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-rw-r--r--src/magicplatform.cpp30
1 files changed, 27 insertions, 3 deletions
diff --git a/src/magicplatform.cpp b/src/magicplatform.cpp
index 3b2475b..d1ef28c 100644
--- a/src/magicplatform.cpp
+++ b/src/magicplatform.cpp
@@ -12,7 +12,12 @@ class daEnMagicPlatform_c : public dEn_c {
enum CollisionType {
Solid = 0,
SolidOnTop = 1,
- None = 2
+ None = 2,
+ ThinLineRight = 3,
+ ThinLineLeft = 4,
+ ThinLineTop = 5,
+ ThinLineBottom = 6,
+ NoneWithZ500 = 7
};
// Settings
@@ -137,7 +142,7 @@ int daEnMagicPlatform_c::onCreate() {
moveDelay = ((settings & 0xF00000) >> 20) * 6;
- collisionType = (CollisionType)((settings & 0x3000000) >> 24);
+ collisionType = (CollisionType)((settings & 0xF000000) >> 24);
doesMoveInfinitely = (settings & 0x10000000);
@@ -145,7 +150,7 @@ int daEnMagicPlatform_c::onCreate() {
int putItBehind = settings >> 29;
pos.z = -3600.0f - (putItBehind * 16);
}
- if (settings & 0x4000000)
+ if (collisionType == NoneWithZ500)
pos.z = 500.0f;
setupMovement();
@@ -183,6 +188,21 @@ int daEnMagicPlatform_c::onCreate() {
sotCollider.addToList();
break;
+ case ThinLineLeft: case ThinLineRight:
+ case ThinLineTop: case ThinLineBottom:
+ physics.setup(this,
+ fWidth * (collisionType == ThinLineRight ? 0.875f : 0.0f),
+ fHeight * (collisionType == ThinLineBottom ? -0.75f : 0.0f),
+ fWidth * (collisionType == ThinLineLeft ? 0.125f : 1.0f),
+ fHeight * (collisionType == ThinLineTop ? -0.25f : -1.0f),
+ (void*)&PhysCB1, (void*)&PhysCB2, (void*)&PhysCB3, 1, 0, 0);
+
+ physics.callback1 = (void*)&PhysCB4;
+ physics.callback2 = (void*)&PhysCB5;
+ physics.callback3 = (void*)&PhysCB6;
+
+ physics.addToList();
+ break;
}
return 1;
@@ -192,6 +212,8 @@ int daEnMagicPlatform_c::onDelete() {
deleteTiles();
switch (collisionType) {
+ case ThinLineLeft: case ThinLineRight:
+ case ThinLineTop: case ThinLineBottom:
case Solid: physics.removeFromList(); break;
}
@@ -206,6 +228,8 @@ int daEnMagicPlatform_c::onExecute() {
updateTilePositions();
switch (collisionType) {
+ case ThinLineLeft: case ThinLineRight:
+ case ThinLineTop: case ThinLineBottom:
case Solid: physics.update(); break;
case SolidOnTop: sotCollider.update(); break;
}