diff options
-rwxr-xr-x | include/game.h | 38 | ||||
-rw-r--r-- | kamek_pal.x | 2 | ||||
-rw-r--r-- | src/bossFuzzyBear.cpp | 25 |
3 files changed, 57 insertions, 8 deletions
diff --git a/include/game.h b/include/game.h index b22631f..cca0fac 100755 --- a/include/game.h +++ b/include/game.h @@ -344,6 +344,44 @@ public: };
+class dStage32C_c {
+public:
+ dStage32C_c();
+
+ u32 bulletData1;
+ u32 bulletData2;
+ u8 enemyCombos;
+ u32 somethingAboutHatenaBalloons;
+ u8 redCoinCount;
+ u32 _124[4];
+ u32 greenCoinsCollected;
+ u32 hasKilledEnemyThisTick_maybe;
+ u16 booID;
+ u16 _13E;
+ u32 _bigBooID;
+ u16 bulletBillCount;
+ u16 _14A;
+ u32 bombCount;
+ u32 goombaCount;
+ u32 enemyKillCounter;
+ u32 another_counter;
+ u32 freezeMarioBossFlag;
+ u32 aboutMortonBigPile;
+ u32 somethingAboutPunchingChainlink;
+ u32 currentBigHanaMgr;
+ u32 _16C;
+ u8 penguinCount;
+ u8 _171[3];
+ u32 pokeyTimer;
+
+ void setup();
+
+ static dStage32C_c *instance;
+};
+
+
+
+
// No idea if these actually exist or not
class mRect {
public:
diff --git a/kamek_pal.x b/kamek_pal.x index 576f974..05038e3 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -51,6 +51,8 @@ SECTIONS { StopBGMMusic = 0x807DB420; StartBGMMusic = 0x807DB430; + instance__8Stage32C = 0x8043A1F0; + setup__8Stage32CFv = 0x800A7450; /* Mr Sun Related */ diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp index 4e11f29..1c9ab89 100644 --- a/src/bossFuzzyBear.cpp +++ b/src/bossFuzzyBear.cpp @@ -7,6 +7,15 @@ #include "player.h" +class daKameckDemo : public dEn_c { + +public: + USING_STATES(daKameckDemo); + REF_NINTENDO_STATE(DemoWait); + REF_NINTENDO_STATE(DemoSt); + REF_NINTENDO_STATE(DemoSt2); +}; + class daFuzzyBear_c : public dEn_c { int onCreate(); int onDelete(); @@ -337,25 +346,22 @@ void daFuzzyBear_c::beginState_Grow() { StopBGMMusic(); + dStage32C_c::instance->freezeMarioBossFlag = 1; // Store 1 to PointerToStage32C @ 0x15C - This should freeze Mario - Unimplemented because I don't know how to ref the class Vec pos = (Vec){this->pos.x+40.0, this->pos.y + 80.0, 3564.0}; S16Vec rot = (S16Vec){0, 0, 0}; - Kameck = (dEn_c*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0); - USING_STATES(dEn_c); - REF_NINTENDO_STATE(DemoWait); - REF_NINTENDO_STATE(DemoSt); - REF_NINTENDO_STATE(DemoSt2); + Kameck = (daKameckDemo*)createChild(KAMECK_FOR_CASTLE_DEMO, (dStageActor_c*)this, 0, &pos, &rot, 0); - Kameck->doStateChange(&StateID_DemoWait); + Kameck->doStateChange(&daKameckDemo::StateID_DemoWait); } void daFuzzyBear_c::executeState_Grow() { - if (this->timer == 30) { Kameck->doStateChange(&StateID_DemoSt); } - if (this->timer == 90) { Kameck->doStateChange(&StateID_DemoSt2); } + if (this->timer == 30) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } + if (this->timer == 90) { Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } this->timer = this->timer + 1; @@ -388,6 +394,8 @@ void daFuzzyBear_c::executeState_Grow() { void daFuzzyBear_c::endState_Grow() { this->Baseline = this->pos.y; + dStage32C_c::instance->freezeMarioBossFlag = 0; + // Store 0 to PointerToStage32C @ 0x15C - This should unfreeze Mario // PlaySound(this, STRM_BGM_TORIDE_BOSS); @@ -769,6 +777,7 @@ void daFuzzyBear_c::beginState_Outro() { this->timer = 0; StopBGMMusic(); // Store 1 to PointerToStage32C @ 0x15C - This should freeze Mario + dStage32C_c::instance->freezeMarioBossFlag = 1; } void daFuzzyBear_c::executeState_Outro() { |