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-rwxr-xr-xmake_map_model.rb307
-rwxr-xr-xmake_map_model_b.rb89
-rw-r--r--src/wm_map.cpp126
-rw-r--r--src/wm_map.h12
4 files changed, 24 insertions, 510 deletions
diff --git a/make_map_model.rb b/make_map_model.rb
index 55560ff..388c4ac 100755
--- a/make_map_model.rb
+++ b/make_map_model.rb
@@ -54,293 +54,34 @@ end
model.materials.each do |kvp|
next unless kvp.key =~ /path/i
- if false
- mat = kvp.value
-
- # update the material
- mat.tex_coord_gen_count = 4
- mat.chan_count = 1
- mat.tev_stage_count = 4
- mat.ind_stage_count = 1
- mat.cull_mode = 2
- mat.z_comp_loc = 1
- mat.light_set_i_d = 0xFF
- mat.fog_i_d = 1
-
- 4.times { |i| mat.s_r_t_settings[i] = SRTSettingInfo.new }
-
- mat.chan_ctrls[0].flag_c = 0x700
-
- # for now, we'll just add the alpha texture
- tex_info = TextureInfo.new
- tex_info.texture_name = 'alphaBlender'
- tex_info.wrap_s = TextureWrapType.REPEAT
- tex_info.wrap_t = TextureWrapType.REPEAT
- tex_info.min_filt = 1
- tex_info.mag_filt = 1
- mat.texture_infos.insert 0, tex_info
- # need to make sure the order is correct
-
- # now display lists. fun, fun, fun, fun
- pix = DisplayListWriter.new
- [0xF33F0000, 0x40000017, 0xFE00FFE3, 0x410034A1, 0x42000000].each do |p|
- pix.load_b_p_reg p
- end
- pix.end
- mat.pix_d_l = pix.get_buffer
-
- tc = DisplayListWriter.new
- tc.load_b_p_reg 0xE2000000
- 3.times { tc.load_b_p_reg 0xE3000000 }
- tc.load_b_p_reg 0xE4000000
- 3.times { tc.load_b_p_reg 0xE5000000 }
- tc.load_b_p_reg 0xE6000000
- 3.times { tc.load_b_p_reg 0xE7000000 }
- tc.add_padding 4
- (0..5).each { |x| tc.load_b_p_reg 0xE0800000 | (x << 24) }
- tc.load_b_p_reg 0xE68FF000
- tc.load_b_p_reg 0xE7800000
- tc.end
- mat.tev_color_d_l = tc.get_buffer
-
- imas = DisplayListWriter.new
- imas.load_b_p_reg 0x25000000
- imas.load_b_p_reg 0x26000000
- imas.pad_to_size 0x40
- imas.end
- mat.ind_mtx_and_scale_d_l = imas.get_buffer
-
- tcg = DisplayListWriter.new
- tcg.load_x_f_reg 0x1040, System::Array[Byte].new([0, 0, 0x52, 0x80])
- tcg.load_x_f_reg 0x1050, System::Array[Byte].new([0, 0, 0, 0])
- tcg.load_x_f_reg 0x1041, System::Array[Byte].new([0, 0, 0x53, 0])
- tcg.load_x_f_reg 0x1051, System::Array[Byte].new([0, 0, 0, 3])
- tcg.load_x_f_reg 0x1042, System::Array[Byte].new([0, 0, 0x50, 0x86])
- tcg.load_x_f_reg 0x1052, System::Array[Byte].new([0, 0, 1, 6])
- tcg.load_x_f_reg 0x1043, System::Array[Byte].new([0, 0, 0x50, 0x86])
- tcg.load_x_f_reg 0x1053, System::Array[Byte].new([0, 0, 1, 9])
- tcg.pad_to_size 0xA0
- tcg.end
- mat.tex_coord_gen_dl = tcg.get_buffer
-
- shad = mat.shader_ref
- shad.tev_stage_count = 4
- shad.unk1 = 0x00010203
- shad.unk2 = 0xFFFFFFFF
-
- sh = DisplayListWriter.new
- [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp|
- sh.load_b_p_reg 0xFE00000F # BP mask
- sh.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1]
- end
- sh.load_b_p_reg 0x27FFFFFF # IREF
- sh.add_padding 11
-
- sh.load_b_p_reg 0xFEFFFFF0
- sh.load_b_p_reg 0xF6E338C0
- sh.load_b_p_reg 0x283C9052
- sh.load_b_p_reg 0xC008F8AF
- sh.load_b_p_reg 0xC208F80F
- sh.load_b_p_reg 0xC108FFD0
- sh.load_b_p_reg 0xC308E270
- sh.load_b_p_reg 0x10000000
- sh.load_b_p_reg 0x11000000
- sh.add_padding 3
- sh.load_b_p_reg 0xFEFFFFF0
- sh.load_b_p_reg 0xF7E33EF0
- sh.load_b_p_reg 0x293C005B
- sh.load_b_p_reg 0xC4080A8E
- sh.load_b_p_reg 0xC608FFF0
- sh.load_b_p_reg 0xC508E370
- sh.load_b_p_reg 0xC708F070
- sh.load_b_p_reg 0x12000000
- sh.load_b_p_reg 0x13000000
- sh.pad_to_size 0x1E0
- sh.end
- shad.display_list = sh.get_buffer
-
- next
- end
-
- if false
- mat = kvp.value
-
- pix_dl = DisplayListWriter.new
- pix_dl.load_b_p_reg 0xF33F0000
- pix_dl.load_b_p_reg 0x40000017
- pix_dl.load_b_p_reg 0xFE00FFE3
- pix_dl.load_b_p_reg 0x410034A1
- pix_dl.load_b_p_reg 0x42000000
- pix_dl.end
- mat.pix_d_l = pix_dl.get_buffer
-
- shad = mat.shader_ref
- dl = DisplayListWriter.new
-
- # KSEL 0 => 4
- # KSEL 1 => 0xE
- # KSEL 2 => 0
- # KSEL 3 => 0xC
- # KSEL 4 => 5
- # KSEL 5 => 0xD
- # KSEL 6 => 0xA
- # KSEL 7 => 0xE
- [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp|
- dl.load_b_p_reg 0xFE00000F # BP mask
- dl.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1]
- end
- dl.load_b_p_reg 0x27FFFFFF # IREF
- dl.add_padding 11
-
- shad.tev_stage_count = 3
- shad.unk1 = 0x000102FF
- shad.unk2 = 0xFFFFFFFF
-
- dl.load_b_p_reg 0xFEFFFFF0 # BP mask
- dl.load_b_p_reg 0xF6E338C0 # KSel 0
-
- dl.load_b_p_reg 0x283C0049
-
- dl.load_b_p_reg 0xC008F8AF
- dl.load_b_p_reg 0xC208F80F
-
- dl.load_b_p_reg 0xC108FFD0
- dl.load_b_p_reg 0xC308E270
-
- dl.load_b_p_reg 0x10000000 # IND_CMD 0
- dl.load_b_p_reg 0x11000000 # IND_CMD 1
-
- dl.add_padding 3
-
- dl.load_b_p_reg 0xFEFFFFF0
- dl.load_b_p_reg 0xF7003EF0
-
- dl.load_b_p_reg 0x293BF052
-
- dl.load_b_p_reg 0xC4080A8E
- dl.add_padding 5
- dl.load_b_p_reg 0xC508E370
- dl.add_padding 5
- dl.load_b_p_reg 0x12000000
-
- dl.pad_to_size 0x1E0
- dl.end
- shad.display_list = dl.get_buffer
-
- next
- end
-
-
-
- # modify it!
- # first off, we'll disable lightmaps and see how that goes
mat = kvp.value
- tex_infos = mat.texture_infos.reject { |x| x.texture_name =~ /lm_.*/ }
- mat.texture_infos = System::Collections::Generic::List[TextureInfo].new
- tex_infos.each { |x| mat.texture_infos.add x }
-
- mat.tex_coord_gen_count = 1
- mat.chan_count = 1
- mat.tev_stage_count = 2
- mat.ind_stage_count = 0
- mat.cull_mode = 2
- # oops, case conversion fail right there
- mat.light_set_i_d = 1
-
- pix_dl = DisplayListWriter.new
- pix_dl.load_b_p_reg 0xF31EFF80
- pix_dl.load_b_p_reg 0x40000017
- pix_dl.load_b_p_reg 0xFE00FFE3
- pix_dl.load_b_p_reg 0x410034A0
- #BlendMode, must analyse this
- #pix_dl.load_b_p_reg 0x4100F281
- pix_dl.load_b_p_reg 0x42000000
- pix_dl.end
- mat.pix_d_l = pix_dl.get_buffer
-
- tc_dl = DisplayListWriter.new
- tc_dl.load_b_p_reg 0xE20000FF
- 3.times { tc_dl.load_b_p_reg 0xE30FF0FF }
- tc_dl.load_b_p_reg 0xE4000000
- 3.times { tc_dl.load_b_p_reg 0xE5000000 }
- tc_dl.load_b_p_reg 0xE6000000
- 3.times { tc_dl.load_b_p_reg 0xE7000000 }
- tc_dl.add_padding 4
- (0..7).each { |x| tc_dl.load_b_p_reg 0xE0800000 | (x << 24) }
-
- # add this
- tc_dl.load_b_p_reg 0xE6080080
- 3.times { tc_dl.load_b_p_reg 0xE7080080 }
-
- tc_dl.pad_to_size 0x80
- tc_dl.end
- mat.tev_color_d_l = tc_dl.get_buffer
-
- imas_dl = DisplayListWriter.new
- imas_dl.load_b_p_reg 0x25000000
- imas_dl.load_b_p_reg 0x26000000
- imas_dl.add_padding 54
- imas_dl.end
- mat.ind_mtx_and_scale_d_l = imas_dl.get_buffer
-
- tcg_dl = DisplayListWriter.new
- tcg_dl.load_x_f_reg 0x1040, System::Array[Byte].new([0, 0, 0x52, 0x80])
- tcg_dl.load_x_f_reg 0x1050, System::Array[Byte].new([0, 0, 0, 0])
- tcg_dl.pad_to_size 0xA0
- tcg_dl.end
- mat.tex_coord_gen_dl = tcg_dl.get_buffer
-
-
- shad = mat.shader_ref
- dl = DisplayListWriter.new
-
- # KSEL 0 => 4
- # KSEL 1 => 0xE
- # KSEL 2 => 0
- # KSEL 3 => 0xC
- # KSEL 4 => 5
- # KSEL 5 => 0xD
- # KSEL 6 => 0xA
- # KSEL 7 => 0xE
- [6, 4, 7, 0xE, 8, 0, 9, 0xC, 0xA, 5, 0xB, 0xD, 0xC, 0xA, 0xD, 0xE].each_slice(2) do |bp|
- dl.load_b_p_reg 0xFE00000F # BP mask
- dl.load_b_p_reg 0xF0000000 | (bp[0] << 24) | bp[1]
+ pix = DisplayListWriter.new
+ pix.load_b_p_reg 0xF33F0000
+ pix.load_b_p_reg 0x40000017
+ pix.load_b_p_reg 0xFE00FFE3
+
+ # Blend Mode: logicmode: LO_SET, subtract: 0, srcfactor: SRCALPHA, dstfactor: INVSRCALPHA,
+ # alphaupdate: 0, colorupdate: 0, dither: 0, logicopenable: 0, blendenable: 1
+ pix.load_b_p_reg 0x4100F4A1
+
+ pix.load_b_p_reg 0x42000000
+ pix.end
+ mat.pix_d_l = pix.get_buffer
+
+ tc = DisplayListWriter.new
+ [0xE2,0xE3,0xE4,0xE5,0xE6,0xE7].each_slice(2) do |first, second|
+ tc.load_b_p_reg first << 24
+ 3.times { tc.load_b_p_reg second << 24 }
end
- dl.load_b_p_reg 0x27FFFFFF # IREF
- dl.add_padding 11
-
- shad.tev_stage_count = 2
- shad.unk1 = 0x00FFFFFF
- shad.unk2 = 0xFFFFFFFF
-
- dl.load_b_p_reg 0xFEFFFFF0 # BP mask
- dl.load_b_p_reg 0xF6E338C0 # KSel 0
-
- dl.load_b_p_reg 0x2803F040 # TREF 0 - includes stages 0 and 1
- # Stage 0: Map 0, Coord 0, Texture Enabled, Channel 0
- # Stage 1: Map 7, Coord 7, Texture Disabled, Channel 0
-
- dl.load_b_p_reg 0xC008F8AF # TEV_COLOR_ENV 0
- # a = GX_CC_ZERO, b = GX_CC_TEXC, c = GX_CC_RASC, d = GX_CC_ZERO
- # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
- dl.load_b_p_reg 0xC208F20F # TEV_COLOR_ENV 1
- # a = GX_CC_ZERO, b = GX_CC_C0, c = GX_CC_CPREV, d = GX_CC_ZERO
- # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
-
- dl.load_b_p_reg 0xC108F2F0 # TEV_ALPHA_ENV 0
- # a = GX_CA_ZERO, b = GX_CA_TEXA, c = GX_CA_RASA, d = GX_CA_ZERO
- # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
- dl.load_b_p_reg 0xC3081FF0 # TEV_ALPHA_ENV 1
- # a = GX_CA_APREV, b = GX_CA_ZERO, c = GX_CA_ZERO, d = GX_CA_ZERO
- # bias = GX_TB_ZERO, op = GX_TEV_ADD, clamp = GX_TRUE, scale = GX_CS_SCALE_1, dest = GX_TEVPREV
-
- dl.load_b_p_reg 0x10000000 # IND_CMD 0
- dl.load_b_p_reg 0x11000000 # IND_CMD 1
+ tc.add_padding 4
+ (0xE0..0xE5).each {|bit| tc.load_b_p_reg (bit << 24) | 0x800000}
+ tc.load_b_p_reg 0xE688F000
+ tc.load_b_p_reg 0xE7800000
+ tc.pad_to_size 0x80
+ tc.end
+ mat.tev_color_d_l = tc.get_buffer
- dl.pad_to_size 0x1E0
- dl.end
- shad.display_list = dl.get_buffer
end
final_data = BrresWriter.write_file(brres)
diff --git a/make_map_model_b.rb b/make_map_model_b.rb
deleted file mode 100755
index 388c4ac..0000000
--- a/make_map_model_b.rb
+++ /dev/null
@@ -1,89 +0,0 @@
-#!/usr/bin/mono /home/me/Packages/IronLanguages-main-ba2094c/bin/Release/ir.exe
-## Requires IronRuby
-
-$: << "/home/me/Dev/NW4RTools/NW4RTools/bin/Release"
-require 'NW4RTools'
-require 'System.Drawing'
-
-include System
-include NW4RTools
-include NW4RTools::Models
-
-brres = ResFile.new
-models = brres.create_model_group
-path = '/home/me/Games/Newer/ModelRev'
-reader = System::IO::StreamReader.new("#{path}/fullworld-Z20nvrc.obj")
-
-ObjImporter.ImportModel(path, reader, brres, "WorldBase", ObjImporter::LightmapType.Map)
-
-model = models["WorldBase"]
-
-alpha_tex = Texture.new
-alpha_bitmap = System::Drawing::Bitmap.new("#{path}/images/alphaBlender.png")
-alpha_tex.images = System::Array[System::Drawing::Bitmap].new([alpha_bitmap])
-alpha_tex.format = TextureFormat.RGB5A3
-brres.get_texture_group.add 'alphaBlender', alpha_tex
-
-# yay
-#model.shapes["World2_PathsPlumbing__World2_PathsPlumbing"].clr_data[0].raw_data = System::Array[Byte].new([255, 255, 255, 128])
-
-# move paths into DrawXlu
-opa = model.bytecode["DrawOpa"]
-if model.bytecode.contains_key("DrawXlu")
- xlu = model.bytecode["DrawXlu"]
-else
- xlu = ByteCode.new
- xlu.instructions = System::Collections::Generic::List[ByteCode::Instruction].new
- xlu.instructions << ByteCode::DoneInstruction.new
- model.bytecode["DrawXlu"] = xlu
-end
-
-shape_array = model.shapes.to_a
-
-to_be_moved = opa.instructions.select do |insn|
- insn.is_a?(ByteCode::DrawShapeInstruction) and
- shape_array[insn.shape_i_d].key =~ /path/i
-end
-
-to_be_moved.each do |insn|
- opa.instructions.remove insn
- xlu.instructions.insert 0, insn
-end
-
-# how's this for hackiness?
-model.materials.each do |kvp|
- next unless kvp.key =~ /path/i
-
- mat = kvp.value
-
- pix = DisplayListWriter.new
- pix.load_b_p_reg 0xF33F0000
- pix.load_b_p_reg 0x40000017
- pix.load_b_p_reg 0xFE00FFE3
-
- # Blend Mode: logicmode: LO_SET, subtract: 0, srcfactor: SRCALPHA, dstfactor: INVSRCALPHA,
- # alphaupdate: 0, colorupdate: 0, dither: 0, logicopenable: 0, blendenable: 1
- pix.load_b_p_reg 0x4100F4A1
-
- pix.load_b_p_reg 0x42000000
- pix.end
- mat.pix_d_l = pix.get_buffer
-
- tc = DisplayListWriter.new
- [0xE2,0xE3,0xE4,0xE5,0xE6,0xE7].each_slice(2) do |first, second|
- tc.load_b_p_reg first << 24
- 3.times { tc.load_b_p_reg second << 24 }
- end
- tc.add_padding 4
- (0xE0..0xE5).each {|bit| tc.load_b_p_reg (bit << 24) | 0x800000}
- tc.load_b_p_reg 0xE688F000
- tc.load_b_p_reg 0xE7800000
- tc.pad_to_size 0x80
- tc.end
- mat.tev_color_d_l = tc.get_buffer
-
-end
-
-final_data = BrresWriter.write_file(brres)
-System::IO::File.write_all_bytes("#{path}/MMFullWorld_mod.brres", final_data)
-
diff --git a/src/wm_map.cpp b/src/wm_map.cpp
index c84ff18..1fa4065 100644
--- a/src/wm_map.cpp
+++ b/src/wm_map.cpp
@@ -1,114 +1,4 @@
#include "worldmap.h"
-#include <rvl/PPCWGPipe.h>
-#include <rvl/GXEnum.h>
-#include <rvl/GXCull.h>
-#include <rvl/GXVert.h>
-#include <rvl/GXTev.h>
-#include <rvl/GXGeometry.h>
-#include <rvl/GXTexture.h>
-#include <rvl/GXLighting.h>
-#include <rvl/GXPixel.h>
-#include <rvl/GXTransform.h>
-
-void dPathTest_c::loadTex() {
- nw4r::g3d::ResFile rf(dScNewerWorldMap_c::instance->resMng['3D00']);
- resTex = rf.GetResTex("W2Road");
- alpha = 255;
-}
-
-void dPathTest_c::drawOpa() { }
-
-void dPathTest_c::drawXlu() {
- GXClearVtxDesc();
- GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
- GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
- GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
- GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
-
- m3d::DisableIndirectTexturing();
-
- GXSetNumChans(0);
-
- GXSetNumTexGens(1);
- //GXSetTexCoordGen2(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_NRM, GX_IDENTITY, GX_FALSE, GX_PTIDENTITY);
- GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
-
- GXSetNumTevStages(0);
- GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA);
-
- GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
- GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_C0, GX_CC_TEXC, GX_CC_ZERO);
- GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_C1, GX_CC_C0, GX_CC_C0, GX_CC_ZERO);
- GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
- GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_A0, GX_CA_TEXA, GX_CA_ZERO);
- GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_A0, GX_CA_A1, GX_CA_ZERO);
- GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
- //GXSetTevOp(GX_TEVSTAGE0, GX_PASSCLR);
-
- GXSetZCompLoc(0);
- GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
- GXSetZMode(GX_TRUE, GX_LEQUAL, GX_FALSE);
- GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_AND, GX_ALWAYS, 0);
-
- GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, (GXColor){0,0,0,0});
- GXSetFogRangeAdj(0, 0, 0);
-
- GXSetCullMode(GX_CULL_NONE);
- GXSetDither(GX_TRUE);
-
- GXSetTevColor(GX_TEVREG0, (GXColor){128,128,128,128});
- GXSetTevColor(GX_TEVREG1, (GXColor){128,128,128,128});
-
- nw4r::g3d::Camera cam(GetCameraByID(GetCurrentCameraID()));
- Mtx camMtx;
- cam.GetCameraMtx(&camMtx);
- //MTXInverse(camMtx, camMtx);
-
- Mtx viewMatrix;
- getViewMatrix(&viewMatrix);
-
- //camMtx[0][3] = 0.0f;
- //camMtx[1][3] = 0.0f;
- //camMtx[2][3] = 0.0f;
-
- //MTXConcat(viewMatrix, camMtx, viewMatrix);
-
- // TESTING CRAP!!
- // Just copying what my old 3D engine had for now
- GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_SET);
- GXSetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
- GXSetZCompLoc(GX_TRUE);
- GXSetNumTevStages(1);
- GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
- GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
- GXSetNumChans(1);
- //GXSetChanAmbColor(GX_COLOR0A0, (GXColor){128,128,128,255});
- GXSetChanMatColor(GX_COLOR0A0, (GXColor){0,0,0,(u8)alpha});
- GXSetChanCtrl(GX_COLOR0A0, GX_DISABLE, GX_SRC_REG, GX_SRC_REG, GX_LIGHT_NULL, GX_DF_CLAMP, GX_AF_NONE);
- GXSetNumTexGens(1);
- GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
- GXSetTevOp(GX_TEVSTAGE0, GX_BLEND);
-
- GXTexObj to;
- m3d::InitTexObjWithResTex(&to, &resTex, GX_REPEAT, GX_REPEAT, GX_LINEAR, GX_LINEAR);
- GXLoadTexObj(&to, GX_TEXMAP0);
-
- GXLoadPosMtxImm(camMtx, GX_PNMTX0);
- GXSetCurrentMtx(GX_PNMTX0);
-
- GXBegin(GX_QUADS, GX_VTXFMT0, 4);
- GXPosition3f32(-400, 90, -400);
- GXTexCoord2f32(0, 0);
- GXPosition3f32(400, 90, -400);
- GXTexCoord2f32(1, 0);
- GXPosition3f32(400, 90, 400);
- GXTexCoord2f32(1, 1);
- GXPosition3f32(-400, 90, 400);
- GXTexCoord2f32(0, 1);
- GXEnd();
-}
-
-
dWMMap_c *dWMMap_c::instance = 0;
@@ -155,10 +45,6 @@ int dWMMap_c::onCreate() {
node->loadFrom(nodeData, &allocator);
}
- SpammyReport("Making path test\n");
- pathTest.loadTex();
- pathTest.setup(&allocator);
-
SpammyReport("Unlinking allocator\n");
allocator.unlink();
@@ -169,22 +55,11 @@ int dWMMap_c::onCreate() {
int dWMMap_c::onDelete() {
delete[] nodes;
-
- pathTest.free();
-
return true;
}
int dWMMap_c::onExecute() {
- /* TESTING */
- int heldButtons = Remocon_GetButtons(GetActiveRemocon());
- if (heldButtons & WPAD_UP)
- pathTest.alpha += 8;
- if (heldButtons & WPAD_DOWN)
- pathTest.alpha -= 8;
- nodes[0].updateAlpha("World2_PathsSinkytoPyramid", pathTest.alpha);
-
return true;
}
@@ -192,7 +67,6 @@ int dWMMap_c::onExecute() {
int dWMMap_c::onDraw() {
SpammyReport("dWMMap_c::onDraw() called\n");
- //pathTest.scheduleForDrawing();
for (int i = 0; i < data->nodeCount; i++) {
SpammyReport("Drawing node %d\n", i);
nodes[i].draw();
diff --git a/src/wm_map.h b/src/wm_map.h
index da392bf..651c071 100644
--- a/src/wm_map.h
+++ b/src/wm_map.h
@@ -30,16 +30,6 @@ public:
void updateAlpha(const char *materialName, u8 alpha);
};
-class dPathTest_c : public m3d::proc_c {
-public:
- void loadTex();
- void drawOpa();
- void drawXlu();
-
- void *resTex;
- u8 alpha;
-};
-
class dWMMap_c : public dBase_c {
public:
@@ -50,8 +40,6 @@ public:
mHeapAllocator_c allocator;
- dPathTest_c pathTest;
-
WMSceneDataHeader *data;
WMSceneNode *nodes;