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-rw-r--r--src/koopatlas/pathmanager.cpp26
1 files changed, 16 insertions, 10 deletions
diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp
index 19762c1..c09cd55 100644
--- a/src/koopatlas/pathmanager.cpp
+++ b/src/koopatlas/pathmanager.cpp
@@ -42,6 +42,7 @@ void dWMPathManager_c::setup() {
shouldRequestSave = ((wm->settings & 0x80000) != 0);
checkedForMoveAfterEndLevel = ((wm->settings & 0x40000) != 0);
+ afterFortressMode = ((wm->settings & 0x20000) != 0);
pathLayer = wm->mapData.pathLayer;
@@ -60,7 +61,7 @@ void dWMPathManager_c::setup() {
mustPlayAfterDeathAnim = true;
daWMPlayer_c::instance->visible = false;
LastPowerupStoreType = BEAT_LEVEL;
- } else if (LastPowerupStoreType == BEAT_LEVEL && LastLevelPlayed[0] < 0x80) {
+ } else if (LastPowerupStoreType == BEAT_LEVEL && LastLevelPlayed[0] < 0x80 && !wm->isAfter8Castle) {
mustPlayAfterWinAnim = true;
daWMPlayer_c::instance->visible = false;
}
@@ -268,7 +269,7 @@ void dWMPathManager_c::setup() {
ResetAllCompletionCandidates();
- if (wm->isAfterKamekCutscene || wm->isEndingScene)
+ if (wm->isAfterKamekCutscene || wm->isAfter8Castle || wm->isEndingScene)
copyWorldDefToSave(wm->mapData.findWorldDef(1));
finalisePathUnlocks();
@@ -852,8 +853,13 @@ void dWMPathManager_c::execute() {
if (dmGladDuration > 0) {
dmGladDuration--;
- if (dmGladDuration == 0)
+ if (dmGladDuration == 60) {
+ nw4r::snd::SoundHandle something;
+ PlaySoundWithFunctionB4(SoundRelatedClass, &something, SE_VOC_MA_CLEAR_MULTI, 1);
+ } else if (dmGladDuration == 0) {
daWMPlayer_c::instance->startAnimation(wait_select, 1.0f, 0.0f, 0.0f);
+ }
+ return;
}
if (completionAnimDelay > 0) {
@@ -873,13 +879,13 @@ void dWMPathManager_c::execute() {
int whichSound;
if (completionMessageType == CMP_MSG_GLOBAL_COINS) {
whichSound = STRM_BGM_STAR_COIN_CMPLT_ALL;
- completionAnimDelay = 240;
+ completionAnimDelay = 240 - 154;
} else if (completionMessageType == CMP_MSG_EVERYTHING) {
whichSound = STRM_BGM_ALL_CMPLT_5STARS;
- completionAnimDelay = 216;
+ completionAnimDelay = 216 - 154;
} else {
whichSound = STRM_BGM_STAR_COIN_CMPLT_WORLD;
- completionAnimDelay = 138;
+ completionAnimDelay = 1;//138;
}
nw4r::snd::SoundHandle something;
@@ -952,12 +958,14 @@ void dWMPathManager_c::execute() {
if (shouldRequestSave) {
dScKoopatlas_c::instance->showSaveWindow();
shouldRequestSave = false;
+ return;
}
if (!initialLoading) {
dScKoopatlas_c::instance->startMusic();
dWMHud_c::instance->loadInitially();
initialLoading = true;
+ return;
}
int nowPressed = Remocon_GetPressed(GetActiveRemocon());
@@ -1323,10 +1331,7 @@ void dWMPathManager_c::moveThroughPath(int pressedDir) {
if (to->type == dKPNode_s::LEVEL) {
// Always stop on levels
reallyStop = true;
- } else if (to->type == dKPNode_s::CHANGE || to->type == dKPNode_s::WORLD_CHANGE) {
- // Never stop on entrances or on world changes
- reallyStop = false;
- } else if (to->type == dKPNode_s::PASS_THROUGH) {
+ } else if (to->type == dKPNode_s::CHANGE || to->type == dKPNode_s::WORLD_CHANGE || to->type == dKPNode_s::PASS_THROUGH) {
// If there's only one exit here, then stop even though
// it's a passthrough node
reallyStop = (to->getAvailableExitCount() == 1);
@@ -1423,6 +1428,7 @@ void dWMPathManager_c::moveThroughPath(int pressedDir) {
ActivateWipe(to->transition);
u32 saveFlag = (shouldRequestSave ? 0x80000 : 0);
saveFlag |= (checkedForMoveAfterEndLevel ? 0x40000 : 0);
+ saveFlag |= (afterFortressMode ? 0x20000 : 0);
DoSceneChange(WORLD_MAP, 0x10000000 | (to->foreignID << 20) | saveFlag, 0);
} else if (reallyStop) {