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-rw-r--r--src/makeYourOwnModelSprite.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/makeYourOwnModelSprite.cpp b/src/makeYourOwnModelSprite.cpp
index ccdf46d..1491053 100644
--- a/src/makeYourOwnModelSprite.cpp
+++ b/src/makeYourOwnModelSprite.cpp
@@ -537,10 +537,10 @@ int dMakeYourOwn::onExecute() {
}
int dMakeYourOwn::onDraw() {
- if (pos.z == -6500.0) {
- matrix.translation(pos.x, pos.y, pos.z + this->zOrder); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0.
+ if ((this->settings >> 16) & 0xF != 0) {
+ matrix.translation(pos.x, pos.y, this->zOrder); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0.
else {
- matrix.translation(pos.x, pos.y, pos.z); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0.
+ matrix.translation(pos.x, pos.y, pos.z -6500.0); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0.
matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); // Set how to rotate the drawn model