diff options
-rw-r--r-- | src/chestnut.cpp | 46 |
1 files changed, 35 insertions, 11 deletions
diff --git a/src/chestnut.cpp b/src/chestnut.cpp index 10ff076..7ebfc4d 100644 --- a/src/chestnut.cpp +++ b/src/chestnut.cpp @@ -20,9 +20,12 @@ class daEnChestnut_c : public dEn_c { int starCoinNumber; bool ignorePlayers; bool breaksBlocks; + float shakeWindow, fallWindow; int timeSpentExploding; + lineSensor_s belowSensor; + float nearestPlayerDistance(); int onCreate(); @@ -66,6 +69,14 @@ int daEnChestnut_c::onCreate() { breaksBlocks = ((settings & 0x2000) != 0); objNumber = (settings & 0xF0000) >> 16; + if ((settings & 0x4000) != 0) { + shakeWindow = 96.0f; + fallWindow = 64.0f; + } else { + shakeWindow = 64.0f; + fallWindow = 32.0f; + } + // Set up models allocator.link(-1, GameHeaps[0], 0, 0x20); @@ -92,7 +103,7 @@ int daEnChestnut_c::onCreate() { ActivePhysics::Info ccInfo; ccInfo.xDistToCenter = 0.0f; ccInfo.xDistToEdge = 12.0f * scale.x; - ccInfo.yDistToCenter = 12.0f * scale.y; + ccInfo.yDistToCenter = 1.0f + (12.0f * scale.y); ccInfo.yDistToEdge = 12.0f * scale.y; ccInfo.category1 = 3; @@ -171,9 +182,9 @@ void daEnChestnut_c::executeState_Idle() { float dist = nearestPlayerDistance(); - if (dist < 32.0f) + if (dist < fallWindow) doStateChange(&StateID_Fall); - else if (dist < 64.0f) + else if (dist < shakeWindow) doStateChange(&StateID_Shake); } @@ -191,9 +202,9 @@ void daEnChestnut_c::endState_Shake() { } void daEnChestnut_c::executeState_Shake() { float dist = nearestPlayerDistance(); - if (dist >= 64.0f) + if (dist >= shakeWindow) doStateChange(&StateID_Idle); - else if (dist < 32.0f) + else if (dist < fallWindow) doStateChange(&StateID_Fall); } @@ -204,12 +215,16 @@ void daEnChestnut_c::beginState_Fall() { int size = 12*scale.x; - u32 sFlags = 0; + belowSensor.flags = SENSOR_LINE; if (breaksBlocks) - sFlags = SENSOR_BREAK_BLOCK | SENSOR_BREAK_BRICK; + belowSensor.flags |= SENSOR_10000000 | SENSOR_BREAK_BLOCK | SENSOR_BREAK_BRICK; + // 10000000 makes it pass through bricks + + belowSensor.lineA = -size << 12; + belowSensor.lineB = size << 12; + belowSensor.distanceFromCenter = 0; - static const lineSensor_s below(sFlags, -size << 12, size << 12, 0 << 12); - collMgr.init(this, &below, 0, 0); + collMgr.init(this, &belowSensor, 0, 0); speed.y = 0.0f; y_speed_inc = -0.1875f; @@ -226,7 +241,7 @@ void daEnChestnut_c::executeState_Fall() { doSpriteMovement(); UpdateObjectPosBasedOnSpeedValuesReal(); - if (collMgr.calculateBelowCollision()) { + if (collMgr.calculateBelowCollision() & (~0x400000)) { doStateChange(&StateID_Explode); } } @@ -317,9 +332,18 @@ void daEnChestnut_c::spawnObject() { acPos.y += 32.0f; } + aPhysics.removeFromList(); + OSReport("Crap %d, %d, %08x\n", objNumber, things[objNumber*2], acSettings); - dStageActor_c::create((Actors)things[objNumber*2], acSettings, &acPos, 0, currentLayerID); + dStageActor_c *ac = + dStageActor_c::create((Actors)things[objNumber*2], acSettings, &acPos, 0, currentLayerID); S16Vec efRot = {0,0,0}; SpawnEffect("Wm_ob_itemsndlandsmk", 0, &pos, &efRot, &scale); + + if (objNumber == 0) { + dEn_c *en = (dEn_c*)ac; + en->direction = 1; + en->rot.y = -8192; + } } |