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-rw-r--r--shyguyGiants.yaml21
-rw-r--r--src/shyguyGiants.cpp513
2 files changed, 534 insertions, 0 deletions
diff --git a/shyguyGiants.yaml b/shyguyGiants.yaml
new file mode 100644
index 0000000..3ebd417
--- /dev/null
+++ b/shyguyGiants.yaml
@@ -0,0 +1,21 @@
+---
+# Replaces WM_TREASURESHIP
+
+source_files: [../src/shyguyGiants.cpp]
+hooks:
+ - name: ShyGuyGiantBuild
+ type: add_func_pointer
+ src_addr_pal: 0x8098640C
+ target_func: 'daShyGuyGiant::build(void)'
+
+ - name: UpdateShyGuyGiantSpriteInfo
+ type: patch
+ addr_pal: 0x8030BD58
+ # [204] ( 16, 48) ( 0, -24 16: 24) 64? 64? 0? 0? | [8:Environment?]
+ data: '0297 0000 00000010 00000030 00000000 FFFFFFC0 00000010 00000040 0040 0040 0000 0000 0000 0000'
+
+ - name: ShyGuyGiantSpriteFileInfo
+ type: add_func_pointer
+ src_addr_pal: 0x8031ADE8
+ target_func: 'SGGarcNameList'
+ # 0x8031AB4C + sprite num * 0x4 == offset
diff --git a/src/shyguyGiants.cpp b/src/shyguyGiants.cpp
new file mode 100644
index 0000000..21529fc
--- /dev/null
+++ b/src/shyguyGiants.cpp
@@ -0,0 +1,513 @@
+#include <common.h>
+#include <game.h>
+#include <g3dhax.h>
+#include <sfx.h>
+
+
+const char* SGGarcNameList [] = {
+ "shyguy",
+ NULL
+};
+
+// Shy Guy Settings
+//
+// Nybble 5: Size
+// 0 - Big
+// 1 - Mega
+// 2 - Giga
+//
+// Nybble 6: Colour
+// 0 - Red
+// 1 - Blue
+// 2 - Green
+// 3 - Cyan
+// 4 - Magenta
+//
+
+
+class daShyGuyGiant : public dEn_c {
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ mHeapAllocator_c allocator;
+ nw4r::g3d::ResFile resFile;
+ nw4r::g3d::ResFile anmFile;
+
+ m3d::mdl_c bodyModel;
+ m3d::anmChr_c chrAnimation;
+ mEf::es2 effect;
+
+ int timer;
+ int type;
+ float dying;
+ float Baseline;
+ char damage;
+ char isDown;
+ Vec initialPos;
+ int distance;
+ float XSpeed;
+ u32 cmgr_returnValue;
+ bool isBouncing;
+ int directionStore;
+
+ static daShyGuyGiant *build();
+
+ void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate);
+ void updateModelMatrices();
+ bool calculateTileCollisions();
+
+ void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+ void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther);
+
+ void collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther);
+ bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+
+ void _vf148();
+ void _vf14C();
+ bool CreateIceActors();
+ void addScoreWhenHit(void *other);
+ void bouncePlayerWhenJumpedOn(void *player);
+
+ USING_STATES(daShyGuyGiant);
+ DECLARE_STATE(RealWalk);
+ DECLARE_STATE(RealTurn);
+ DECLARE_STATE(Die);
+};
+
+daShyGuyGiant *daShyGuyGiant::build() {
+ void *buffer = AllocFromGameHeap1(sizeof(daShyGuyGiant));
+ OSReport("Building Shy Guy");
+ return new(buffer) daShyGuyGiant;
+}
+
+///////////////////////
+// Externs and States
+///////////////////////
+ extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*);
+
+ //FIXME make this dEn_c->used...
+ extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
+ extern "C" int SomeStrangeModification(dStageActor_c* actor);
+ extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk);
+ extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
+
+ // Collision related
+ extern "C" void BigHanaPlayer(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" void BigHanaYoshi(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" void BigHanaWeirdGP(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" void BigHanaGroundPound(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" void BigHanaFireball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+ extern "C" bool BigHanaIceball(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther);
+
+ extern "C" void dAcPy_vf3F8(void* player, dEn_c* monster, int t);
+
+ CREATE_STATE(daShyGuyGiant, RealWalk);
+ CREATE_STATE(daShyGuyGiant, RealTurn);
+ CREATE_STATE(daShyGuyGiant, Die);
+
+////////////////////////
+// Collision Functions
+////////////////////////
+
+ void daShyGuyGiant::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
+ apOther->someFlagByte |= 2;
+
+ char hitType;
+ hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0);
+ if (hitType == 1) { // regular jump
+ PlaySound(this, SE_EMY_CMN_STEP);
+ this->counter_504[apOther->owner->which_player] = 0x1C;
+ }
+ else if(hitType == 3){
+ PlaySound(this, SE_EMY_CMN_STEP);
+ this->counter_504[apOther->owner->which_player] = 0x1C;
+ }
+ else if(hitType == 0) {
+ this->dEn_c::playerCollision(apThis, apOther);
+ this->_vf220(apOther->owner);
+ }
+ else {
+ OSReport("Some other hit type");
+ }
+ return;
+ }
+
+ void daShyGuyGiant::bouncePlayerWhenJumpedOn(void *player) {
+ bouncePlayer(player, 5.0f);
+ }
+
+ void daShyGuyGiant::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
+ void daShyGuyGiant::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaWeirdGP(this, apThis, apOther); }
+ void daShyGuyGiant::collisionCat7_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaGroundPound(this, apThis, apOther); }
+ void daShyGuyGiant::collisionCat7_GroundPoundYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaGroundPound(this, apThis, apOther); }
+
+ void daShyGuyGiant::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { apOther->owner->kill(); }
+ void daShyGuyGiant::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ dAcPy_vf3F8(apOther->owner, this, 3); this->counter_504[apOther->owner->which_player] = 0xA; }
+ void daShyGuyGiant::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther){ }
+ void daShyGuyGiant::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther){ }
+ void daShyGuyGiant::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { }
+ void daShyGuyGiant::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){ dAcPy_vf3F8(apOther->owner, this, 3); this->counter_504[apOther->owner->which_player] = 0xA; }
+
+ void daShyGuyGiant::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ BigHanaFireball(this, apThis, apOther); }
+ void daShyGuyGiant::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) { BigHanaFireball(this, apThis, apOther); }
+ bool daShyGuyGiant::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) { return BigHanaIceball(this, apThis, apOther); }
+
+ // These handle the ice crap
+ void daShyGuyGiant::_vf148() {
+ dEn_c::_vf148();
+ doStateChange(&StateID_Die);
+ }
+ void daShyGuyGiant::_vf14C() {
+ dEn_c::_vf14C();
+ doStateChange(&StateID_Die);
+ }
+
+ extern "C" void sub_80024C20(void);
+ extern "C" void __destroy_arr(void*, void(*)(void), int, int);
+
+ bool daShyGuyGiant::CreateIceActors() {
+ struct DoSomethingCool my_struct = { 0, this->pos, {2.4, 3.0, 3.0}, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 };
+ if (type == 1) { my_struct.scale = (Vec3){4.8, 6.0, 6.0}; }
+ if (type == 2) { my_struct.scale = (Vec3){7.2, 9.0, 9.0}; }
+ this->frzMgr.Create_ICEACTORs( (void*)&my_struct, 1 );
+ __destroy_arr( (void*)&my_struct, sub_80024C20, 0x3C, 1 );
+ return true;
+ }
+
+ void daShyGuyGiant::addScoreWhenHit(void *other) { }
+
+bool daShyGuyGiant::calculateTileCollisions() {
+ // Returns true if sprite should turn, false if not.
+
+ HandleXSpeed();
+ HandleYSpeed();
+ doSpriteMovement();
+
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+ collMgr.calculateBelowCollisionWithSmokeEffect();
+
+ if (isBouncing) {
+ stuffRelatingToCollisions(0.1875f, 1.0f, 0.5f);
+ if (speed.y != 0.0f)
+ isBouncing = false;
+ }
+
+ float xDelta = pos.x - last_pos.x;
+ if (xDelta >= 0.0f)
+ direction = 0;
+ else
+ direction = 1;
+
+ if (collMgr.isOnTopOfTile()) {
+ // Walking into a tile branch
+
+ if (cmgr_returnValue == 0)
+ isBouncing = true;
+
+ if (speed.x != 0.0f) {
+ //playWmEnIronEffect();
+ }
+
+ speed.y = 0.0f;
+
+ // u32 blah = collMgr.s_80070760();
+ // u8 one = (blah & 0xFF);
+ // static const float incs[5] = {0.00390625f, 0.0078125f, 0.015625f, 0.0234375f, 0.03125f};
+ // x_speed_inc = incs[one];
+ max_speed.x = (direction == 1) ? -1.0f : 1.0f;
+ } else {
+ x_speed_inc = 0.0f;
+ }
+
+ // Bouncing checks
+ if (_34A & 4) {
+ Vec v = (Vec){0.0f, 1.0f, 0.0f};
+ collMgr.pSpeed = &v;
+
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
+ speed.y = 0.0f;
+
+ collMgr.pSpeed = &speed;
+
+ } else {
+ if (collMgr.calculateAboveCollision(collMgr.outputMaybe))
+ speed.y = 0.0f;
+ }
+
+ collMgr.calculateAdjacentCollision(0);
+
+ // Switch Direction
+ if (collMgr.outputMaybe & (0x15 << direction)) {
+ if (collMgr.isOnTopOfTile()) {
+ isBouncing = true;
+ }
+ return true;
+ }
+ return false;
+}
+
+void daShyGuyGiant::bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate) {
+ nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr(name);
+ this->chrAnimation.bind(&this->bodyModel, anmChr, unk);
+ this->bodyModel.bindAnim(&this->chrAnimation, unk2);
+ this->chrAnimation.setUpdateRate(rate);
+}
+
+int daShyGuyGiant::onCreate() {
+ OSReport("Spawning Shy Guy");
+ this->type = this->settings >> 28 & 0xF;
+
+ allocator.link(-1, GameHeaps[0], 0, 0x20);
+
+ // Shy Guy Colours
+ if (this->settings >> 24 & 0xF == 1) {
+ this->resFile.data = getResource("shyguy", "g3d/ShyGuyBlue.brres");
+ }
+ else if (this->settings >> 24 & 0xF == 2) {
+ this->resFile.data = getResource("shyguy", "g3d/ShyGuyGreen.brres");
+ }
+ else if (this->settings >> 24 & 0xF == 3) {
+ this->resFile.data = getResource("shyguy", "g3d/ShyGuyCyan.brres");
+ }
+ else if (this->settings >> 24 & 0xF == 4) {
+ this->resFile.data = getResource("shyguy", "g3d/ShyGuyPurple.brres");
+ }
+ else {
+ this->resFile.data = getResource("shyguy", "g3d/ShyGuyRed.brres");
+ }
+ nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("body_h");
+ bodyModel.setup(mdl, &allocator, 0x224, 1, 0);
+
+
+ // Animations start here
+ this->anmFile.data = getResource("shyguy", "g3d/ShyGuyAnimations.brres");
+ nw4r::g3d::ResAnmChr anmChr = this->anmFile.GetResAnmChr("c18_IDLE_R");
+ this->chrAnimation.setup(mdl, anmChr, &this->allocator, 0);
+
+ allocator.unlink();
+
+ // Stuff I do understand
+
+ this->pos.y += 32.0;
+ this->rot.x = 0; // X is vertical axis
+ this->rot.y = 0xD800; // Y is horizontal axis
+ this->rot.z = 0; // Z is ... an axis >.>
+ this->direction = 1; // Heading left.
+
+ this->speed.x = 0.0;
+ this->speed.y = 0.0;
+ this->Baseline = this->pos.y;
+
+ ActivePhysics::Info HitMeBaby;
+ float anmSpeed;
+
+ if (type == 0) {
+ this->scale = (Vec){40.0f, 40.0f, 40.0f};
+
+ HitMeBaby.xDistToCenter = 0.0;
+ HitMeBaby.yDistToCenter = 20.0;
+
+ HitMeBaby.xDistToEdge = 14.0;
+ HitMeBaby.yDistToEdge = 20.0;
+
+ this->XSpeed = 0.4;
+ anmSpeed = 1.0;
+
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const lineSensor_s adjacent(14<<12, 9<<12, 14<<12);
+ collMgr.init(this, &below, 0, &adjacent);
+ }
+ else if (type == 1) {
+ this->scale = (Vec){80.0f, 80.0f, 80.0f};
+
+ HitMeBaby.xDistToCenter = 0.0;
+ HitMeBaby.yDistToCenter = 40.0;
+
+ HitMeBaby.xDistToEdge = 28.0;
+ HitMeBaby.yDistToEdge = 40.0;
+
+ this->XSpeed = 0.4;
+ anmSpeed = 0.5;
+
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const lineSensor_s adjacent(28<<12, 9<<12, 28<<12);
+ collMgr.init(this, &below, 0, &adjacent);
+ }
+ else {
+ this->scale = (Vec){120.0f, 120.0f, 120.0f};
+
+ HitMeBaby.xDistToCenter = 0.0;
+ HitMeBaby.yDistToCenter = 60.0;
+
+ HitMeBaby.xDistToEdge = 42.0;
+ HitMeBaby.yDistToEdge = 60.0;
+
+ this->XSpeed = 0.4;
+ anmSpeed = 0.25;
+
+ static const lineSensor_s below(12<<12, 4<<12, 0<<12);
+ static const lineSensor_s adjacent(42<<12, 9<<12, 42<<12);
+ collMgr.init(this, &below, 0, &adjacent);
+ }
+
+ HitMeBaby.category1 = 0x3;
+ HitMeBaby.category2 = 0x9;
+ HitMeBaby.bitfield1 = 0x4F;
+ HitMeBaby.bitfield2 = 0xffbafffe;
+ HitMeBaby.unkShort1C = 0x20000;
+ HitMeBaby.callback = &shyCollisionCallback;
+
+ this->aPhysics.initWithStruct(this, &HitMeBaby);
+ this->aPhysics.addToList();
+
+ collMgr.calculateBelowCollisionWithSmokeEffect();
+
+ cmgr_returnValue = collMgr.isOnTopOfTile();
+
+ if (collMgr.isOnTopOfTile())
+ isBouncing = false;
+ else
+ isBouncing = true;
+
+ // State Changer
+ bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, anmSpeed);
+ doStateChange(&StateID_RealWalk);
+
+ this->onExecute();
+ return true;
+}
+
+int daShyGuyGiant::onDelete() {
+ return true;
+}
+
+int daShyGuyGiant::onExecute() {
+ acState.execute();
+ updateModelMatrices();
+
+ return true;
+}
+
+int daShyGuyGiant::onDraw() {
+ bodyModel.scheduleForDrawing();
+ return true;
+}
+
+void daShyGuyGiant::updateModelMatrices() {
+ float yoff;
+
+ if (type == 0) { yoff = -5.0; }
+ else if (type == 1) { yoff = -10.0; }
+ else { yoff = -15.0; }
+
+ matrix.translation(pos.x, pos.y + yoff, pos.z);
+ matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z);
+
+ bodyModel.setDrawMatrix(matrix);
+ bodyModel.setScale(&scale);
+ bodyModel.calcWorld(false);
+}
+
+
+///////////////
+// Real Walk State
+///////////////
+ void daShyGuyGiant::beginState_RealWalk() {
+ //inline this piece of code
+ this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
+ this->speed.x = (direction) ? -this->XSpeed : this->XSpeed;
+
+ this->max_speed.y = -4.0;
+ this->speed.y = -4.0;
+ this->y_speed_inc = -0.1875;
+ }
+ void daShyGuyGiant::executeState_RealWalk() {
+ bodyModel._vf1C();
+
+ bool ret = calculateTileCollisions();
+ if (ret) {
+ doStateChange(&StateID_RealTurn);
+ }
+
+ if(this->chrAnimation.isAnimationDone()) {
+ this->chrAnimation.setCurrentFrame(0.0);
+ }
+ }
+ void daShyGuyGiant::endState_RealWalk() { }
+
+///////////////
+// Real Turn State
+///////////////
+ void daShyGuyGiant::beginState_RealTurn() {
+
+ this->direction ^= 1;
+ this->speed.x = 0.0;
+ }
+ void daShyGuyGiant::executeState_RealTurn() {
+ bodyModel._vf1C();
+
+ if(this->chrAnimation.isAnimationDone()) {
+ this->chrAnimation.setCurrentFrame(0.0);
+ }
+
+ u16 amt = (this->direction == 0) ? 0x2800 : 0xD800;
+ int done = SmoothRotation(&this->rot.y, amt, 0x800);
+
+ if(done) {
+ this->doStateChange(&StateID_RealWalk);
+ }
+ }
+ void daShyGuyGiant::endState_RealTurn() {
+ }
+
+///////////////
+// Die State
+///////////////
+ void daShyGuyGiant::beginState_Die() {
+ // dEn_c::dieFall_Begin();
+ this->removeMyActivePhysics();
+
+ bindAnimChr_and_setUpdateRate("c18_C_BLOCK_BREAK_R", 1, 0.0, 2.0);
+ this->timer = 0;
+ this->dying = -10.0;
+ this->Baseline = this->pos.y;
+ this->rot.y = 0;
+ this->rot.x = 0;
+ }
+ void daShyGuyGiant::executeState_Die() {
+ bodyModel._vf1C();
+
+ if(this->chrAnimation.isAnimationDone()) {
+ this->chrAnimation.setCurrentFrame(0.0);
+ }
+
+ this->timer += 1;
+
+ // this->pos.x += 0.5;
+ this->pos.y = Baseline + (-0.2 * dying * dying) + 20.0;
+
+ this->dying += 0.5;
+
+ if (this->timer > 450) {
+ this->kill();
+ this->Delete(this->deleteForever);
+ }
+
+ // dEn_c::dieFall_Execute();
+
+ }
+ void daShyGuyGiant::endState_Die() {
+ }
+