--r--src/bossFuzzyBear.cpp5
-rw-r--r--src/bossMegaGoomba.cpp6
-rw-r--r--src/bossPodouble.cpp90
-rw-r--r--src/bossTopman.cpp44
-rw-r--r--src/shyguy.cpp6
-rw-r--r--src/topman.cpp8
10 files changed, 97 insertions, 72 deletions
diff --git a/include/game.h b/include/game.h
index 271b0a5..a75629e 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2043,6 +2043,7 @@ public:
void stuffRelatingToCollisions(float, float, float);
void checkLiquidImmersionAndKillIfTouchingLava(Vec *pos, float effectScale);
+ void checkLiquidImmersion(Vec2 *effectivePosition, float effectScale);
// States
USING_STATES(dEn_c);
diff --git a/kamek_pal.x b/kamek_pal.x
index bd8c1d9..c3ad2d7 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -453,6 +453,7 @@ SECTIONS {
doSpriteMovement__5dEn_cFv = 0x800955F0;
CheckIfPlayerBelow__5dEn_cFff = 0x800978C0;
stuffRelatingToCollisions__5dEn_cFfff = 0x800957B0;
+ checkLiquidImmersion__5dEn_cFP7Point2df = 0x80097250;
_vfD8__18dActorMultiState_cFv = 0x80067590;
_vfDC__18dActorMultiState_cFv = 0x800675B0;
diff --git a/src/boss.cpp b/src/boss.cpp
index cea6d8e..b484171 100644
--- a/src/boss.cpp
+++ b/src/boss.cpp
@@ -12,9 +12,7 @@ void DamagePlayer(dEn_c *actor, ActivePhysics *apThis, ActivePhysics *apOther) {
// fix multiple player collisions via megazig
actor->isDead = 0;
actor->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- actor->counter_504[apOther->owner->which_player] = 0;
- }
+ actor->counter_504[apOther->owner->which_player] = 0;
OSReport("Player is good and hurt\n");
}
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index b28c99e..a500b0f 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -115,9 +115,7 @@ daBalboa_c *daBalboa_c::build() {
//FIXME hack to make multiple playerCollisions work
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ this->counter_504[apOther->owner->which_player] = 0;
}
void daBalboa_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 1661a29..b5b9124 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -107,7 +107,8 @@ void daFuzzyBear_c::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhy
mario->doSpriteMovement();
}
void daFuzzyBear_c::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->collisionCat9_RollingObject(apThis, apOther);
+ this->counter_504[apOther->owner->which_player] = 0;
+ this->collisionCat9_RollingObject(apThis, apOther);
}
void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -220,7 +221,7 @@ int daFuzzyBear_c::onCreate() {
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
HitMeBaby.bitfield1 = 0x4F;
- HitMeBaby.bitfield2 = 0x8828E;
+ HitMeBaby.bitfield2 = 0x8028E;
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &dEn_c::collisionCallback;
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 42ff2d4..2bfc681 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -249,11 +249,7 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
//FIXME hack to make multiple playerCollisions work
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player > 3) {
- OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n");
- }else{
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ this->counter_504[apOther->owner->which_player] = 0;
}
//void daMegaGoomba_c::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("yoshiCollision\n"); }
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index d2cb3e3..1d105e6 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -82,10 +82,6 @@ daPodouble *daPodouble::build() {
// Externs and States
///////////////////////
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
- extern "C" void* WaterManager;
- extern "C" u32 CheckforLiquid(void*, Vec, int, int, int, int layer);
-
-
CREATE_STATE(daPodouble, Bounce);
CREATE_STATE(daPodouble, Spit);
@@ -257,7 +253,7 @@ int daPodouble::onCreate() {
HitMeBaby.category1 = 0x3;
HitMeBaby.category2 = 0x0;
HitMeBaby.bitfield1 = 0x4F;
- HitMeBaby.bitfield2 = (this->isFire) ? 0x388626 : 0x388626;
+ HitMeBaby.bitfield2 = (this->isFire) ? 0x380626 : 0x380626;
HitMeBaby.unkShort1C = 0;
HitMeBaby.callback = &poodleCollisionCallback;
@@ -359,17 +355,6 @@ int daPodouble::onDraw() {
this->pos.y = this->pos.y + (18/80.0);
}
- if (timer == 360) {
- Vec tempPos = (Vec){this->pos.x - 40.0, this->pos.y + 120.0, 3564.0};
- SpawnEffect("Wm_ob_greencoinkira", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_mr_yoshiicehit_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_mr_yoshiicehit_b", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_ob_redringget", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_ob_keyget01", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_ob_greencoinkira_a", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- SpawnEffect("Wm_ob_keyget01_c", 0, &tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0});
- }
-
if (timer > 420) {
PlaySound(this, SE_EMY_CS_MOVE_W8_BUBBLE_APP);
doStateChange(&StateID_Bounce);
@@ -381,6 +366,21 @@ int daPodouble::onDraw() {
bool ret;
ret = GrowBoss(this, Kameck, 1.0, 3.5, 18, this->timer);
+ if (this->timer == 380) {
+ Vec tempPos = (Vec){this->pos.x - 80.0, this->pos.y + 120.0, 3564.0};
+ create(AC_YOSHI_EGG, 0x01050000, &tempPos, &(S16Vec){0,0,0}, 0);
+ }
+
+ if (this->timer == 400) {
+ Vec tempPos = (Vec){this->pos.x - 120.0, this->pos.y + 120.0, 3564.0};
+ create(AC_YOSHI_EGG, 0x02030000, &tempPos, &(S16Vec){0,0,0}, 0);
+ }
+
+ if (this->timer == 400) {
+ Vec tempPos = (Vec){this->pos.x - 120.0, this->pos.y + 120.0, 3564.0};
+ create(AC_YOSHI_EGG, 0x82050110, &tempPos, &(S16Vec){0,0,0}, 0);
+ }
+
if (ret) {
PlaySound(this, SE_EMY_CS_MOVE_W8_BUBBLE_APP);
doStateChange(&StateID_Bounce);
@@ -417,7 +417,7 @@ int daPodouble::onDraw() {
doSpriteMovement();
if (this->pos.y < this->Baseline) {
- this->speed.y = 8.0;
+ this->speed.y = 7.5;
this->goingUp = 1; }
if (-0.1 < this->speed.y < 0.1) {
@@ -425,21 +425,7 @@ int daPodouble::onDraw() {
// Check for stupid liquid junk
- float ydest;
- ydest = (this->pos.y > this->last_pos.y) ? this->last_pos.y : this->pos.y;
-
- int liquid = CheckforLiquid(WaterManager, this->pos, 0, 0, 0, this->currentLayerID);
-
- OSReport("Liquid type %d", liquid);
-
- if (liquid == 1) {
- SpawnEffect("Wm_mr_magmawave", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
- PlaySoundAsync(this, SE_EMY_BUBBLE_SPLASH);
- }
- if (liquid == 0) {
- SpawnEffect("Wm_mr_waterwave_in", 0, &this->pos, &(S16Vec){0,0,0}, &(Vec){3.0, 3.0, 3.0});
- PlaySoundAsync(this, SE_OBJ_CMN_SPLASH);
- }
+ checkLiquidImmersion(&(Vec2){this->pos.x, this->pos.y}, 3.0f);
}
void daPodouble::endState_Bounce() {
@@ -466,11 +452,40 @@ int daPodouble::onDraw() {
if (this->isFire == 0) {
dStageActor_c *spawner = create(BROS_ICEBALL, 0x10, &this->pos, &(S16Vec){0,0,0}, 0);
*((u32 *) (((char *) spawner) + 0x3DC)) = this->id;
+
+ int num;
+ num = GenerateRandomNumber(20) - 10;
+ float modifier = (float)(num) / 10.0;
+
+ spawner->max_speed.y += modifier;
+ spawner->speed.y += modifier;
+
+ num = GenerateRandomNumber(20) - 10;
+ modifier = (float)(num) / 10.0;
+
+ spawner->max_speed.x += modifier;
+ spawner->speed.x += modifier;
+
+
PlaySoundAsync(this, SE_EMY_ICE_BROS_ICE);
doStateChange(&StateID_Bounce);
}
else {
- create(BROS_FIREBALL, 0, &this->pos, &(S16Vec){0,0,0}, 0);
+ dStageActor_c *spawner = create(BROS_FIREBALL, 0, &this->pos, &(S16Vec){0,0,0}, 0);
+
+ int num;
+ num = GenerateRandomNumber(20);
+ float modifier = (float)(num) / 5.0;
+
+ spawner->max_speed.y += modifier;
+ spawner->speed.y += modifier;
+
+ num = GenerateRandomNumber(20);
+ modifier = (float)(num) / 10.0;
+
+ spawner->max_speed.x += modifier;
+ spawner->speed.x += modifier;
+
PlaySoundAsync(this, SE_EMY_FIRE_BROS_FIRE);
doStateChange(&StateID_Bounce);
}
@@ -537,7 +552,14 @@ int daPodouble::onDraw() {
void daPodouble::beginState_Outro() {
daPodouble *other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)this);
- if (other != 0) { other->doStateChange(&StateID_SyncDie); }
+ if (other != 0) {
+ other->doStateChange(&StateID_SyncDie);
+
+ if (other->id == this->id) {
+ other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)other);
+ other->doStateChange(&StateID_SyncDie);
+ }
+ }
OutroSetup(this);
this->timer = 0;
diff --git a/src/bossTopman.cpp b/src/bossTopman.cpp
index 41aac4d..5aec384 100644
--- a/src/bossTopman.cpp
+++ b/src/bossTopman.cpp
@@ -29,10 +29,7 @@ public:
int isInvulnerableCountdown;
int isTurningCountdown;
char charging;
- int pOneHit;
- int pTwoHit;
- int pThreeHit;
- int pFourHit;
+ int flashing;
float dying;
@@ -144,6 +141,7 @@ daDreidel *daDreidel::build() {
void daDreidel::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+
char hitType;
hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
@@ -340,6 +338,8 @@ int daDreidel::onCreate() {
this->isInSpace = this->settings & 0xF;
this->fromBehind = 0;
+ this->flashing = 0;
+
ActivePhysics::Info HitMeBaby;
@@ -406,9 +406,19 @@ int daDreidel::onExecute() {
}
int daDreidel::onDraw() {
- bodyModel.scheduleForDrawing();
+
+ if (this->isInvulnerable == 1) {
+ this->flashing++;
+ }
+
+ if (this->flashing < 5) {
+ bodyModel.scheduleForDrawing();
+ }
+
bodyModel._vf1C();
+ if (this->flashing > 8) { this->flashing = 0; }
+
return true;
}
@@ -461,7 +471,7 @@ void daDreidel::updateModelMatrices() {
///////////////
void daDreidel::beginState_Walk() {
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
- this->speed.x = (direction) ? -0.8f : 0.8f;
+ this->speed.x = (direction) ? -1.2f : 1.2f;
this->max_speed.y = (this->isInSpace) ? -2.0 : -4.0;
this->speed.y = (this->isInSpace) ? -2.0 : -4.0;
@@ -476,6 +486,7 @@ void daDreidel::updateModelMatrices() {
}
else {
this->isInvulnerable = 0;
+ this->flashing = 0;
}
PlaySound(this, SE_BOSS_JR_CROWN_JR_RIDE); // 5
@@ -490,7 +501,7 @@ void daDreidel::updateModelMatrices() {
this->isTurningCountdown++;
}
- if (this->isTurningCountdown > 90) { doStateChange(&StateID_Turn); }
+ if (this->isTurningCountdown > 60) { doStateChange(&StateID_Turn); }
if(this->chrAnimation.isAnimationDone()) {
this->chrAnimation.setCurrentFrame(0.0);
@@ -529,13 +540,17 @@ void daDreidel::updateModelMatrices() {
void daDreidel::beginState_KnockBack() {
bindAnimChr_and_setUpdateRate("begoman_damage", 1, 0.0, 0.65);
- this->max_speed.x = (this->direction) ? 5.5f : -5.5f;
- this->speed.x = (this->direction) ? 5.5f : -5.5f;
+ this->max_speed.x = (this->direction) ? 6.5f : -6.5f;
+ this->speed.x = (this->direction) ? 6.5f : -6.5f;
}
void daDreidel::executeState_KnockBack() {
bool ret = calculateTileCollisions();
- this->speed.x = this->speed.x / 1.1;
+ if (ret) {
+ this->max_speed.x = -this->max_speed.x;
+ this->speed.x = -this->speed.x;
+ }
+ this->speed.x = this->speed.x / 1.08;
bodyModel._vf1C();
if(this->chrAnimation.isAnimationDone()) {
@@ -564,7 +579,7 @@ void daDreidel::updateModelMatrices() {
// ChargePrep State
///////////////
void daDreidel::beginState_ChargePrep() {
- bindAnimChr_and_setUpdateRate("begoman_attack", 1, 0.0, 1.0);
+ bindAnimChr_and_setUpdateRate("begoman_attack", 1, 0.0, 0.9);
}
void daDreidel::executeState_ChargePrep() {
if(this->chrAnimation.isAnimationDone()) {
@@ -583,7 +598,7 @@ void daDreidel::updateModelMatrices() {
this->isTurningCountdown = 0;
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
- this->speed.x = (direction) ? -2.2f : 2.2f;
+ this->speed.x = (direction) ? -2.6f : 2.6f;
this->max_speed.y = (this->isInSpace) ? -2.0 : -4.0;
this->speed.y = (this->isInSpace) ? -2.0 : -4.0;
@@ -598,6 +613,7 @@ void daDreidel::updateModelMatrices() {
}
else {
this->isInvulnerable = 0;
+ this->flashing = 0;
}
if(this->chrAnimation.isAnimationDone()) {
@@ -646,7 +662,7 @@ void daDreidel::updateModelMatrices() {
///////////////
void daDreidel::beginState_Damage() {
this->isInvulnerable = 1;
- bindAnimChr_and_setUpdateRate("begoman_wait", 1, 0.0, 1.0);
+ bindAnimChr_and_setUpdateRate("begoman_wait", 1, 0.0, 0.75);
this->timer = 0;
PlaySound(this, SE_PLY_TOUCH_BIRI);
@@ -665,7 +681,7 @@ void daDreidel::updateModelMatrices() {
if(this->chrAnimation.isAnimationDone()) {
this->timer += 1;
- if (this->timer == 3) {
+ if (this->timer == 1) {
u8 dir = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos);
if (dir != this->direction) {
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 73aaa44..ef807f0 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -251,11 +251,7 @@ daShyGuy *daShyGuy::build() {
// fix multiple player collisions via megazig
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player > 3) {
- OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n");
- }else{
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ this->counter_504[apOther->owner->which_player] = 0;
}
void daShyGuy::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
diff --git a/src/topman.cpp b/src/topman.cpp
index c9a679d..2f9ae4d 100644
--- a/src/topman.cpp
+++ b/src/topman.cpp
@@ -127,9 +127,7 @@ daTopman *daTopman::build() {
// fix multiple player collisions via megazig
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ this->counter_504[apOther->owner->which_player] = 0;
}
void daTopman::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -142,9 +140,7 @@ daTopman *daTopman::build() {
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->which_player < 4) {
- this->counter_504[apOther->owner->which_player] = 0;
- }
+ this->counter_504[apOther->owner->which_player] = 0;
}
void daTopman::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {