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-rw-r--r--src/bonepiece.cpp4
-rw-r--r--src/music.cpp30
-rw-r--r--src/shyguy.cpp48
3 files changed, 39 insertions, 43 deletions
diff --git a/src/bonepiece.cpp b/src/bonepiece.cpp
index 57e862e..eb1839d 100644
--- a/src/bonepiece.cpp
+++ b/src/bonepiece.cpp
@@ -62,6 +62,10 @@ int daBonePiece_c::onCreate() {
rot.z = rotation;
}
+ if ((settings >> 20) & 1) {
+ rot.y = 0x8000;
+ }
+
collider.init(this,
/*xOffset=*/0.0f, /*yOffset=*/0.0f,
/*topYOffset=*/0,
diff --git a/src/music.cpp b/src/music.cpp
index a47b1bf..b00b90d 100644
--- a/src/music.cpp
+++ b/src/music.cpp
@@ -18,7 +18,7 @@ struct Hijacker {
const char* SongNameList [] = {
"AIRSHIP",
- "BOSS",
+ "BOSS_TOWER",
"MENU",
"UNDERWATER",
"ATHLETIC",
@@ -40,8 +40,8 @@ const char* SongNameList [] = {
"AMBUSH",
"",
"",
- "",
- "",
+ "MINIMEGA",
+ "CLIFFS",
"AUTUMN",
"CRYSTALCAVES",
"GHOST_HOUSE",
@@ -72,18 +72,18 @@ const char* SongNameList [] = {
"",
"",
"",
- "MAP_YOSHIISLAND",
- "MAP_GOLDWOOD",
- "MAP_SEWER",
- "FULLMAP_FRONT",
- "FULLMAP_REAR",
- "MAP_MINIMEGA",
- "MAP_FF_VOLCANO",
- "MAP_CRYSTAL_CAVE",
- "MAP_SPACE",
- "MAP_SKYCITY",
- "MAP_KOOPA_PLANET",
- "MAP_KOOPA_CORE",
+ "",
+ "BOSS_CASTLE",
+ "BOSS_AIRSHIP",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
+ "",
NULL
};
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index d93d77a..2c71252 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -105,6 +105,13 @@ class daShyGuy : public dEn_c {
void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther);
void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther);
+ void _vf108(ActivePhysics *apThis, ActivePhysics *apOther);
+ void _vf110(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther);
+ void _vf120(ActivePhysics *apThis, ActivePhysics *apOther);
+ void collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther);
+
void _vf148();
void _vf14C();
@@ -207,7 +214,6 @@ daShyGuy *daShyGuy::build() {
}
void daShyGuy::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
-
dStateBase_c *stateVar;
dStateBase_c *deathState;
@@ -280,43 +286,29 @@ daShyGuy *daShyGuy::build() {
this->_vf220(apOther->owner);
}
// else if(hitType == 2) { \\ Minimario? }
-
-
- }
-
- void daShyGuy::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
- this->playerCollision(apThis, apOther);
}
- void daShyGuy::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_Die);
- }
-
- void daShyGuy::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_Die);
- }
+ void daShyGuy::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) { this->playerCollision(apThis, apOther); }
+ void daShyGuy::collisionCatD_GroundPound(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat7_WMWaggleWater(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Die); }
- void daShyGuy::collisionCat7_WMWaggleWaterYoshi(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_Die);
- }
+ void daShyGuy::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat5_Mario(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
+ void daShyGuy::_vf108(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
+ void daShyGuy::_vf110(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat8_FencePunch(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
+ void daShyGuy::_vf120(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
+ void daShyGuy::collisionCat11_PipeCannon(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_Die); }
- void daShyGuy::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
- doStateChange(&StateID_Die);
- }
+ void daShyGuy::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_DieSmoke); }
void daShyGuy::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
dEn_c::collisionCat3_StarPower(apThis, apOther);
doStateChange(&StateID_Die);
}
- void daShyGuy::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){
- doStateChange(&StateID_Die);
- }
-
- void daShyGuy::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){
- doStateChange(&StateID_DieSmoke);
- }
-
void daShyGuy::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
this->damage += 1;