diff options
-rw-r--r-- | MMFullWorld.wm | bin | 1192 -> 1192 bytes | |||
-rw-r--r-- | MMFullWorld.xml | 77 |
2 files changed, 39 insertions, 38 deletions
diff --git a/MMFullWorld.wm b/MMFullWorld.wm Binary files differindex 2e4e4c7..ce430e9 100644 --- a/MMFullWorld.wm +++ b/MMFullWorld.wm diff --git a/MMFullWorld.xml b/MMFullWorld.xml index 0a596e9..2c87199 100644 --- a/MMFullWorld.xml +++ b/MMFullWorld.xml @@ -1,52 +1,53 @@ <map> - <point name="generic" position="-266.624,61.122,244.628" type="level" params="1,17,0,0"> - <exit direction="up" to="generic to columns" /> - <exit direction="right" to="generic to oasis" /> - <exit direction="down" to="generic to toadhouse" /> + <point name="drydry" position="-266.624,61.122,244.628" type="level" params="2,9,0,0"> + <exit direction="up" to="drydry to columns" /> + <exit direction="right" to="drydry to oasis" /> + <exit direction="down" to="drydry to toadhouse" /> </point> - <point name="toadhouse" position="-320.172,41.155,344.66" type="level" params="1,2,0,0"> - <exit direction="up" to="generic to toadhouse" reverse="yes" /> - <exit direction="right" to="toadhouse to plumbing" /> - <exit direction="down" to="toadhouse to plumbing" /> + <!--<point name="toadhouse" position="-320.172,41.155,344.66" type="level" params="2,11,0,0">--> + <point name="toadhouse" position="-320.172,41.155,344.66" type="level" params="1,1,0,0"> + <exit direction="up" to="drydry to toadhouse" reverse="yes" /> + <exit direction="right" to="toadhouse to basement" /> + <exit direction="down" to="toadhouse to basement" /> </point> - <point name="plumbing" position="-95.274,-35.167,385.463" type="level" params="1,2,0,0"> - <exit direction="left" to="toadhouse to plumbing" reverse="yes" /> - <exit direction="down" to="toadhouse to plumbing" reverse="yes" /> - <exit direction="up" to="plumbing to castle" /> + <point name="basement" position="-95.274,-35.167,385.463" type="level" params="2,14,0,0"> + <exit direction="left" to="toadhouse to basement" reverse="yes" /> + <exit direction="down" to="toadhouse to basement" reverse="yes" /> + <exit direction="up" to="basement to castle" /> </point> - <point name="columns" position="-168.286,61.122,165.593" type="level" params="1,18,0,0"> - <exit direction="down" to="generic to columns" reverse="yes" /> + <point name="columns" position="-168.286,61.122,165.593" type="level" params="2,10,0,0"> + <exit direction="down" to="drydry to columns" reverse="yes" /> <exit direction="right" to="columns to sinkysand" /> </point> - <point name="sinkysand" position="-78.644,35.327,205.595" type="level" params="2,1,0,0"> + <point name="sinkysand" position="-78.644,35.327,205.595" type="level" params="2,13,0,0"> <exit direction="left" to="columns to sinkysand" reverse="yes" /> <exit direction="right" to="sinkysand to castle" /> </point> - <point name="deserted" position="-76.596,61.122,379.174" type="level" params="2,2,0,0"> - <exit direction="left" to="oasis to deserted" reverse="yes" /> - <exit direction="up" to="deserted to castle" /> + <point name="gulch" position="-76.596,61.122,379.174" type="level" params="2,15,0,0"> + <exit direction="left" to="oasis to gulch" reverse="yes" /> + <exit direction="up" to="gulch to castle" /> </point> - <point name="oasis" position="-154.073,52.178,322.023" type="level" params="1,19,0,0"> - <exit direction="left" to="generic to oasis" reverse="yes" /> - <exit direction="right" to="oasis to deserted" /> + <point name="oasis" position="-154.073,52.178,322.023" type="level" params="2,12,0,0"> + <exit direction="left" to="drydry to oasis" reverse="yes" /> + <exit direction="right" to="oasis to gulch" /> </point> - <point name="castle" position="-58.448,62.185,293.062" type="level" params="2,3,0,0"> + <point name="castle" position="-58.448,62.185,293.062" type="level" params="2,16,0,0"> <exit direction="up" to="sinkysand to castle" reverse="yes" /> - <exit direction="left" to="plumbing to castle" reverse="yes" /> - <exit direction="down" to="deserted to castle" reverse="yes" /> + <exit direction="left" to="basement to castle" reverse="yes" /> + <exit direction="down" to="gulch to castle" reverse="yes" /> <!--exit direction="right" to="castle to airship" /--> </point> - <path name="generic to columns" start="generic" end="columns"> - <segment from="generic" to="columns" /> + <path name="drydry to columns" start="drydry" end="columns"> + <segment from="drydry" to="columns" /> </path> <path name="columns to sinkysand" start="columns" end="sinkysand"> @@ -57,28 +58,28 @@ <segment from="sinkysand" to="castle" /> </path> - <path name="generic to oasis" start="generic" end="oasis"> - <segment from="generic" to="oasis" /> + <path name="drydry to oasis" start="drydry" end="oasis"> + <segment from="drydry" to="oasis" /> </path> - <path name="oasis to deserted" start="oasis" end="deserted"> - <segment from="oasis" to="deserted" /> + <path name="oasis to gulch" start="oasis" end="gulch"> + <segment from="oasis" to="gulch" /> </path> - <path name="deserted to castle" start="deserted" end="castle"> - <segment from="deserted" to="castle" /> + <path name="gulch to castle" start="gulch" end="castle"> + <segment from="gulch" to="castle" /> </path> - <path name="generic to toadhouse" start="generic" end="toadhouse"> - <segment from="generic" to="toadhouse" /> + <path name="drydry to toadhouse" start="drydry" end="toadhouse"> + <segment from="drydry" to="toadhouse" /> </path> - <path name="toadhouse to plumbing" start="toadhouse" end="plumbing"> - <segment from="toadhouse" to="plumbing" /> + <path name="toadhouse to basement" start="toadhouse" end="basement"> + <segment from="toadhouse" to="basement" /> </path> - <path name="plumbing to castle" start="plumbing" end="castle"> - <segment from="plumbing" to="castle" /> + <path name="basement to castle" start="basement" end="castle"> + <segment from="basement" to="castle" /> </path> </map> |