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-rwxr-xr-xinclude/game.h40
-rw-r--r--kamek_pal.x2
2 files changed, 42 insertions, 0 deletions
diff --git a/include/game.h b/include/game.h
index 14d61ad..efe5fa6 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2871,5 +2871,45 @@ inline int GetAreaNum() {
+class ClassWithCameraInfo {
+ public:
+ ClassWithCameraInfo();
+ virtual ~ClassWithCameraInfo();
+
+ // Not quite sure what this is for, stores bitflags for each tile or something?
+ void initBitfields();
+ void deinitBitfields();
+ void deleteOneBitfield(int area, int layer);
+
+ u16 getBitfieldPart(int area, u16 entryIndex, int layer);
+ void setBitfieldPart(int area, u16 entryIndex, int layer, u16 value);
+
+
+ void setSomeInitialVars();
+
+ void s_80082180(); // sets initedTo2 to 0, 1 or 2 depending on the X position
+ void s_800821E0(); // same thing for field_81
+
+ float getEffectiveScreenLeft(); // takes wrap into account
+
+
+ u16 *tileBitfields[12];
+ float _34, screenLeft, screenTop, screenWidth, screenHeight;
+ float screenCentreX, screenCentreY;
+
+ float _50, _54, _58, _5C, _60, _64, _68, _6C, _70, _74;
+ float xOffset, yOffsetForTagScroll;
+
+ u8 initedTo2, _81;
+ u32 _84, _88, _8C, _90;
+ void *bgHeap;
+
+
+ static ClassWithCameraInfo *instance;
+
+ // That is all
+};
+
+
#endif
diff --git a/kamek_pal.x b/kamek_pal.x
index a8bc58a..b62878d 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -18,6 +18,8 @@ SECTIONS {
sAllocatorFunc__FrmHeap = 0x8042E5B0;
+ getEffectiveScreenLeft__19ClassWithCameraInfoFv = 0x80082240;
+ instance__19ClassWithCameraInfo = 0x8042A0E0;
/* Back to other shit I didn't want to scroll for */