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-rw-r--r--NewerProject.yaml1
-rw-r--r--randtilegen.rb330
-rw-r--r--randtiles.yaml31
-rw-r--r--src/randtiles.cpp218
-rw-r--r--src/randtiles.h63
5 files changed, 558 insertions, 85 deletions
diff --git a/NewerProject.yaml b/NewerProject.yaml
index 560b015..0441d98 100644
--- a/NewerProject.yaml
+++ b/NewerProject.yaml
@@ -10,6 +10,7 @@ modules:
# - processed/gakenoko.yaml
- processed/poweruphax.yaml
# - processed/heapbar.yaml
+ - processed/randtiles.yaml
- processed/tilegod.yaml
- processed/linegod.yaml
- processed/tilesetfixer.yaml
diff --git a/randtilegen.rb b/randtilegen.rb
new file mode 100644
index 0000000..21a9f58
--- /dev/null
+++ b/randtilegen.rb
@@ -0,0 +1,330 @@
+class RandTileGenerator
+ Types = [:none, :horz, :vert, :both]
+ Specials = [nil, :vdouble_top, :vdouble_bottom]
+
+ def initialize
+ @sections = {}
+ end
+
+ def section(*namelist)
+ raise "what" unless namelist.all?{|x| x.is_a?(String)}
+ @current_section = (@sections[namelist] ||= {entries: []})
+ yield
+ end
+
+ def random(range, type=:both, numbers=nil)
+ case range
+ when Range
+ # Regular handling
+ numbers = range if numbers.nil?
+ @current_section[:entries] << {range: range, type: type, numbers: numbers.to_a}
+ when Numeric
+ # One number
+ random(range..range, type, numbers)
+ when Enumerable
+ # An array or something else similar
+ numbers = range if numbers.nil?
+ range.each { |r| random(r, type, numbers) }
+ end
+ end
+
+ def pack
+ # first, work out an offset for every section and entry
+ # also, collect the data for each individual entry into an Array
+ current_offset = 8 + (@sections.count * 4)
+ all_entry_data = []
+
+ @sections.each_pair do |name, section|
+ section[:offset] = current_offset
+ current_offset += 8
+
+ section[:entries].each do |entry|
+ entry[:offset] = current_offset
+ all_entry_data << entry[:numbers]
+ current_offset += 8
+ end
+ end
+
+ # assign an offset to each section name list
+ namelist_offsets = {}
+ @sections.each_key do |namelist|
+ namelist_offsets[namelist] = current_offset
+ current_offset += 4 + (4 * namelist.size)
+ end
+
+ # assign an offset to each piece of entry data
+ data_offsets = {}
+ all_entry_data.uniq!
+
+ all_entry_data.each do |data|
+ data_offsets[data] = current_offset
+ current_offset += data.size
+ end
+
+ # assign an offset to each section name
+ name_offsets = {}
+ @sections.each_key do |namelist|
+ namelist.each do |name|
+ name_offsets[name] = current_offset
+ current_offset += name.size + 1
+ end
+ end
+
+ # now pack it all together
+ header = ['NwRT', @sections.count].pack('a4 N')
+ offsets = @sections.each_value.map{|s| s[:offset]}.pack('N*')
+
+ section_data = @sections.each_pair.map do |namelist, section|
+ namelist_offset = namelist_offsets[namelist] - section[:offset]
+ entry_count = section[:entries].count
+
+ entry_data = section[:entries].map do |entry|
+ lower_bound = entry[:range].min
+ upper_bound = entry[:range].max
+
+ count = entry[:numbers].count
+
+ type_sym, special_sym = entry[:type].to_s.split('_', 2).map(&:to_sym)
+ type_id = Types.index(type_sym)
+ special_id = Specials.index(special_sym)
+ type = type_id | (special_id << 2)
+
+ num_offset = data_offsets[entry[:numbers]] - entry[:offset]
+
+ [lower_bound, upper_bound, count, type, num_offset].pack('CCCC N')
+ end
+
+ [namelist_offset, entry_count].pack('NN') + entry_data.join
+ end
+
+ namelist_data = @sections.each_key.map do |namelist|
+ puts "Writing list: #{namelist.inspect}"
+ count = namelist.size
+ c_offsets = namelist.map{|n| name_offsets[n] - namelist_offsets[namelist]}
+ puts "Offsets: #{c_offsets.inspect}"
+
+ [count].pack('N') + c_offsets.pack('N*')
+ end
+
+ output = [header, offsets]
+ output += section_data
+ output += namelist_data
+ output += all_entry_data.map{|data| data.pack('C*')}
+ output << @sections.keys.flatten.join("\0")
+ output << "\0"
+ output.join
+ end
+
+
+ def regular_terrain
+ # Left Side
+ random([0x10, 0x20, 0x30, 0x40], :vert)
+ # Right Side
+ random([0x11, 0x21, 0x31, 0x41], :vert)
+ # Top Side
+ random(2..7, :horz)
+ # Bottom Side
+ random(0x22..0x27, :horz)
+ # Middle
+ random(0x12..0x17)
+ end
+
+ def sub_terrain
+ # Left Side
+ random([0x18, 0x28, 0x38, 0x48], :vert)
+ # Right Side
+ random([0x19, 0x29, 0x39, 0x49], :vert)
+ # Top Side
+ random(0xA..0xF, :horz)
+ # Bottom Side
+ random(0x2A..0x2F, :horz)
+ # Middle
+ random(0x1A..0x1F)
+ end
+end
+
+
+g = RandTileGenerator.new
+g.section('TestTileset') do
+ g.random(1..20)
+ g.random(21..24, :none)
+ g.random(250..255, :vert, 0..5)
+end
+
+regular_ts1 = %w(chika setsugen shiro suichu daishizen sabaku_chika)
+regular_ts1 += %w(nohara2 kurayami_chika shiro_yogan koopa_out shiro_koopa gake_yougan)
+regular_ts2 = %w(doukutu doukutu2 doukutu3 doukutu4 doukutu5 doukutu6 doukutu8)
+newer = %w(ghostrocks Pa1_daishizenkuri Pa1_darkmtmush Pa1_e3setsugen Pa2_darkcave)
+newer += %w(Pa3_autumnbg Pa2_volcanobg Pa1_mushcastle Pa1_pumpkin)
+
+regular_ts1.map!{ |x| "Pa1_#{x}" }
+regular_ts2.map!{ |x| "Pa2_#{x}" }
+g.section(*regular_ts1, *regular_ts2, *newer) do
+ g.regular_terrain
+end
+
+nohara_clones = %w(nohara newnohara cracks springwater mtmush darkmtmush space)
+g.section(*nohara_clones.map{ |x| "Pa1_#{x}"}) do
+ g.regular_terrain
+ g.sub_terrain
+end
+
+g.section('Pa1_gake', 'Pa1_gake_nocoll', 'Pa1_Mountains') do
+ g.regular_terrain
+ g.sub_terrain
+ g.random([0xAA, 0xBA, 0xCA, 0xDA], :vert)
+ g.random([0xAB, 0xBB, 0xCB, 0xDB], :vert)
+ g.random([0x8E, 0x9E, 0xAE, 0xBE], :vert)
+ g.random([0x8F, 0x9F, 0xAF, 0xBF], :vert)
+ g.random(0xC4..0xC9, :horz)
+ g.random(0xD4..0xD9, :horz)
+ g.random(0xE4..0xE9, :horz)
+end
+
+g.section('Pa1_kaigan', 'Pa1_kaiganplus') do
+ g.regular_terrain
+ g.random(0x18..0x1B)
+ g.random(0x28..0x2A)
+ g.random(0x3A..0x3D)
+end
+
+g.section('Pa1_obake_soto') do
+ g.random(0xA..0xF, :horz)
+ g.random(0x1A..0x1F)
+ g.random(0x2A..0x2F, :horz)
+ g.random([0x4E, 0x5E, 0x6E, 0x7E], :vert)
+ g.random([0x4F, 0x5F, 0x6F, 0x7F], :vert)
+end
+
+g.section('Pa1_korichika') do
+ g.regular_terrain
+ g.random(0x6A..0x6F, :horz)
+ g.random(0x7A..0x7F)
+ g.random(0x8A..0x8F, :horz)
+ g.random([0x1E, 0x2E, 0x3E, 0x4E], :vert)
+ g.random([0x1F, 0x2F, 0x3F, 0x4F], :vert)
+ g.random(0x6A..0x6F, :horz)
+ g.random(0x7A..0x7F)
+ g.random(0x8A..0x8F, :horz)
+ g.random([0xB8, 0xC8, 0xD8, 0xE8], :vert)
+ g.random([0xB9, 0xC9, 0xD9, 0xE9], :vert)
+end
+
+g.section('Pa1_shiro_boss1') do
+ g.regular_terrain
+ g.random(0x60..0x65, :horz)
+end
+
+g.section('Pa2_kori', 'Pa2_e3kori') do
+ g.regular_terrain
+ g.random(0xA0..0xA5, :horz)
+ g.random(0xB0..0xB5, :horz)
+end
+
+
+g.section('Cloudscape', 'pa2_clouds') do
+ g.random(0x20..0x23, :horz)
+ g.random(0x30..0x33)
+ g.random(0x24..0x27, :horz)
+ g.random([0x8, 0x18, 0x28, 0x38], :vert)
+ g.random([0x9, 0x19, 0x29, 0x39], :vert)
+end
+
+g.section('Pa1_autumncastle', 'Pa3_autumncastle', 'Pa1_snowfort', 'Pa2_ghostcastle', 'Pa2_crystalcastle') do
+ g.random([0xB0, 0xC0, 0xD0, 0xE0], :vert)
+ g.random([0xB1, 0xC1, 0xD1, 0xE1], :vert)
+ g.random(0xB2..0xB7, :horz)
+ g.random(0xC2..0xC7)
+ g.random(0xD2..0xD7, :horz)
+end
+
+g.section('CrackedMega') do
+ g.random([0x20, 0x30, 0x40], :vert)
+ g.random([0x21, 0x31, 0x41], :vert)
+ g.random(0x22..0x27, :horz)
+ g.random(0x2A..0x2F, :horz)
+ g.random([0x5E, 0x6E, 0x7E], :vert)
+ g.random([0x5F, 0x6F, 0x7F], :vert)
+ g.random(0xB0..0xDF)
+ g.random(0x2..0x7, :horz_vdouble_top)
+ g.random(0x12..0x17, :horz_vdouble_bottom)
+ g.random(0xA..0xF, :horz_vdouble_top)
+ g.random(0x1A..0x1F, :horz_vdouble_bottom)
+end
+
+g.section('Pa1_dessert') do
+ g.regular_terrain
+ g.random(0xC..0xE, :horz)
+ g.random(0x1C..0x1E, :horz)
+end
+
+g.section('Pa1_freezeflame') do
+ g.random(0x1A..0x1F, :horz)
+ g.random(0x2A..0x2F, :horz)
+ g.random([0x10, 0x20, 0x30, 0x40], :vert)
+ g.random([0x11, 0x21, 0x31, 0x41], :vert)
+ g.random([0x18, 0x28, 0x38, 0x48], :vert)
+ g.random([0x19, 0x29, 0x39, 0x49], :vert)
+ g.random(0x2..0x7, :horz)
+ g.random(0x12..0x17)
+ g.random(0x22..0x27, :horz)
+ g.random(0x6A..0x6F)
+ g.random(0x52..0x57, :horz)
+ g.random([0x96, 0xA6, 0xB6, 0xC6], :vert)
+ g.random([0x97, 0xA7, 0xB7, 0xC7], :vert)
+ g.random([0xBE, 0xCE, 0xDE, 0xEE], :vert)
+ g.random([0xBF, 0xCF, 0xDF, 0xEF], :vert)
+ g.random(0xB8..0xBD, :horz)
+ g.random(0xC8..0xCD)
+ g.random(0xD8..0xDD, :horz)
+ g.random(0xE8..0xED)
+ g.random(0xF8..0xFD, :horz)
+end
+
+g.section(*%w(Pa1_magicsnow Pa2_magicsnow Pa3_magicsnow)) do
+ g.random(0xB4..0xB9, :horz)
+end
+
+g.section('Pa1_graveyard', 'Pa3_graveyars', 'Pa3_graveyard') do
+ g.regular_terrain
+ g.random(0x19..0x1E, :horz)
+end
+
+g.section('Pa3_ghostship') do
+ g.random(0xA..0xF, :horz)
+ g.random(0x1A..0x1F)
+ g.random(0x2A..0x2F, :horz)
+ g.random([0x4E, 0x5E, 0x6E, 0x7E], :vert)
+ g.random([0x4F, 0x5F, 0x6F, 0x7F], :vert)
+ g.random(0xA0..0xA3, :horz)
+end
+
+g.section('Pa1_lavaglow') do
+ g.random([0x20, 0x30, 0x40, 0x50], :vert)
+ g.random([0x21, 0x31, 0x41, 0x51], :vert)
+ g.random(0x2..0x7, :horz_vdouble_top)
+ g.random(0x12..0x17, :horz_vdouble_bottom)
+ g.random(0x22..0x27)
+ g.random(0x32..0x37, :horz)
+ g.random(0x28..0x2D, :horz)
+end
+
+g.section('Pa1_StarRoad') do
+ g.random(0x11, :both, [0x11, 0x4C, 0x4D, 0x4E, 0x4F, 0x5C, 0x5D, 0x5E, 0x5F])
+end
+
+g.section('Pa2_forestobake') do
+ g.random(0..5, :horz)
+ g.random(0x10..0x15)
+ g.random(0x20..0x25, :horz)
+ g.random([0x40, 0x50, 0x60, 0x70], :vert)
+ g.random([0x41, 0x51, 0x61, 0x71], :vert)
+end
+
+
+
+
+File.open('/home/me/Games/Newer/DolphinPatch/NewerRes/RandTiles.bin', 'wb') do |f|
+ f.write g.pack
+end
+
diff --git a/randtiles.yaml b/randtiles.yaml
new file mode 100644
index 0000000..5bdc11c
--- /dev/null
+++ b/randtiles.yaml
@@ -0,0 +1,31 @@
+---
+source_files: [../src/randtiles.cpp]
+hooks:
+ - name: ModifyTilemapClassSize
+ type: patch
+ addr_pal: 0x80083598
+ data: '3860 0C3C'
+
+ - name: LoadRandTiles
+ type: branch_insn
+ branch_type: b
+ src_addr_pal: 0x8015BCD0
+ target_func: 'RandTileLoadHook'
+
+ - name: HookIdentifyTilesets
+ type: branch_insn
+ branch_type: bl
+ src_addr_pal: 0x800838AC
+ target_func: 'IdentifyTilesets'
+
+ - name: HookTilePlacer
+ type: branch_insn
+ branch_type: bl
+ src_addr_pal: 0x80086B48
+ target_func: 'TryAndRandomise'
+
+ - name: AHackOfGiganticProportions
+ type: patch
+ addr_pal: 0x80086B4C
+ data: '4800 0120'
+
diff --git a/src/randtiles.cpp b/src/randtiles.cpp
index 0bc2ede..34e2daf 100644
--- a/src/randtiles.cpp
+++ b/src/randtiles.cpp
@@ -1,22 +1,196 @@
-#include "randtiles.h"
-
-u32 djb2(u8 *str) {
- u32 hash = 5381;
- int c;
-
- while (c = *str++)
- hash = ((hash << 5) + hash) + c;
-
- return hash;
-}
-
-RandTiles_Section *RandTiles_Search(void *file, u32 nameHash) {
- for (int i = 0; i < RandTiles_GetSectionCount(file); i++) {
- RandTiles_Section *sect = RandTiles_GetSection(file, i);
-
- if (sect->nameHash == nameHash)
- return sect;
- }
-
- return 0;
-}
+#include <game.h>
+
+class RandomTileData {
+public:
+ enum Type {
+ CHECK_NONE = 0,
+ CHECK_HORZ = 1,
+ CHECK_VERT = 2,
+ CHECK_BOTH = 3
+ };
+
+ enum Special {
+ SP_NONE = 0,
+ SP_VDOUBLE_TOP = 1,
+ SP_VDOUBLE_BOTTOM = 2
+ };
+
+ class NameList {
+ public:
+ u32 count;
+ u32 offsets[1]; // variable size
+
+ const char *getName(int index) {
+ return ((char*)this) + offsets[index];
+ }
+
+ bool contains(const char *name) {
+ OSReport("NameList[%p] with %d names being compared against %s\n", this, count, name);
+ for (int i = 0; i < count; i++) {
+ OSReport("Checking %s\n", getName(i));
+ if (strcmp(name, getName(i)) == 0)
+ return true;
+ OSReport("Did not pass\n");
+ }
+
+ return false;
+ }
+ };
+
+ class Entry {
+ public:
+ u8 lowerBound, upperBound;
+ u8 count, type;
+ u32 tileNumOffset;
+
+ u8 *getTileNums() {
+ return ((u8*)this) + tileNumOffset;
+ }
+ };
+
+ class Section {
+ public:
+ u32 nameListOffset;
+ u32 entryCount;
+ Entry entries[1]; // variable size
+
+ NameList *getNameList() {
+ return (NameList*)(((u32)this) + nameListOffset);
+ }
+ };
+
+ u32 magic;
+ u32 sectionCount;
+ u32 offsets[1]; // variable size
+
+ Section *getSection(int id) {
+ return (Section*)(((char*)this) + offsets[id]);
+ }
+
+ Section *getSection(const char *name);
+
+ static RandomTileData *instance;
+};
+
+class RTilemapClass : public TilemapClass {
+public:
+ // NEWER ADDITIONS
+ RandomTileData::Section *sections[4];
+};
+
+RandomTileData::Section *RandomTileData::getSection(const char *name) {
+ for (int i = 0; i < sectionCount; i++) {
+ RandomTileData::Section *sect = getSection(i);
+
+ if (sect->getNameList()->contains(name))
+ return sect;
+ }
+
+ return 0;
+}
+
+
+// Real tile handling code
+
+RandomTileData *RandomTileData::instance = 0;
+
+dDvdLoader_c RandTileLoader;
+
+extern "C" bool RandTileLoadHook() {
+ OSReport("Trying to load...");
+ void *buf = RandTileLoader.load("/NewerRes/RandTiles.bin");
+ if (buf == 0) {
+ OSReport("Failed.\n");
+ return false;
+ } else {
+ OSReport("Successfully loaded RandTiles.bin [%p].\n", buf);
+ RandomTileData::instance = (RandomTileData*)buf;
+ return true;
+ }
+}
+
+
+extern "C" void IdentifyTilesets(RTilemapClass *self) {
+ self->_C0C = 0xFFFFFFFF;
+
+ for (int i = 0; i < 4; i++) {
+ const char *tilesetName = BGDatClass::instance->getTilesetName(self->areaID, i);
+
+ self->sections[i] = RandomTileData::instance->getSection(tilesetName);
+ OSReport("[%d] Chose %p for %s\n", i, self->sections[i], tilesetName);
+ }
+}
+
+extern "C" void TryAndRandomise(RTilemapClass *self, BGRender *bgr) {
+ int fullTile = bgr->tileToPlace & 0x3FF;
+ int tile = fullTile & 0xFF;
+ int tileset = fullTile >> 8;
+
+ RandomTileData::Section *rtSect = self->sections[tileset];
+ if (rtSect == 0)
+ return;
+
+ for (int i = 0; i < rtSect->entryCount; i++) {
+ RandomTileData::Entry *entry = &rtSect->entries[i];
+
+ if (tile >= entry->lowerBound && tile <= entry->upperBound) {
+ // Found it!!
+ // Try to make one until we meet the conditions
+ u8 type = entry->type & 3;
+ u8 special = entry->type >> 2;
+
+ u8 *tileNums = entry->getTileNums();
+ u16 chosen = 0xFF;
+
+ // If it's the top special, then ignore this tile, we'll place that one
+ // once we choose the bottom one
+ if (special == RandomTileData::SP_VDOUBLE_TOP)
+ break;
+
+ u16 *top = 0, *left = 0, *right = 0, *bottom = 0;
+ if (type == RandomTileData::CHECK_HORZ || type == RandomTileData::CHECK_BOTH) {
+ left = self->getPointerToTile(bgr->curX - 1, bgr->curY);
+ right = self->getPointerToTile(bgr->curX + 1, bgr->curY);
+ }
+
+ if (type == RandomTileData::CHECK_VERT || type == RandomTileData::CHECK_BOTH) {
+ top = self->getPointerToTile(bgr->curX, bgr->curY - 1);
+ bottom = self->getPointerToTile(bgr->curX, bgr->curY + 1);
+ }
+
+ int attempts = 0;
+ while (true) {
+ // is there even a point to using that special random function?
+ chosen = (tileset << 8) | tileNums[MakeRandomNumberForTiles(entry->count)];
+
+ // avoid infinite loops
+ attempts++;
+ if (attempts > 5)
+ break;
+
+ if (top != 0 && *top == chosen)
+ continue;
+ if (bottom != 0 && *bottom == chosen)
+ continue;
+ if (left != 0 && *left == chosen)
+ continue;
+ if (right != 0 && *right == chosen)
+ continue;
+ break;
+ }
+
+ bgr->tileToPlace = chosen;
+
+ if (special == RandomTileData::SP_VDOUBLE_BOTTOM) {
+ if (top == 0)
+ top = self->getPointerToTile(bgr->curX, bgr->curY - 1);
+
+ *top = (chosen - 0x10);
+ }
+
+ return;
+ }
+ }
+}
+
+
diff --git a/src/randtiles.h b/src/randtiles.h
deleted file mode 100644
index 14355da..0000000
--- a/src/randtiles.h
+++ /dev/null
@@ -1,63 +0,0 @@
-#ifndef __NEWER_RANDTILES_H
-#define __NEWER_RANDTILES_H
-
-#include <common.h>
-#include "fileload.h"
-
-#define RAND_CHECK_HORZ
-#define RAND_CHECK_VERT
-#define RAND_CHECK_BOTH
-
-struct RandTiles_Header {
- u32 magic;
- u32 sectionCount;
-};
-
-struct RandTiles_Section {
- u32 nameHash;
- u32 entryCount;
-};
-
-struct RandTiles_Entry {
- u16 startTile;
- u16 endTile;
- u8 count;
- u8 type;
- u16 reserved;
- u32 dataOffset;
-};
-
-inline u32 RandTiles_GetSectionCount(void *file) {
- return ((RandTiles_Header*)file)->sectionCount;
-}
-
-inline u32 *RandTiles_GetOffsets(void *file) {
- return (u32*)(((RandTiles_Header*)file)+1);
-}
-
-inline RandTiles_Section *RandTiles_GetSection(void *file, int id) {
- u32 offs = RandTiles_GetOffsets(file)[id];
- return (RandTiles_Section*)(((char*)file)+offs);
-};
-
-inline RandTiles_Entry *RandTiles_GetTiles(void *file, RandTiles_Section *section) {
- return (RandTiles_Entry*)(section+1);
-}
-
-inline RandTiles_Entry *RandTiles_GetTiles(void *file, int sectionID) {
- return (RandTiles_Entry*)(RandTiles_GetSection(file, sectionID)+1);
-}
-
-inline char *RandTiles_GetName(void *file, RandTiles_Section *section) {
- return ((char*)file)+section->nameOffset;
-}
-
-inline u16 *RandTiles_GetData(void *file, RandTiles_Entry *entry) {
- return (u16*)(((char*)file)+entry->dataOffset);
-}
-
-u32 djb2(u8 *str);
-RandTiles_Section *RandTiles_Search(void *file, u32 nameHash);
-
-
-#endif