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-rwxr-xr-xinclude/game.h7
-rw-r--r--kamek_pal.x6
-rw-r--r--spritetex.yaml6
-rw-r--r--src/bossBombDrop.cpp6
-rw-r--r--src/bossBridgeBowser.cpp53
-rw-r--r--src/bossCaptainBowser.cpp6
-rw-r--r--src/bossPodouble.cpp8
-rw-r--r--src/bossThwompaDomp.cpp2
-rw-r--r--src/shyguy.cpp53
-rwxr-xr-xsrc/spritetex.S23
10 files changed, 130 insertions, 40 deletions
diff --git a/include/game.h b/include/game.h
index 2a245f7..de7d46d 100755
--- a/include/game.h
+++ b/include/game.h
@@ -2164,6 +2164,13 @@ public:
};
+class daBossKoopaDemo_c : public dEn_c {
+
+public:
+ USING_STATES(daBossKoopaDemo_c);
+ REF_NINTENDO_STATE(Struggle);
+};
+
class daNeedles : public dEn_c {
public:
diff --git a/kamek_pal.x b/kamek_pal.x
index 28d3dc6..7196da3 100644
--- a/kamek_pal.x
+++ b/kamek_pal.x
@@ -101,6 +101,8 @@ SECTIONS {
StateID_DemoSt__12daKameckDemo = 0x80999C44;
StateID_DemoWait__12daKameckDemo = 0x80999C84;
+ StateID_Struggle__17daBossKoopaDemo_c = 0x80B8BFAC;
+
StateID_DemoWait__9daNeedles = 0x8099CF8C;
StateID_DemoAwake__9daNeedles = 0x8099CFD0;
StateID_Idle__9daNeedles = 0x8099D010;
@@ -121,7 +123,9 @@ SECTIONS {
BowserFireballCollision = 0x80B7E840;
BowserDamageAnmClr = 0x80B3F200;
BowserDamageStepTwo = 0x80B1F8D0;
- BowserDamageStepThree = 0x80098D80;
+ BowserDamageNormal = 0x80B1F8F0;
+ BowserDamageKill = 0x80098D80;
+ BowserDamageEnd = 0x80B3F530;
/* Mr Sun Related */
diff --git a/spritetex.yaml b/spritetex.yaml
index ad6183e..2af5db3 100644
--- a/spritetex.yaml
+++ b/spritetex.yaml
@@ -443,6 +443,12 @@ hooks:
# data: '60000000'
# addr_pal: 0x80A9D054
+ - name: TEX_PokeySnowmanRotate
+ type: branch_insn
+ branch_type: bl
+ src_addr_pal: 0x80A9F76C
+ target_func: 'TEX_PokeySnowmanRotate'
+
- name: TEX_PokeySnowman
type: branch_insn
diff --git a/src/bossBombDrop.cpp b/src/bossBombDrop.cpp
index 0852501..c12d144 100644
--- a/src/bossBombDrop.cpp
+++ b/src/bossBombDrop.cpp
@@ -202,8 +202,8 @@ dBombDrop *dBombDrop::build() {
int dBombDrop::onCreate() {
int t = this->settings & 0xF;
- this->eventA = (this->settings >> 16) & 0xFF;
- this->eventB = (this->settings >> 24) & 0xFF;
+ this->eventA = ((this->settings >> 24) & 0xFF) - 1;
+ this->eventB = ((this->settings >> 16) & 0xFF) - 1;
if (t == 0) {
@@ -229,7 +229,7 @@ int dBombDrop::onExecute() {
bool active;
active = dFlagMgr_c::instance->active(eventA);
if (active) {
- create(WM_SMALLCLOUD, 0, &pos, &rot, 0);
+ create(WM_SMALLCLOUD, 0, &pos , &rot, 0);
dFlagMgr_c::instance->set(eventA, 0, false, false, false);
dFlagMgr_c::instance->set(eventA+1, 0, true, false, false);
}
diff --git a/src/bossBridgeBowser.cpp b/src/bossBridgeBowser.cpp
index cafcc98..d0f505a 100644
--- a/src/bossBridgeBowser.cpp
+++ b/src/bossBridgeBowser.cpp
@@ -10,20 +10,55 @@ extern "C" void *ForceMarioExitDemoMode(void *, unsigned int);
extern "C" void *BowserFireballCollision(dEn_c *, ActivePhysics *, ActivePhysics *);
extern "C" void *BowserDamageAnmClr(dEn_c *);
extern "C" void *BowserDamageStepTwo(dEn_c *);
-extern "C" void *BowserDamageStepThree(dEn_c *);
+extern "C" void *BowserDamageNormal(dEn_c *);
+extern "C" void *BowserDamageKill(dEn_c *);
+extern "C" void *BowserDamageEnd(dEn_c *);
+int HP = 2;
void BowserDoomSpriteCollision(dEn_c *bowser, ActivePhysics *apThis, ActivePhysics *apOther) {
// If you collide with something or other, call the fireball collision
if (apOther->owner->name == 674) {
- OSReport("AnmClr");
- BowserDamageAnmClr(bowser);
- OSReport("Damage Step 2");
- BowserDamageStepTwo(bowser);
- OSReport("Damage Step 3");
- BowserDamageStepThree(bowser);
- OSReport("Damage Done");
+
+ // void * bowserClass = (void*)(((u32)bowser) + 0x5F8);
+ // int HP = *(int*)(((u32)bowserClass) + 4);
+
+ OSReport("HP: %d", HP);
+
+ if (HP <= 0) {
+ HP = 0;
+
+ *(int*)(((u32)bowser) + 0x540) = 0x28;
+
+ BowserDamageAnmClr(bowser);
+
+ BowserDamageStepTwo(bowser);
+ BowserDamageKill(bowser);
+
+ // WeirdLevelEndClass->sub_8005CB60(*otherActor->returnPtrToField38D());
+
+ // this->vf300(otherActor);
+ BowserDamageEnd(bowser);
+
+ // daBossKoopaDemo_c *BowserDemo = (daBossKoopaDemo_c*)FindActorByType(BOSS_KOOPA_DEMO, 0);
+ daBossKoopaDemo_c *BowserDemo = (daBossKoopaDemo_c*)bowser;
+ OSReport("Koopa Controller: %x", BowserDemo);
+ BowserDemo->doStateChange(&daBossKoopaDemo_c::StateID_Struggle);
+ dFlagMgr_c::instance->set(3, 0, true, false, false);
+
+ HP = 2;
+
+ }
+ else {
+ *(int*)(((u32)bowser) + 0x540) = 0x28;
+
+ BowserDamageAnmClr(bowser);
+ BowserDamageNormal(bowser);
+
+ HP -= 1;
+ }
+
dEn_c * bomb = (dEn_c*)apOther->owner;
bomb->kill();
}
@@ -34,7 +69,7 @@ void BowserDoomSpriteCollision(dEn_c *bowser, ActivePhysics *apThis, ActivePhysi
void BowserDoomStart(dStageActor_c *Controller) {
OSReport("Here we go!");
- dEn_c *Bowser = (dEn_c*)FindActorByType(EN_BOSS_KOOPA, (Actor*)Controller);
+ dEn_c *Bowser = (dEn_c*)FindActorByType(EN_BOSS_KOOPA, 0);
Bowser->Delete(1);
}
diff --git a/src/bossCaptainBowser.cpp b/src/bossCaptainBowser.cpp
index af02c3c..c3c1b62 100644
--- a/src/bossCaptainBowser.cpp
+++ b/src/bossCaptainBowser.cpp
@@ -230,7 +230,6 @@ int daCaptainBowser::onCreate() {
ShipPhysics.diameter = 12.0 * 16.0;
ShipPhysics.isRound = 1;
- this->ShipPhysics.addToList();
// Bowser Physics!
@@ -249,7 +248,6 @@ int daCaptainBowser::onCreate() {
BowserPhysics.callback = &dEn_c::collisionCallback;
this->aPhysics.initWithStruct(this, &BowserPhysics);
- this->aPhysics.addToList();
@@ -433,6 +431,10 @@ int daCaptainBowser::onDraw() {
this->timer++;
}
void daCaptainBowser::endState_Intro() {
+
+ this->ShipPhysics.addToList();
+ this->aPhysics.addToList();
+
this->isInvulnerable = 0;
this->isIntro = 0;
}
diff --git a/src/bossPodouble.cpp b/src/bossPodouble.cpp
index c6eb99b..5d41a5c 100644
--- a/src/bossPodouble.cpp
+++ b/src/bossPodouble.cpp
@@ -557,15 +557,11 @@ int daPodouble::onDraw() {
///////////////
void daPodouble::beginState_Outro() {
- daPodouble *other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)this);
- if (other != 0) {
- other->doStateChange(&StateID_SyncDie);
-
+ daPodouble *other = (daPodouble*)FindActorByType(SHIP_WINDOW, 0);
if (other->id == this->id) {
- other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)other);
+ other = (daPodouble*)FindActorByType(SHIP_WINDOW, (Actor*)this);
other->doStateChange(&StateID_SyncDie);
}
- }
OutroSetup(this);
this->timer = 0;
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 48d0340..85799c3 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -347,12 +347,14 @@ int daEnMegaDosun_c::onDelete() {
this->countdownTimer = 0x40;
this->speed.y = 0.0;
ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
+ PlaySoundAsync(this, SE_EMY_BIG_DOSSUN);
}
else {
this->collision_struct[0] = 0x00000001;
this->speed.y = 0.0;
ShakeScreen(ScreenPositionClass, 0, 1, 0, 0);
this->collMgr.Clear2();
+ PlaySoundAsync(this, SE_EMY_BIG_DOSSUN);
}
SpawnThwompEffects(this);
diff --git a/src/shyguy.cpp b/src/shyguy.cpp
index 8f311de..6ea3567 100644
--- a/src/shyguy.cpp
+++ b/src/shyguy.cpp
@@ -69,6 +69,7 @@ class daShyGuy : public dEn_c {
float balloonSize;
char backFire;
char spikeTurn;
+ int directionStore;
dStageActor_c *spikeA;
dStageActor_c *spikeB;
@@ -216,6 +217,12 @@ daShyGuy *daShyGuy::build() {
deathState = &StateID_Die;
}
+ // fix multiple player collisions via megazig
+ this->isDead = 0;
+ this->flags_4FC |= (1<<(31-7));
+ this->counter_504[apOther->owner->which_player] = 0;
+
+
char hitType;
if (this->isDown == 0) {
hitType = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2);
@@ -231,7 +238,9 @@ daShyGuy *daShyGuy::build() {
doStateChange(stateVar);
}
else { // Shy Guy is in throwy mode - kill it with fire
+ this->playEnemyDownSound1();
doStateChange(deathState);
+ this->isDead = 1;
}
}
else if(hitType == 3) { // spinning jump or whatever?
@@ -241,7 +250,9 @@ daShyGuy *daShyGuy::build() {
doStateChange(stateVar);
}
else { // Shy Guy is in throwy mode - kill it with fire
+ this->playEnemyDownSound1();
doStateChange(deathState);
+ this->isDead = 1;
}
}
else if(hitType == 0) {
@@ -251,10 +262,6 @@ daShyGuy *daShyGuy::build() {
// else if(hitType == 2) { \\ Minimario? }
- // fix multiple player collisions via megazig
- this->isDead = 0;
- this->flags_4FC |= (1<<(31-7));
- this->counter_504[apOther->owner->which_player] = 0;
}
void daShyGuy::yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -278,6 +285,7 @@ daShyGuy *daShyGuy::build() {
}
void daShyGuy::collisionCat3_StarPower(ActivePhysics *apThis, ActivePhysics *apOther){
+ dEn_c::collisionCat3_StarPower(apThis, apOther);
doStateChange(&StateID_Die);
}
@@ -296,10 +304,16 @@ daShyGuy *daShyGuy::build() {
if (this->type < 6) { // Regular Shy Guys Except Jumper
- if (this->pos.x < apOther->owner->pos.x) { this->backFire = 0; } // Fire is to the right
- else { this->backFire = 1; } // Fire is to the left
+ if (this->pos.x < apOther->owner->pos.x) { this->backFire = 0; OSReport("Fire is to the right"); } // Fire is to the right
+ else { this->backFire = 1; OSReport("Fire is to the left"); } // Fire is to the left
- stateVar = &StateID_FireKnockBack;
+ if (this->isDown == 0) {
+ stateVar = &StateID_FireKnockBack;
+ }
+ else {
+ doStateChange(&StateID_DieSmoke);
+ this->_vf14C();
+ }
}
else if (this->type > 8) { // Giants
return;
@@ -530,7 +544,7 @@ int daShyGuy::onCreate() {
this->scale = (Vec){20.0, 20.0, 20.0};
- this->pos.y = this->pos.y + 30.0; // X is vertical axis
+ this->pos.y = this->pos.y + 40.0;
this->rot.x = 0; // X is vertical axis
this->rot.y = 0xD800; // Y is horizontal axis
this->rot.z = 0; // Z is ... an axis >.>
@@ -541,7 +555,7 @@ int daShyGuy::onCreate() {
this->max_speed.x = 0.8;
this->x_speed_inc = 0.2;
this->Baseline = this->pos.y;
- this->XSpeed = 0.8;
+ this->XSpeed = 0.6;
this->balloonSize = 1.5;
@@ -756,7 +770,7 @@ void daShyGuy::updateModelMatrices() {
}
void daShyGuy::executeState_Walk() {
- this->pos.x += (direction) ? -0.5 : 0.5;
+ this->pos.x += (direction) ? -0.4 : 0.4;
if (this->timer > (this->distance * 32)) {
doStateChange(&StateID_Turn);
@@ -1173,7 +1187,7 @@ void daShyGuy::updateModelMatrices() {
void daShyGuy::beginState_RealWalk() {
//inline this piece of code
this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed;
- this->speed.x = (direction) ? -0.8f : 0.8f;
+ this->speed.x = (direction) ? -0.6f : 0.6f;
this->max_speed.y = -4.0;
this->speed.y = -4.0;
@@ -1331,15 +1345,17 @@ void daShyGuy::updateModelMatrices() {
void daShyGuy::beginState_FireKnockBack() {
bindAnimChr_and_setUpdateRate("c18_C_BLOCK_BREAK_R", 1, 0.0, 1.0);
- // if (this->backFire == 0) { this->direction ^= 1; }
- // else { this->backFire = 0; }
-
- this->speed.x = (this->backFire) ? this->XSpeed / 6.0f : -this->XSpeed / 6.0f;
+ // Backfire 0 == Fireball to the right
+ // Backfire 1 == Fireball to the left
+
+ directionStore = this->direction;
+ this->speed.x = (this->backFire) ? this->XSpeed : -this->XSpeed;
}
void daShyGuy::executeState_FireKnockBack() {
calculateTileCollisions();
// move backwards here
+ this->speed.x = this->speed.x / 1.02f;
if(this->chrAnimation.isAnimationDone()) {
bindAnimChr_and_setUpdateRate("c18_EV_WIN_2_R", 1, 0.0, 1.5);
@@ -1347,9 +1363,7 @@ void daShyGuy::updateModelMatrices() {
}
}
void daShyGuy::endState_FireKnockBack() {
- // this->direction ^= 1;
- speed.x = (direction) ? -1.0f : 1.0f;
- this->max_speed.x = (direction) ? -this->XSpeed : this->XSpeed;
+ this->direction = directionStore;
}
///////////////
@@ -1398,7 +1412,7 @@ void daShyGuy::updateModelMatrices() {
// Die State
///////////////
void daShyGuy::beginState_Die() {
- dEn_c::dieFall_Begin();
+ // dEn_c::dieFall_Begin();
bindAnimChr_and_setUpdateRate("c18_C_BLOCK_BREAK_R", 1, 0.0, 2.0);
this->timer = 0;
@@ -1426,6 +1440,7 @@ void daShyGuy::updateModelMatrices() {
this->dying += 0.5;
if (this->timer > 450) {
+ OSReport("Killing");
this->kill();
this->Delete(this->deleteForever);
}
diff --git a/src/spritetex.S b/src/spritetex.S
index 563d81a..1aeea74 100755
--- a/src/spritetex.S
+++ b/src/spritetex.S
@@ -556,6 +556,29 @@ SnowmanSandToSnowB:
blr
+
+
+SnowmanPokeyRotate:
+
+ lha r3, 0x102(r30)
+ blr
+
+
+.global TEX_PokeySnowmanRotate
+TEX_PokeySnowmanRotate:
+
+ lwz r10, 4(r30)
+ srwi r10, r10, 24
+ andi. r10, r10, 0xF
+
+ cmpwi r10, 0x2
+ bne SnowmanPokeyRotate
+
+ li r3, 0
+ sth r3, 0x102(r30)
+ blr
+
+
.global TEX_PokeySnowman
TEX_PokeySnowman: