diff options
Diffstat (limited to '')
-rw-r--r-- | kamek_pal.x | 2 | ||||
-rw-r--r-- | src/shyguy.cpp | 330 |
2 files changed, 263 insertions, 69 deletions
diff --git a/kamek_pal.x b/kamek_pal.x index 01f0e40..86b89e6 100644 --- a/kamek_pal.x +++ b/kamek_pal.x @@ -49,6 +49,8 @@ SECTIONS { ActivePhysics_InitWithStruct = 0x8008C3E0; ActivePhysics_AddToList = 0x8008C330; + __ct__13ActivePhysicsFv = 0x8008C200; + __dt__13ActivePhysicsFv = 0x8008C260; HandleXSpeed = 0x8006CD90; HandleYSpeed = 0x8006CDE0; UpdateObjectPosBasedOnSpeedValues_real = 0x8006CD40; diff --git a/src/shyguy.cpp b/src/shyguy.cpp index 378a220..9955404 100644 --- a/src/shyguy.cpp +++ b/src/shyguy.cpp @@ -22,28 +22,16 @@ // 9 - Walking Giant // 10 - Pacing Giant // -// Nybble 6: Colour -// 0 - Red -// 1 - Blue -// 2 - Green -// 3 - Cyan -// 4 - Purple -// -// Nybble 7: Balloon Colour -// 0 - Red -// 1 - Blue (not working) -// -// Nybble 8: Ballooneer Carries -// 0 - Nothing -// 1 - ??? -// // Nybble 9: Distance Moved // # - Distance for Pacing Walker, Pacing Giants, and Ballooneers // +// If I add items in the balloons.... // I_kinoko, I_fireflower, I_propeller_model, I_iceflower, I_star, I_penguin - model names // anmChr - wait2 void shyCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther); +void ChucklesAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther); +void balloonSmack(ActivePhysics *apThis, ActivePhysics *apOther); class daShyGuy : public dEn_c { int onCreate(); @@ -55,16 +43,20 @@ class daShyGuy : public dEn_c { nw4r::g3d::ResFile resFile; nw4r::g3d::ResFile anmFile; nw4r::g3d::ResFile balloonFile; + // nw4r::g3d::ResFile carryFile; m3d::mdl_c bodyModel; m3d::mdl_c balloonModel; m3d::mdl_c balloonModelB; + // m3d::mdl_c carryModel; m3d::anmChr_c chrAnimation; + // m3d::anmChr_c carryAnm; int type; int timer; int jumpCounter; + int baln; float dying; float Baseline; char damage; @@ -76,16 +68,21 @@ class daShyGuy : public dEn_c { u32 cmgr_returnValue; bool isBouncing; float balloonSize; + char spikeTurn; + dStageActor_c *spikeA; + dStageActor_c *spikeB; RideableActorCollider giantRider; - + ActivePhysics Chuckles; + ActivePhysics Knuckles; + ActivePhysics balloonPhysics; static daShyGuy *build(); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); void updateModelMatrices(); bool calculateTileCollisions(); - + // void spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther); void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); void yoshiCollision(ActivePhysics *apThis, ActivePhysics *apOther); @@ -99,7 +96,10 @@ class daShyGuy : public dEn_c { void collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther); // bool collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther); void collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther); + void collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther); + void _vf148(); + void _vf14C(); USING_STATES(daShyGuy); DECLARE_STATE(Walk); @@ -121,6 +121,8 @@ class daShyGuy : public dEn_c { DECLARE_STATE(Recover); DECLARE_STATE(Die); + + public: void popBalloon(); }; daShyGuy *daShyGuy::build() { @@ -131,7 +133,7 @@ daShyGuy *daShyGuy::build() { /////////////////////// // Externs and States /////////////////////// - extern "C" void *PlaySound(daShyGuy *, int soundID); + extern "C" void *PlaySound(dStageActor_c *, int soundID); extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer); extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daShyGuy *, Vec pos); @@ -176,11 +178,25 @@ daShyGuy *daShyGuy::build() { } } + void ChucklesAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther) { + ((dEn_c*)apThis->owner)->_vf220(apOther->owner); + } + + void balloonSmack(ActivePhysics *apThis, ActivePhysics *apOther) { + if (((daShyGuy*)apThis->owner)->frzMgr._mstate == 0) { + ((daShyGuy*)apThis->owner)->popBalloon(); + } + } + // spriteCollision(ActivePhysics *apThis, ActivePhysics *apOther) { // if (apThis->owner->shyGuyState == #notPickupable) { Do Normal Things; } // else { Shy Guy is in throwy mode, and should kill enemies instead; } // } + void daShyGuy::popBalloon() { + doStateChange(&StateID_BalloonDrop); + } + void daShyGuy::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) { dStateBase_c *stateVar; @@ -265,6 +281,10 @@ daShyGuy *daShyGuy::build() { doStateChange(&StateID_Die); } + void daShyGuy::collisionCatA_PenguinMario(ActivePhysics *apThis, ActivePhysics *apOther){ + doStateChange(&StateID_Die); + } + void daShyGuy::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther){ doStateChange(&StateID_DieSmoke); } @@ -297,6 +317,16 @@ daShyGuy *daShyGuy::build() { // doStateChange(&StateID_DieFall); // } + // These handle the ice crap + void daShyGuy::_vf148() { + dEn_c::_vf148(); + doStateChange(&StateID_Die); + } + void daShyGuy::_vf14C() { + dEn_c::_vf14C(); + doStateChange(&StateID_Die); + } + void daShyGuy::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { doStateChange(&StateID_Die); } @@ -381,43 +411,110 @@ void daShyGuy::bindAnimChr_and_setUpdateRate(const char* name, int unk, float un int daShyGuy::onCreate() { this->type = this->settings >> 28 & 0xF; - int anim = this->settings >> 24 & 0xF; - int baln = this->settings >> 20 & 0xF; + int baln = this->settings >> 24 & 0xF; this->distance = this->settings >> 12 & 0xF; - if (type == 6) {this->renderBalloon = 1;} - else if (type == 7) {this->renderBalloon = 1;} - else if (type == 8) {this->renderBalloon = 1;} - else {this->renderBalloon = 0;} - OSReport("Creating the ShyGuy Model\n"); allocator.link(-1, GameHeaps[0], 0, 0x20); - // Shy Guy Colours - if (anim == 0) { - this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyRed.brres"); + + // Balloon Specifics + if (type == 6 || type == 7 || type == 8) { + this->renderBalloon = 1; + + this->balloonFile.data = getResource("lemmy_ball", "g3d/balloon.brres"); + nw4r::g3d::ResMdl mdlB = this->balloonFile.GetResMdl("ballon"); + balloonModel.setup(mdlB, &allocator, 0x224, 1, 0); + balloonModelB.setup(mdlB, &allocator, 0x224, 1, 0); + + ActivePhysics::Info iballoonPhysics; + + iballoonPhysics.xDistToCenter = 0.0; + iballoonPhysics.yDistToCenter = -24.0; + iballoonPhysics.xDistToEdge = 20.0; + iballoonPhysics.yDistToEdge = 12.0; + + iballoonPhysics.category1 = 0x3; + iballoonPhysics.category2 = 0x0; + iballoonPhysics.bitfield1 = 0x4f; + iballoonPhysics.bitfield2 = 0xffbafffe; + iballoonPhysics.unkShort1C = 0x0; + iballoonPhysics.callback = balloonSmack; + + balloonPhysics.initWithStruct(this, &iballoonPhysics); + balloonPhysics.addToList(); + + + // if (baln != 0) { + // char *itemArc; + // char *itemBrres; + // char *itemMdl; + + // if (baln == 1) { + // itemArc = "I_kinoko"; + // itemBrres = "g3d/I_kinoko.brres"; + // itemMdl = "I_kinoko"; + // } + // else if (baln == 2) { + // itemArc = "I_fireflower"; + // itemBrres = "g3d/I_fireflower.brres"; + // itemMdl = "I_fireflower"; + // } + // else if (baln == 3) { + // itemArc = "I_propeller"; + // itemBrres = "g3d/I_propeller.brres"; + // itemMdl = "I_propeller_model"; + // } + // else if (baln == 4) { + // itemArc = "I_iceflower"; + // itemBrres = "g3d/I_iceflower.brres"; + // itemMdl = "I_iceflower"; + // } + // else if (baln == 5) { + // itemArc = "I_star"; + // itemBrres = "g3d/I_star.brres"; + // itemMdl = "I_star"; + // } + // else if (baln == 6) { + // itemArc = "I_penguin"; + // itemBrres = "g3d/I_penguin.brres"; + // itemMdl = "I_penguin"; + // } + + // this->carryFile.data = getResource(itemArc, itemBrres); + // nw4r::g3d::ResMdl mdlC = this->carryFile.GetResMdl(itemMdl); + // carryModel.setup(mdlC, &allocator, 0x224, 1, 0); + + // nw4r::g3d::ResAnmChr anmChrC = this->carryFile.GetResAnmChr("wait2"); + // this->carryAnm.setup(mdlC, anmChrC, &this->allocator, 0); + + // this->carryAnm.bind(&this->carryModel, anmChrC, 1); + // this->carryModel.bindAnim(&this->carryAnm, 0.0); + // this->carryAnm.setUpdateRate(1.0); + // } } - else if (anim == 1) { + else {this->renderBalloon = 0;} + + + // Shy Guy Colours + if (type == 1 || type == 8 || type == 10) { this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyBlue.brres"); } - else if (anim == 2) { + else if (type == 5) { this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyGreen.brres"); } - else if (anim == 3) { + else if (type == 3) { this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyCyan.brres"); } - else if (anim == 4) { + else if (type == 4) { this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyPurple.brres"); } + else { + this->resFile.data = getResource("lemmy_ball", "g3d/ShyGuyRed.brres"); + } nw4r::g3d::ResMdl mdl = this->resFile.GetResMdl("body_h"); bodyModel.setup(mdl, &allocator, 0x224, 1, 0); - // Balloon Model - this->balloonFile.data = getResource("lemmy_ball", "g3d/balloon.brres"); - nw4r::g3d::ResMdl mdlB = this->balloonFile.GetResMdl("ballon"); - balloonModel.setup(mdlB, &allocator, 0x224, 1, 0); - balloonModelB.setup(mdlB, &allocator, 0x224, 1, 0); - // Animations start here this->anmFile.data = getResource("lemmy_ball", "g3d/ShyGuyAnimations.brres"); @@ -476,7 +573,7 @@ int daShyGuy::onCreate() { HitMeBaby.category1 = 0x3; HitMeBaby.category2 = 0x0; HitMeBaby.bitfield1 = 0x4F; - HitMeBaby.bitfield2 = 0x8828E; + HitMeBaby.bitfield2 = 0xffbafffe; HitMeBaby.unkShort1C = 0; HitMeBaby.callback = ­CollisionCallback; @@ -525,6 +622,30 @@ int daShyGuy::onCreate() { doStateChange(&StateID_Jump); } else if (type == 4) { + // Chuckles is left, Knuckles is Right + ActivePhysics::Info iChuckles; + ActivePhysics::Info iKnuckles; + + iChuckles.xDistToCenter = -27.0; + iChuckles.yDistToCenter = 12.0; + iChuckles.xDistToEdge = 27.0; + iChuckles.yDistToEdge = 10.0; + + iKnuckles.xDistToCenter = 27.0; + iKnuckles.yDistToCenter = 12.0; + iKnuckles.xDistToEdge = 27.0; + iKnuckles.yDistToEdge = 10.0; + + iKnuckles.category1 = iChuckles.category1 = 0x3; + iKnuckles.category2 = iChuckles.category2 = 0x0; + iKnuckles.bitfield1 = iChuckles.bitfield1 = 0x4F; + iKnuckles.bitfield2 = iChuckles.bitfield2 = 0x6; + iKnuckles.unkShort1C = iChuckles.unkShort1C = 0x0; + iKnuckles.callback = iChuckles.callback = ChucklesAndKnuckles; + + Chuckles.initWithStruct(this, &iChuckles); + Knuckles.initWithStruct(this, &iKnuckles); + doStateChange(&StateID_Judo); } else if (type == 5) { @@ -559,12 +680,9 @@ int daShyGuy::onExecute() { acState.execute(); updateModelMatrices(); - // if (this->aPhysics.result1 == 1) { - // char PlayerID = NearestPlayer(this); - // dStageActor_c *Player = GetSpecificPlayerActor(PlayerID); - - // this->_vf220(Player); - // } + if (type > 8) { + giantRider.update(); + } return true; } @@ -578,9 +696,13 @@ int daShyGuy::onDraw() { balloonModelB.scheduleForDrawing(); } - if (type > 8) { - giantRider.update(); - } + // if (this->baln > 0) { + // carryModel.scheduleForDrawing(); + // carryModel._vf1C(); + + // if(this->carryAnm.isAnimationDone()) + // this->carryAnm.setCurrentFrame(0.0); + // } return true; } @@ -605,6 +727,16 @@ void daShyGuy::updateModelMatrices() { balloonModelB.setScale(balloonSize, balloonSize, balloonSize); balloonModelB.calcWorld(false); } + + // if (this->baln > 0) { + // matrix.applyRotationYXZ(0,0,0); + // matrix.translation(pos.x+40.0, pos.y - 28.0, pos.z + 1000.0); + + // carryModel.setDrawMatrix(matrix); + // carryModel.setScale(21.0, 21.0, 21.0); + // carryModel.calcWorld(false); + // } + } /////////////// @@ -650,7 +782,7 @@ void daShyGuy::updateModelMatrices() { int done = SmoothRotation(&this->rot.y, amt, 0x800); if(done) { - this->doStateChange(&StateID_RealWalk); + this->doStateChange(&StateID_Walk); } } void daShyGuy::endState_Turn() { @@ -882,11 +1014,11 @@ void daShyGuy::updateModelMatrices() { if (this->direction == 1) { CreateEffect(&(Vec){this->pos.x - 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 123); - changeActivePhysicsRect(this, 0.0, 12.0, 54.0, 12.0); + Chuckles.addToList(); } else { CreateEffect(&(Vec){this->pos.x + 18.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 124); - changeActivePhysicsRect(this, 20.0, 12.0, 34.0, 12.0); + Knuckles.addToList(); } } @@ -895,14 +1027,15 @@ void daShyGuy::updateModelMatrices() { if(this->chrAnimation.isAnimationDone()) { if (this->direction == 1) { CreateEffect(&(Vec){this->pos.x - 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 171); + Chuckles.removeFromList(); } else { CreateEffect(&(Vec){this->pos.x + 38.0, this->pos.y + 16.0, this->pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 171); + Knuckles.removeFromList(); } this->timer = 0; PlaySound(this, SE_EMY_BIG_PAKKUN_DAMAGE_1); - changeActivePhysicsRect(this, 0.0, 12.0, 14.0, 12.0); } } } @@ -914,6 +1047,7 @@ void daShyGuy::updateModelMatrices() { /////////////// void daShyGuy::beginState_Spike() { this->timer = 0; + spikeTurn = 0; } void daShyGuy::executeState_Spike() { @@ -940,8 +1074,7 @@ void daShyGuy::updateModelMatrices() { } else if (this->timer == 120) { - bindAnimChr_and_setUpdateRate("c18_H_SHOT_R", 1, 0.0, 1.0); - + bindAnimChr_and_setUpdateRate("c18_H_SHOT_R", 1, 0.0, 1.0); } else if (this->timer == 160) { @@ -955,33 +1088,67 @@ void daShyGuy::updateModelMatrices() { if (this->direction == 1) { spawned = CreateActor(89, 0x2, pos, 0, 0); - spawned->scale.x = 0.5; - spawned->scale.y = 0.5; - spawned->scale.z = 0.5; + spawned->scale.x = 0.75; + spawned->scale.y = 0.75; + spawned->scale.z = 0.75; spawned->speed.x = -2.0; spawned->speed.y = 2.0; } else { spawned = CreateActor(89, 0x12, pos, 0, 0); - spawned->scale.x = 0.5; - spawned->scale.y = 0.5; - spawned->scale.z = 0.5; + spawned->scale.x = 0.75; + spawned->scale.y = 0.75; + spawned->scale.z = 0.75; spawned->speed.x = 2.0; spawned->speed.y = 2.0; } - spawned->_320 = 0.0f; - spawned->_324 = 8.0f; - spawned->spriteSomeRectX = 8.0f; - spawned->spriteSomeRectY = 8.0f; + if (spikeTurn == 0) { + if (this->spikeA != 0) { + PlaySound(spikeA, SE_OBJ_ROCK_S_CRASH); + CreateEffect(&(Vec){this->spikeA->pos.x, this->spikeA->pos.y, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 9); + this->spikeA->Delete(this->spikeA->_390); + } + this->spikeA = spawned; + spikeTurn = 1; + } + else { + if (this->spikeB != 0) { + PlaySound(spikeB, SE_OBJ_ROCK_S_CRASH); + CreateEffect(&(Vec){this->spikeB->pos.x, this->spikeB->pos.y, 5500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 9); + this->spikeB->Delete(this->spikeB->_390); + } + this->spikeB = spawned; + spikeTurn = 0; + } - // TODO: Figure these out - spawned->_338 = 128.0f; - spawned->_33C = 128.0f; - spawned->_340 = 128.0f + 40.0f; - spawned->_344 = 128.0f + 40.0f; + // spawned->_320 = 0.0f; + // spawned->_324 = 8.0f; + // spawned->spriteSomeRectX = 8.0f; + // spawned->spriteSomeRectY = 8.0f; + + // spawned->_338 = 128.0f; + // spawned->_33C = 128.0f; + // spawned->_340 = 128.0f + 40.0f; + // spawned->_344 = 128.0f + 40.0f; + + // spawned->aPhysics.info.xDistToCenter = spawned->aPhysics.info.xDistToCenter / 2.0; + // spawned->aPhysics.info.yDistToCenter = spawned->aPhysics.info.yDistToCenter / 2.0; + // spawned->aPhysics.info.xDistToEdge = spawned->aPhysics.info.xDistToEdge / 2.0; + // spawned->aPhysics.info.yDistToEdge = spawned->aPhysics.info.yDistToEdge / 2.0; + + // static const u8 one[16] = { + // 0x01,0x80,0x41,0x01, 0xFF,0xFF,0x80,0x00, 0x00,0x00,0x70,0x00, 0x00,0x00,0xF0,0x00 + // }; + // static const u8 two[16] = { + // 0x00,0x00,0x00,0x01, 0xFF,0xFF,0x80,0x00, 0x00,0x00,0x70,0x00, 0xFF,0xFF,0x10,0x00 + // }; + // static const u8 three[16] = { + // 0x01,0x80,0x41,0x01, 0xFF,0xFF,0x90,0x00, 0x00,0x00,0x80,0x00, 0x00,0x00,0xEF0,0x00 + // }; + // spawned->collMgr.Init(spawned, two, one, three); } @@ -1108,6 +1275,31 @@ void daShyGuy::updateModelMatrices() { this->isDown = 1; this->renderBalloon = 0; + + // char powerup; + + // if (baln == 1) { + // powerup = 0x0B000007; + // } + // else if (baln == 2) { + // powerup = 0x0B000009; + // } + // else if (baln == 3) { + // powerup = 0x0B000001; + // } + // else if (baln == 4) { + // powerup = 0x0C00000E; + // } + // else if (baln == 5) { + // powerup = 0x0C000015; + // } + // else if (baln == 6) { + // powerup = 0x0C000011; + // } + // CreateActor(60, powerup, (Vec){pos.x, pos.y - 28.0, pos.z}, 0, 0); + // this->baln = 0; + + balloonPhysics.removeFromList(); CreateEffect(&(Vec){this->pos.x, this->pos.y - 32.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 337); type = 0; |